The Stig
Jorge   Iba, Zambales, Philippines
 
 
I have a wide range of expressions, from idle chat - although enriching - to the gift for observation. I have thousands of facets, thousands of masks to wear according to the circumstances and the fortunes of life. I live as an observer eager for novelties, discoveries and surprises.

Everything catches my attention, everything is a pretext for encounters, relationships and learning. The world amazes me, it amuses my sometimes and arouses my curiosity. Because the essentials remain to be discovered and each new situation is full of potentialities, I strive to fill the gaps of my knowledge.

I'm a diplomat and a schemer and, better than anyone else, I can avoid all traps and I take action behind the scenes. My extravagant character actually conceals a deep perception of people and situations.

I rush headlong against a wall of insurmountable difficulties and act impulsively or thoughtlessly. Beware of my untimely fits of anger!

However, my undeniable frankness and my straightforward and honest character appeals to a good many interlocutors.
Currently Offline
Artwork Showcase
Middle
2 2
Screenshot Showcase
Team Fortress 2
1
INFO BOX:
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         𝘼𝙗𝙤𝙪𝙩 𝙢𝙚:
          :aaevil: Jᴏʀɢᴇ
          :aaevil: 1𝟩 ʏᴇᴀʀs ᴏʟᴅ
          :aaevil: ᴍᴀʟᴇ, Gɪɢᴏʟᴏ
          :aaevil: Sᴡᴇᴅᴇɴ/ Filipino
          :aaevil: Sᴡᴇᴅɪsʜ / Eɴɢʟɪsʜ, ᴡɪᴛʜ Cᴜᴇᴅ Sᴘᴇᴇᴄʜ

         𝙒𝙝𝙖𝙩 𝙄 𝙖𝙢:
          :BigBomb: Cᴀʟʟ Bᴏʏ / Gᴀᴍᴇʀ
          :BigBomb: Fɪʟᴛʜʏ Wʜᴏʀᴇ
          :BigBomb: A Rᴇᴀʟɪsᴛ

         𝙈𝙮 𝙤𝙩𝙝𝙚𝙧 𝘼𝙘𝙘𝙤𝙪𝙣𝙩𝙨:
          :aaevil: Uᴘʟᴀʏ: Bᴊᴏʀɴ_Bᴏʀɢ56
          :aaevil: Epic Games: Dievendin1990
          :aaevil: Origin: ᴛʙᴀ
          :aaevil: PS-Nᴇᴛᴡᴏʀᴋ: ᴛʙᴀ
          :aaevil: Wᴀʀɢᴀᴍɪɴɢ: ᴛʙᴀ
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         𝙒𝙝𝙖𝙩 𝙄 𝙙𝙤 𝙣𝙤𝙩 𝙖𝙘𝙘𝙚𝙥𝙩 𝙮𝙤𝙪𝙧𝙨:
          :BigBomb: ᴘᴜʙɢ - ᴏʀ ғᴏʀᴛɴɪᴛᴇ -ᴘʟᴀʏᴇʀ, ɪ ᴀᴍ ɴᴏᴛ ᴀ ᴘʟᴀʏᴇʀ ғʀᴏᴍ ʙᴏᴛʜ
          :BigBomb: ᴘʀɪᴠᴀᴛᴇ ᴘʀᴏғɪʟᴇ or ʟᴇss ᴛʜᴀɴ 𝟣𝟢 Lᴇᴠᴇʟ or ᴜɴᴅᴇʀ 𝟣𝟢 ʏʀs ᴏʟᴅ
          :BigBomb: ᴀɴɪᴍᴇʜᴀᴛᴇʀ, sᴄᴀᴍᴍᴇʀ, ᴄʜᴇᴀᴛᴇʀ, ʟɪᴀʀ ᴏʀ ғᴀᴋᴇ ғʀɪᴇɴᴅ
          :BigBomb: ғʀɪᴇɴᴅ ᴄᴏʟʟᴇᴄᴛɪᴏʀ ᴡɪᴛʜᴏᴜᴛ ᴄʜᴀᴛ ᴏʀ ᴄᴏᴍᴍᴇɴᴛ

          𝗣𝗹𝗲𝗮𝘀𝗲 𝘂𝗻𝗱𝗲𝗿𝘀𝘁𝗮𝗻𝗱 𝘁𝗵𝗮𝘁 𝘆𝗼𝘂 𝘀𝗵𝗼𝘂𝗹𝗱 𝗻𝗼𝘁 𝗶𝗻𝘃𝗶𝘁𝗲 𝗺𝗲 𝗮𝘀 𝗮 𝗳𝗿𝗶𝗲𝗻𝗱
        ╰━━   ━━━━━━━━━━━━━━━━━━━━   ━━╯

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Review Showcase
SRS has players participating in single races and challenge meets to earn cash and respect. Cash buys new cars and scads of after-market upgrades; respect opens new meets, unlocks extras, and even scores babes.

