5
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Recent reviews by SiMBO

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
1 person found this review funny
37.0 hrs on record (36.9 hrs at review time)
It's a labour of love, is what I can say about this game <3
Posted 28 November, 2024.
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No one has rated this review as helpful yet
3.9 hrs on record (2.0 hrs at review time)
It's bare bones, not alot of custumizations(which is a matter of time). If there are enough challenges, for now with 2h, I can't really say, for now it looks enough. Since the game requires grinding. It takes time to master some of them anyways.

I wonder why the reviews are so mixed. The grinding needed, reminds me of the classic era games.
Posted 22 January, 2024.
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No one has rated this review as helpful yet
7.0 hrs on record
Been there little after the begging, great game, its unique and has its own style. Which deffinetly shows the potential of the game. The Developer dissapeared for year and a half just to come back with new update(+Early Access). We thought he dropped the project. Or something happened to him.
He just likes to work quietly. <---Maybe, thats the only critic, that he needs to keep the community at some times informed
Thank you!
Posted 20 November, 2023. Last edited 20 November, 2023.
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No one has rated this review as helpful yet
15.3 hrs on record (9.2 hrs at review time)
The Game wants to F* you! By spawning 3 cars in a row, in perfect position to F* you while turning on a corner.

Or the classic of them all, coming out of a corner, just few meters away from the finish line, going pedal to the metal. Having enough time to get the Gold. A car is spawned exactly where you exit the corner, so you fly right into it, with no chance to dodge it. Then you're hoping to cross in-time for the Gold.
*P.S. gets silver*
This coincidental NPC Car spawning at the same spot has 77% chance to happen, after you restarted the race. Especially, the time challenges.

I love challenge, I am used to NFS trying to F* you with NPC cars, since Underground 1.
But in Hot Pursuit is simply ridiculous. So, I have to switch difficulty to medium, but then the time challenges aren't so difficult. Thus not an option for a player like me.
Everything else with the game is satisfactory.

The Handling is a bit clunky with some cars, which gives you the feeling of driving a massive bolder. When you're slightly turning at 120 km/h feels laggy(delayed car response, after key-stroke). Imagine how it feels, when going at 300 km/h. Nonetheless you could master it.
However you definitely have to get used to it. Sudden sharp turns, dodging incoming cars, if you're not prepared. If road is not wide enough. You will feel the wall, worst case scenario
you'll pinball yourself in 2-3 walls, until you're slowed enough to gain control.

Have Fun! ^^

RATING : 6/10
-1 for the Handling.
-3 for the fixed NPC car spawn.
Posted 14 November, 2023. Last edited 5 March, 2024.
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2 people found this review helpful
2,447.9 hrs on record (1,362.7 hrs at review time)
CS:GO Review
Hello,

Although in my review, I am gonna recommend this game for new players. Be warned that, there are certain aspect of the game, which you will notice in the future, which would bug you alot. It will take time, till it does, no worries there. (while CS-2 still stays limited).

Pros':
+father of fps!
+Its your friendly neighbourhood Counter-Strike as you know it from before, but better it doesnt look like wood, nor feels like it.
+It ain't valorant/fortnite, nor COD, nor PUBG, so if you are new to game, don't expect to be that same, and thats what it makes it a gem.
+Its more or less a game where you would feel free to do whatever, but soon to realise that there servers exactly for that, called casual. Well, if you feel more serious there is competitive for you, which requires depends on enemy team, to play more serious and be more strategic, how you use your utility and tactic in certain situation. As in every FPS, you can crouch, but here you can walk, which makes you silent, another aspect of being tactical.
+competitive rank system, mainly(somewhat) logical and good matchmaking
+You have to grind it to get your head around it - movement, spray control, utility usage, and game-sense!
+Skins for weapons and agents(skin) for players, stickers for weps.
+The weapons skins are made from the community itself, and voted, thus chosen by the community!
+Community is enourmous, there all kinds of servers: Zombie, Surf, BunnyHop, Retakes, Only map, Gungame,
snowball events and goes on and on, can stretch your imagination.
+Actually the devs listens to their community very actively, although it may seems they don't. They do care!
+Last but not least, you will be granted accsses, sooner or later to CS2, which won't have most of the(maybe all) Con's which you will read about in this review.

Con's:
DISCLAIMER: You will get to notice this, will make you really care and be relevant to you, after you put some hours in the game(minimum +300h.)
- Right and left peek problem. Who peeks from right to left, will see you first, while you would see a line of their body. They see half of your body. Which makes certain angles obsolete, and have to adjust to that and always think about it (+in CS2 that is no longer an issue)
-Smokes nades can create one-ways. Meaning you may see somebody, but he can see you. Well if its done to you will regret that "feature". (+in CS2 no longer an issue)
-Anti-Cheat system, some people would use cheat to get an edge. Don't be that person. But playing competitive and waiting long match to finish, while such cheaters reigns is painful, and waste of time (+should be no issue in CS2)
-64 server tick rate. You may hear shooting first and clicked even first, but other enemy killed you first, although you also shot at that exact moment, before him. It will make you go to faceit, where there are 128 tick servers (+in CS2 is no longer an issue, better than 128 tick servers, it has subtick and will be more polished over time)
-Spraying bullets sometimes have their own logic, although I played over 1000h.
-Different agents, different head hitboxes. This is very crucial since in CS is mainly known with one/two shots kills instant with a headshot. (+No more an issue in CS2, all agents have same hitbox, and even slightly bigger)
-Binding keys for a jumpthrow (+CS2 is a skill, and more requires you to make .cfg to bind keys)
+/-Having to learn Smoke nades position placement, which looks funny from a new guys perspective, observing someone who is experienced in the game. However, I personally take this as a part of the positive grind, its part of the tactic using to win rounds in matches.

I am tired of the con's because, as I said after investing certain hours in the game, and trying to climb the competitive rank ladder. Those things become an exploit for everyone, which shoudn't be existing in the first place. Although I am tired of them want to write an angry/fed up review. I tried my best not to do that.
Because as I said Counter-Strike Developers really do care, in a world with careless devs, I cherish that, and know that over the years they tried their best to make Global-Offensive the game that we know today. They had limitations keeping the game, if they hadn't such most of the cons wouldn't exist!!!
Moreover in Counter-Strike 2, they don't have those limitations anymore, and like to actively build the game, with the reviews from the CS community in-mind.
For that exact reason it's a game worth buying(prime), cuz you will know it will lead you to a game, better made, with caring "parents" :)
Posted 8 June, 2023. Last edited 8 June, 2023.
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Showing 1-5 of 5 entries