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Recent reviews by WWWWWWWW

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No one has rated this review as helpful yet
176.2 hrs on record
You said that we would always be
Without you I feel lost at sea
Through the darkness you'd hide with me
Like the wind we'd be wild and free
You said you'd follow me anywhere
But your eyes tell me you won't be there

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Posted 21 August, 2017.
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1 person found this review helpful
650.6 hrs on record (21.6 hrs at review time)
Early Access Review
THIS IS MY OPINION. SORRY IF YOU DON'T AGREE.


If you're stuck between PUBG and KOTK let me just break it down for you.

KOTK PROS -
• Fast paced
• Better audio all the way around (in my case at least)
• Will run much better on most low end computers, don’t try to buy PUBG if you don’t have at least a decent computer
• Nice art style
• Consistent updates
• Simple
• Very entertaining with friends
• Spawns are completely random
• Good time-to-kill ratio with headshots (as in feels correct when shooting, I feel like I'm doing damage)
• Car mechanics work fluidly in this game
• Great skins
• Ranking system is great

KOTK CONS –
• Hit or miss when it comes to hit registering (better hope you’re lucky)
• Shotgun is kind of broken and in an awkward slightly OP stage
• A few very minor bugs
• A 1 in every 500 chance you run into a hacker of some sorts, most are killable but some are top notch
• Game ends in a few set areas so it gets old after a while but a new update will fix that
• Not many different variants of guns (new one coming soon)

Overall I love KOTK and I personally prefer it.
Posted 29 June, 2017.
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1 person found this review helpful
1,024.5 hrs on record (518.0 hrs at review time)
Early Access Review
After around an hour and a half of bad spawns, scarce resources, and short-lived ventures into the more inhabited areas of the map, I ran into the first friendly player I had met in Rust. I had initially spotted him pretty far away, but I paid no real notice to him as he had a rock equipped. Eventually he got close enough for us to clearly see each other and, upon the realization that neither of us were hostile, we both pulled out torches as a mutual sign of peace (or the highest possible level of non-aggression that can exist in Rust). I dropped my old hatchet for him as I had just finished crafting one with metal, and he gave me some food as a sign of good faith. After nearly 30 minutes of searching and scavenging, we had pooled enough resources to craft us each some minimally decent gear. We knew that if we wanted to progress any further we would need to mine boulders, and a lot of them. I used what remaining materials we had to put together a 9mm handgun and several bullets, though I reminded him it was only in case we really needed it. I had decided earlier during my many unwanted experiences with bullets to the face that I would try my hardest not to run around slaughtering every newly spawned player that I came across. A few minutes out from camp we had encountered a player with a hunting bow. I had been running with my hatchet out, so I quickly took out the handgun in my inventory and pointed it in his direction, attempting to scare him away. When the player was far enough away we continued up a road towards a few stones. The area was surrounded by trees so I opted to stand guard with the handgun while my friend mined. Just as we were moving on to the next boulder, I heard the gunfire start. I turned around to see a player with an assault rifle gunning down my friend, and before I could land any shots on him he had already begun shooting me. It was at that moment that I remembered I hadn't even crafted a sleeping bag for the camp, as that was one of the objectives of the trip we were taking. I typed into the chat, thanking the friend I had made for all of his help and asking the player who had killed us if we had been intruding in his area or something along those lines. He simply wrote "Sorry guys :D" This is the single problem that I have with games like this. Why does it have to be "shoot-on-sight?" That player had obviously taken us by surprise and was better equipped than us. Even if he had a justifiable reason for approaching two very poorly equipped players (which he really didn't considering we were in the middle of the woods and he had pretty much all of the gear you could need in this game) he could have easily told us to cooperate by either putting away our weapons or just leaving the area. But of course, he comes around, sees some players trying to gather enough supplies to get to a stable point in the game, and decides to go out of his way to approach us and use unecessary ammo for a hatchet and a handgun with four bullets. Then, to add even more of an insult, he adds an apology at the end, as if he had no choice but to shoot two unexpecting, half-naked, unprepared players.

All in all, though, I do see a lot of potential in this game, and the good in the community does shine through every once in a while. I just wish that people would realize that they don't need to go around killing players who haven't had the chance to experience the game. People like that are the single reason why so many players on steam feel that they wasted money on what would otherwise be a great experience.
Posted 12 February, 2017. Last edited 21 August, 2017.
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Showing 1-3 of 3 entries