4
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250
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Recent reviews by 政治老师的一己之见

Showing 1-4 of 4 entries
2 people found this review helpful
313.4 hrs on record (125.8 hrs at review time)
The game maker seems to fail to grasp the importance of a stable game over one that is constantly adjusted. Relying solely on real-time player data for adjustments, they may not even engage with the game themselves. They appear to overlook the critical role stability plays in the overall gaming experience. Adjustments are made solely based on players' win and loss rates to ensure that the win rate of difficult players remains within a certain range. This approach neglects the holistic quality of the game, reducing it to a cold, numerical adjustment system rather than a dynamic and challenging entertainment experience.

该游戏的游戏制作者并不玩该游戏,只会实时统计玩家的游玩数据并进行调整,你在上午和下午玩的甚至可能不是一个游戏,游戏制作者似乎无法理解一个稳定的游戏显然要比时刻都在调整的游戏重要的多,只会单纯根据玩家胜负率对决定游戏难度的参数进行调整,以保证高难度玩家的获胜率总是在某个区间以内。
Posted 21 March, 2024. Last edited 21 March, 2024.
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No one has rated this review as helpful yet
58.5 hrs on record (40.5 hrs at review time)
游戏的氛围塑造和背景音乐极其优秀,但是内容和机制略有缺陷,尤其是蜡烛与经济系统,处于薛定谔的状态。
Posted 23 November, 2023.
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No one has rated this review as helpful yet
535.4 hrs on record (295.1 hrs at review time)
很优秀的游戏,惊艳且扩展性强,刚发售的时候购入的,不过考虑到现在的价格,可能内容面对价格没有那么多竞争力了
Posted 23 November, 2023.
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3 people found this review helpful
525.9 hrs on record (228.1 hrs at review time)
一款非常有潜力的游戏,非常优秀的细节设计,以及一个非常懒惰(或者非常奸诈)的游戏工作室。
网上介绍FatShark是一个有200个人的工作室,我很好奇,是不是4.5个人负责Darktide开发,4.5个人负责Vermintide开发,这4.5个人中有2个负责美术与贴图建模,1个负责游戏文字内容,0.5个负责新内容规划。
剩下191个人负责拖地,打杂,端水,以及坐享其成。
实话实说,现有内容在31号升降机出来以前是在进步的,尤其是档案馆,他的美术设计确实让我感到惊艳, 虽然质量尚能让人接受,但及其缓慢的游戏开发让人难以理解
pve类游戏进行平衡规划有些过头,无论是类似鼠疫的混沌荒原,还是新职业似乎遥遥无期。
如果这是懒惰,即使在欧洲,我也很难想象FatShark为什么没有倒闭,你们的懒惰刷新了我对人类认知的下限。
如果这是销售规划,故意以年为单位出售本应该在发售时就有的内容,故意延迟开发进度,那我衷心的祝福你们全员都变成孤儿。
A very promising game, very good detail design, and a very lazy(Or very treacherous) game studio.
FatShark is a studio with 200 people, I wonder if 4.5 people are responsible for Darktide development, 4.5 people are responsible for Vermintide development, and among these 4.5 people, 2 are responsible for art and texture modeling, 1 is responsible for game text content, and 0.5 are responsible for new content planning.
That leaves 191 to mop the floor, do the chores, carry the water, and sit back and enjoy the spoils.
To be honest, the existing content was improving before the 31st elevator came out, especially the archive, whose art really impressed me, although the quality was still acceptable, and the slow game development was hard to understand.
pve games are too much of a balancing act, whether it's a chaotic wasteland like the Vermintide or a new career that seems a long way off.
If this is laziness, even in Europe, it is hard for me to imagine why FatShark has not gone out of business, your laziness has pushed my understanding of human beings to a new low.
If this is sales planning, deliberately selling things on a yearly basis that should have been available at launch, deliberately delaying development, then I wish you guys all become orphans.
Posted 5 June, 2023.
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Showing 1-4 of 4 entries