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Recent reviews by IceelfLuo

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Showing 1-10 of 104 entries
2 people found this review helpful
35.4 hrs on record
第一次接触春巫系列,养女儿真是太好玩了,三四天爆肝过了全成就,根本停不下来。各种意义上的戳和对口
就是想问一下,每一作的感情线都那么逆天吗?把黄毛删了就完美了= =||
Posted 27 December, 2024.
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11 people found this review helpful
117.6 hrs on record
一个游戏发布23天,打了28个补丁
其中不乏一些看上去就很抽象的,“治愈你所有状态”的道具可以把你的buff也清掉的……
你们发布之前真的有玩过嘛……
但还是先给好评吧,任重道远啊
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2024.12.03更新 :
一年过去了,算是看着FTK2从bug游变得很完善了(虽然还是有bug),再接再厉吧
Posted 26 November, 2023. Last edited 2 December, 2024.
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A developer has responded on 27 Nov, 2023 @ 7:09am (view response)
2 people found this review helpful
3 people found this review funny
47.1 hrs on record (41.8 hrs at review time)
说实话从EA玩过来的我对正式版有点失望
因为感觉自己在打工啊!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
你们这群逼,我只是个卖药的,我不是打工人啊!!!!!!!!!!!!!!!!!!!!!!!!!!
下面痒别找我啊,那个地方小也别找我啊!!!!!!!!!!!!!!
Posted 18 December, 2022.
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No one has rated this review as helpful yet
7.0 hrs on record
“我是最最伟大的植物学家”
玩到后面稍显枯燥,解谜类游戏的通病
Posted 26 November, 2022.
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39 people found this review helpful
12 people found this review funny
1.8 hrs on record (0.5 hrs at review time)
可以说我是最早关注傻嗨风云的玩家之一了。目前来说,对这款游戏我有两个评价
· 全粤语语音NB,广州佬听得高潮了
· 红茶Games确实花了心思去打磨游戏
Posted 23 August, 2021.
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2 people found this review helpful
1 person found this review funny
6.7 hrs on record
这是我今年玩到的相当优秀的解谜游戏之一,游戏的方式是通过时间操控能力,控制小女孩(和她可爱的猫)通关并推动剧情发展。TimeLie中的时间操控能力简单直白,就是通过拖时间轴来实现。而且游戏本身非常开放,这个imba的能力不但可以让你无限悔棋,还能摸索这个关卡中敌人的行动规律和接下来可能发生的变化——完全的明牌操作。敌人也只有“具有一定视野的机器人”一种,但由于场地,谜题甚至解谜目的的变化,使得这样的单调并不无聊。在难度上,如果不刻意冲击成就,通关也是很简单的,有几个关卡会略显繁复,有几个关卡会有重要的需要玩家灵光一现的点,有几个关卡需要玩家回溯过去,调整过去的操作来达成。这个游戏的本身就是一个大时间轴,我们只是沿着这条时间轴一直前行,去看到在最后的最后会发生的事情。
我想顺带说一下这个游戏的剧情。全部五个章节环环相扣,将主线剧情很好地展示给了玩家。但这种展示并不会对玩家在解谜过程中造成困扰,意思是,即便你完全忽略剧情,你也可以完全通关这款游戏,这我认为是解谜游戏的优点。游戏的剧情本身也有明暗双线,人猫双线,最后的结局也耐人寻味。说实话,我已经挺久没有玩过这样小而美,完成度又高的解密游戏了。
最后在难度上还要一提:刚才已经说到,如果不考虑一些挑战成就,那游戏本身既开放又简单。如果考虑挑战成就,就会在某几个地方花费一番功夫,但总体来说,难度上都是偏低的。为此,制作组特意做了个免费的DLC,用这个DLC来告诉大家“我们其实可以把这个游戏做得超级血妈难”,如有兴趣,可以挑战。

This is one of the best puzzle games I have played this year. The way of the game is to control the little girl (and her cute cat) to pass levels and promote the development of the plot through time manipulation. The time manipulation ability in TimeLie is simple and straightforward, which is achieved by dragging the time axis. Moreover, the game itself is very open. The ability of this imba time manipulation not only allows you to regret chess indefinitely, but also explores the law of action of the enemy in this level and the changes that may occur in the future-a completely open card operation. The enemy is only a "robot with a certain field of vision", but due to the changes in the venue, puzzles and even the purpose of solving puzzles, this monotony is not boring. In terms of difficulty, if you don’t deliberately hit the achievement, the level is very simple. A few levels will be a little complicated, a few levels will have important points that require the player’s inspiration, and a few levels require the player to go back in time. Adjust past operations to achieve. The game itself is a big timeline, we just keep going along this timeline to see what will happen at the end.
I want to talk about the plot of this game by the way. All five chapters are linked together, showing the main storyline to players well. But this kind of display will not bother the player in the puzzle solving process. It means that even if you completely ignore the plot, you can completely pass the game. I think this is the advantage of the puzzle game. The plot of the game itself also has double lines of light and dark, double lines of girl and cat, and the final ending is also intriguing. To be honest, I haven't played such a small, beautiful, and highly completed decryption game for quite a while.
Finally, I have to mention the difficulty: As mentioned earlier, if you don't consider some challenge achievements, the game itself is open and simple. If you consider challenging achievements, you will spend a lot of effort in certain places, but overall, the difficulty is relatively low. For this reason, the production team specially made a free DLC, using this DLC to tell everyone "we can actually make this game super hard", if you are interested, you can challenge it.
Posted 22 June, 2021.
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1 person found this review helpful
7.9 hrs on record
关于游戏本身,各类网站已经有非常多的长篇评价,我在这里不再狗尾续貂,唯一想提醒玩家们的是:
和同时区的朋友在人少的时候同时进行游戏且进度同步时有很大概率能遇到。这就能解决一些离谱的成就(比如双人冥想20s)