SRS is somewhat a decent-looking game with potential to be a lot of fun. Streets and cars are slick and reflective, and the colorfully lit cities provide attractive backdrops for each race. The locations (Miami, Philly, and LA) don't exactly mirror the real world, but they look fine and the cars sound fine.

The career mode (called "Street") allows you to explore three relatively open-ended cities, but each is barely filled with unchallenging opposition and random traffic. Exploration is unfulfilling, despite the lurking presence of other drivers willing to race.

The real rewards come from winning the various meets in the game. You can enter multi-round events. Winning bets and taking the overall championship is the way to extra cash. Pull impressive moves earn respect points. Linking moves into combos for higher totals.

Bottom line, the game may feel slow for some hard core players and lacks the finesse and style compared to other games of this genre. Bu otverall, Street Racing Syndicate is a decent title that offers up some good gameplay experience for the beginning gamer that is looking for a fun, arcade like racing game.
Recent Activity
6.6 hrs on record
last played on 29 Nov, 2021
23 hrs on record
last played on 29 Nov, 2020
5.3 hrs on record
last played on 10 Aug, 2020
Kings 29 Dec, 2024 @ 4:46pm 
​🇱​​🇮​​🇰​​🇪​ - ​🇨​​🇴​​🇲​​🇲​​🇪​​🇳​​🇹​ - ​🇸​​🇭​​🇦​​🇷​​🇪​: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3395517280
Noxj 16 Nov, 2023 @ 11:52am 
Hi
🕹️ Hoverbike 27 Apr, 2023 @ 9:09am 
:noir_glass::primed::primed::primed::noir_glass::primed::primed::primed::noir_glass:
:primed::lasertarget::lasertarget::lasertarget::primed::lasertarget::lasertarget::lasertarget::primed:
:primed::lasertarget::lasertarget::red_point::_Square_::red_point::lasertarget::lasertarget::primed:
:primed::lasertarget::red_point::_Square_::saucer::_Square_::red_point::lasertarget::primed:
:noir_glass::primed::lasertarget::red_point::_Square_::red_point::lasertarget::primed::noir_glass:
:parachute::noir_glass::primed::lasertarget::red_point::lasertarget::primed::noir_glass::parachute:
:parachute::spaceinvader::noir_glass::primed::lasertarget::primed::noir_glass::spaceinvader::parachute:
:parachute::parachute::parachute::noir_glass::primed::noir_glass::parachute::parachute::parachute:
🕹️ Hoverbike 18 Apr, 2023 @ 4:19am 
:noir_glass::primed::primed::primed::noir_glass::primed::primed::primed::noir_glass:
:primed::lasertarget::lasertarget::lasertarget::primed::lasertarget::lasertarget::lasertarget::primed:
:primed::lasertarget::lasertarget::red_point::_Square_::red_point::lasertarget::lasertarget::primed:
:primed::lasertarget::red_point::_Square_::saucer::_Square_::red_point::lasertarget::primed:
:noir_glass::primed::lasertarget::red_point::_Square_::red_point::lasertarget::primed::noir_glass:
:parachute::noir_glass::primed::lasertarget::red_point::lasertarget::primed::noir_glass::parachute:
:parachute::spaceinvader::noir_glass::primed::lasertarget::primed::noir_glass::spaceinvader::parachute:
:parachute::parachute::parachute::noir_glass::primed::noir_glass::parachute::parachute::parachute:
Kings 31 Mar, 2023 @ 9:40am 
:snowfl:
🕹️ Hoverbike 25 Mar, 2023 @ 1:49pm 
:noir_glass::primed::primed::primed::noir_glass::primed::primed::primed::noir_glass:
:primed::lasertarget::lasertarget::lasertarget::primed::lasertarget::lasertarget::lasertarget::primed:
:primed::lasertarget::lasertarget::red_point::_Square_::red_point::lasertarget::lasertarget::primed:
:primed::lasertarget::red_point::_Square_::saucer::_Square_::red_point::lasertarget::primed:
:noir_glass::primed::lasertarget::red_point::_Square_::red_point::lasertarget::primed::noir_glass:
:parachute::noir_glass::primed::lasertarget::red_point::lasertarget::primed::noir_glass::parachute:
:parachute::spaceinvader::noir_glass::primed::lasertarget::primed::noir_glass::spaceinvader::parachute:
:parachute::parachute::parachute::noir_glass::primed::noir_glass::parachute::parachute::parachute: