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Ban Reason:
This post contains content that is inflammatory and likely to create arguments, rule violations, and other non-constructive replies. This type of content is not allowed on the Steam Community.
- They allow people to promote the war against Ukraine and ban those who speak against it.
thats why i play alot of trash games, considering that those has a lot of achievements. I will stop playing those games when i finish em!
plus i like seeing my library getting populated.
Banned till 6th of may for posting "12345678910" for "Spam" Careful what you post :V
Tonight, we are all Leaf's fans.
Good luck. :D
Half of the blueprint rides don't work.
thanks for tolerating me :P
I know there is an underground system, but i read that's only for really big parks.
It's not the end of the world if the haulers are carrying stuff in view of the guests, it just decreases the guests' immersion stat a little.
See how I set up a depot in this blueprint to supply the shops in it from behind. The haulers will never have to carry crates outside of that area behind the shops:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1847036393
Maybe I should look at some other peoples' parks.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=764135968
Decorations play an important role as they increase the immersion stat of guests, which makes them stay in the park longer and thus spend more money. It's especially important to hide things like the depots and deliveries building with walls, trees, etc. as they act as negative sources of deco score on nearby paths and ride segments. The game is pretty advanced here and it actually uses sightlines to determine if guests can see a piece of scenery from a tile of path or a coaster track segment.
When playing scenarios I usually pause the game at the beginning and build a bunch of flat rides (carousels, twisters, gravitron, etc. whatever is available) and one basic roller coaster until I run low on money. It's also important to increase the prices of rides as the defaults are too low. Generally for flat rides I increase the price by $1 and for roller coasters I set the price to whatever it's excitement rating is divided by 5, so if a coaster's excitement rating was 62.1, I'd set it's ride price at $12.
Don't forget to make sure there are food and drink shops that can be stocked by haulers from depots or the deliveries building.
I also don't mind Leafs jokes as I don't really follow the NHL anymore.
Do you mind if I hit you up from time to time for tips/advice? I promise no more Maple Leaf jokes.