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IT'S MY DUDE!
#include "main.h"
#define M_PI 3.14159265358979323846f
#define DEG2RAD( x ) ( ( float )( x ) * ( float )( ( float )( PI ) / 180.0f ) )
CAntiaim g_Antiaim;
void CAntiaim::EdgeAntiAim1(CBaseEntity *pLocal, float &fYawOut)
{
Vector vEyePos = pLocal->GetEyePosition();
ValveSDK::CTrace::ITraceFilter* tracefilter = (ValveSDK::CTrace::ITraceFilter*)&tfNoPlayers;
}
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