Regarding the game itself, various websites have already had a lot of long-form reviews. I won’t go overboard here. The only thing I want to remind players is:
There is a high probability that you can meet with friends in the same zone when you are playing the game at the same time when there are few people and the progress is synchronized. This can let you gain some outrageous achievements (such as two-person meditation for 20s)
Posted 22 June, 2021.
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3 people found this review helpful
56.5 hrs on record
1C Entertainment真的很擅长搞战棋,《仲裁者之印》就是他们带来的又一款战棋游戏。风格上有点致敬皇家骑士团的感觉,整体的战术体系也设计得很完善,难度阶梯也设置得不错。这次还引入了更为全面的难度修改设置,以及强化了高低差的概念。全成就也不太难,对全成就党比较友好。总体来说《仲裁者之印》是一款朴实无华不怎么出彩,但是值得战棋迷们花上50h去通一周目的游戏。
另外,如果想要全成就就要入手DLC,DLC是一些放置任务相关的,还涉及到了魔兽系统。唯一的问题大概是它的价格。

1C Entertainment is really good at war chess, and "The Arbiter's Mark” is another war chess game they brought. The style is a little tribute to the Royal Knights, the overall tactical system is well designed, and the difficulty ladder is also well set. This time also introduced a more comprehensive difficulty modification setting, and strengthened the concept of height difference. Full achievement is not too difficult, so it is more friendly to who want to get full achievement. Generally speaking, "The Arbiter's Mark" is a simple and unpretentious, but it is worth spending 50 hours to experience the game for war chess fans.
In addition, if you want full achievements, you must start with DLC. DLC is related to some placement tasks and also involves the Warcraft system. The only problem is probably its price-it is relatively expensive compared to the main game.
Posted 22 June, 2021.
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1 person found this review helpful
2.4 hrs on record
六边形扫雷,3小时全成就,说完了。
Posted 22 June, 2021.
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11 people found this review helpful
1 person found this review funny
4.8 hrs on record
你想要养一条龙吗
龙只吃特别的东西,如果你想的话,你用什么东西来喂养你的龙呢?
是你的记忆,你的伤痛,亦或是,谎言?
LiEat是一款童话风微解密角色扮演类RPG游戏。主要讲述着一个关于一个骗取情报的欺诈师和一条会吃掉谎言的龙的故事,最终欺诈师在龙的帮助下得到了心灵救赎。可以说,这是我近年来玩到的,较为优秀的小品类游戏。游戏通过前两章的铺垫,徐徐引开第三章主角背后的故事,这种剧情布局也非常常见。操作简单易上手,难度适中,再不济还可以找点开挂武器平A,自由度也相对高,可以说这款游戏在剧情以外的地方,都能达到良好的水平。
如其标题所言,可爱的小龙艾菲娜就是以谎言为食的龙(Lie-Eat),她和欺诈师里奥在不同的小镇中穿梭,解开不同的谜团。最终在不经意间触达了里奥内心最深处的秘密,至于结局如何,有待玩家自行去解密。虽然很想说这样的小品游戏流程略微短暂,但是短小精悍也不是什么坏事。在阳光明媚的午后,坐在电脑前面,体味这一人一龙相互之间的依靠和救赎,也是一种愉悦。
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Do you want to raise a dragon
Dragons only eat special things. If you want, what do you use to feed your dragons?
Is it your memory, your pain, or your lie?
LiEat is a fairy tale-style micro decryption RPG game. It mainly tells a story about a deceiver who deceived information and a dragon that can eat lies. In the end, the deceiver was saved with the help of the dragon. It can be said that this is a relatively excellent mini-category game that I have played in recent years. Through the foreshadowing of the first two chapters, the game slowly opens up the story behind the protagonist in the third chapter. This kind of plot layout is also very common. The operation is simple and easy to use, and the difficulty is moderate. If you really feel hard to beat, you can also find legendary weapons to hack, and the degree of freedom is relatively high. It can be said that this game can reach a good level outside the plot.
As the title says, the cute little dragon Efina is a dragon that feeds on lies (Lie-Eat). She and Leo the deceiver shuttled in different towns to solve different mysteries. In the end, he inadvertently touched the deepest secret in Leo's heart. As for the outcome, it is up to the player to decrypt it by himself. Although I really want to say that the game flow of such a sketch is a little short, but it is not a bad thing to be short and sharp. Sitting in front of the computer on a sunny afternoon is also a joy to appreciate the mutual dependence and redemption of this person and one dragon.
Posted 20 June, 2021.
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Showing 1-10 of 104 entries