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Análises recentes de kitty

A apresentar 1-6 de 6 entradas
Ainda ninguém achou esta análise útil
8.7 hrs em registo
scare me ahhhh make me fright ooooh bad man come
Publicado a 1 de Dezembro de 2022.
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Ainda ninguém achou esta análise útil
310.7 hrs em registo (275.2 horas no momento da análise)
good
Publicado a 23 de Julho de 2021.
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Ainda ninguém achou esta análise útil
527.8 hrs em registo (470.9 horas no momento da análise)
Good times
Publicado a 23 de Março de 2021.
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10 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
5.4 hrs em registo (1.4 horas no momento da análise)
Análise de Acesso Antecipado
I have never tried to force myself to like a game more than 69 . Incredible atmosphere, visuals, and sound direction. I tried so hard to love this game. I really did. For the first half, I could say I enjoyed it in fact- but by the time the credits rolled, I absolutely hated and loathed everything 69 in a way that is unprecedented in my gaming life. The gameplay with 69 hinges on this concept: do something over and over again until defeating it, and after that you will feel a "rewarding, gratifying sense of accomplishment." If this sounds like a fun game to you, change my score to a 10. If you expect more from your games, like I do, and aren't as forgiving to games with major issues, like I am, you will want more forward-thinking RPGS like the Witcher. The issue is not that 69 is hard- it's the way it is hard that I have a major issue with. Being in a pitch black room, with instant-death pits surrounding you, while being shot at by arrows you can't see the source of- is not good game design, or even an accurate test of skill to be considered a proper challenge. (This is before being forced to fall into a pit that will claim 75% of your health, with a cutscene of the over powered boss who will cheap shot you during said cutscene, before starting the fight at 25% health). This is not the only example of how clearly unfair some situations are in this game. You want to make a game hard, fine- but make it rational, at least. Frankly, it's appalling that major journalists failed to mention these problems (or the camera, or the technical issues in some areas) in 69 but fault other games for even less. (This site included). I finished this game in offline mode, and I cannot think of a time that I felt more robbed and absolutely furious at a lackluster conclusion than this game. The character walked into a room. Literally. No spoilers, because there isn't anything to spoil. My character just walked into a room. That's it. I was also extremely disappointed with the magic system- if you would call it that- as most spells are virtually useless, as are bows or diverse character builds- pretty much blocking and striking enemies is the common combat method. It's a shame, too- the world of 69 is a rich, vibrant place with fascinating mysteries- but my trudge through it's mostly frustrating, unrewarding gameplay made the 68 hour experience not worth it.
Publicado a 5 de Junho de 2018. Última alteração: 5 de Junho de 2018.
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Ainda ninguém achou esta análise útil
176.6 hrs em registo (80.2 horas no momento da análise)
Fun co-op shooter
Publicado a 2 de Abril de 2018. Última alteração: 2 de Abril de 2018.
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Ainda ninguém achou esta análise útil
1,161.9 hrs em registo (1,068.3 horas no momento da análise)
This game sucks
Publicado a 15 de Setembro de 2017. Última alteração: 7 de Agosto de 2021.
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A apresentar 1-6 de 6 entradas