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Évaluations récentes de WhatRoughBeast

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Affichage des entrées 81-90 sur 93
23 personnes ont trouvé cette évaluation utile
111.9 h en tout (70.2 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
Quick, the DM is asleep. Time to make that overpowered Spiked Chain tripping Wizard/Druid combo you always dreamed of. If that strategy doesn't work, just summon a bunch of hasted Tyrannosaurus Rex dinos on top of your enemies in a small enclosed space. What could go wrong?

--

Pretty faithful adaptation of 3.5 rules with some House twists. Huge emphasis on crafting but that aspect of the game is very tedious while lacking any sort of Artificer (or even alt classes like Expert) specific path to augment or specialise in it. The current best method (to not waste feats on otherwise useful party members) is to sub in wizards from the tavern when you need them to tinker on something. The bones of something great are here but it's missing some core elements in the game loop (also Bards are missing!!). The dungeon mechanic is a good example of this - a procedural series of rooms that are either empty (why not even use the sample descriptions/tables from 3.5 resources like DM guide), full of traps (with stats/descriptions pulled from 3.5 resources like the DM guide), or a combat in a small area. The loop (watching the avatar tick around empty squares) is not fun but the core elements of dungeon running are there.

Évaluation publiée le 17 avril 2022.
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19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4
2
2,908.6 h en tout (1,794.7 heure(s) lors de l'évaluation)
I was waiting until I 'finished' this (perfect) game before I left a review. Thousands of hours later, here we are.

A story is told of a young prince who had just completed his military studies under a world-renowned teacher. Having received, as a symbol of his distinction, the title Prince Five-weapons, he accepted the five weapons that his teacher gave him, bowed, and, armed with the new weapons, struck out onto the road leading to the city of his father, the king. On the way he came to a certain forest. People at the mouth of the forest warned him. "Sir prince, do not enter this forest," they said; "an ogre lives here, named Sticky-hair; he kills every man he sees."

But the prince was confident and fearless as a maned lion. He entered the forest just the same. When he reached the heart of it, the ogre showed himself. The ogre had increased his stature to the height of a palm tree; he had created for himself a head as big as a summer house with bell-shaped pinnacle, eyes as big as alms bowls, two tusks as big as giant bulbs or buds; he had the beak of a hawk; his belly was covered with blotches; his hands and feet were dark green.

"Where are you going?" he demanded. "Halt! You are my prey!"

Prince Five-weapons answered without fear, but with great confidence in the arts and crafts that he had learned. "Ogre," said he, "I knew what I was about when I entered this forest. You would do well to be careful about attacking me; for with an arrow steeped in poison will I pierce your flesh and fell you on the spot!"

Having thus threatened the ogre, the young prince fitted to his bow an arrow steeped in deadly poison and let fly. It stuck right in the ogre's hair. Then he let fly, one after another, fifty arrows. All stuck right to the ogre's hair. The ogre shook off every one of those arrows, letting them fall right at his feet, and approached the young prince.

Prince Five-weapons threatened the ogre a second time, and drawing his sword, delivered a masterly blow. The sword, thirty-three inches long, stuck right to the ogre's hair. Then the prince smote him with a spear. That also stuck right to his hair.

Perceiving that the spear had stuck, he smote him with a club. That also stuck right to his hair. When he saw that the club had stuck, he said: "Master ogre, you have never heard of me before. I am Prince Five-weapons. When I entered this forest infested by you, I took no account of death. Ogre, why should I be afraid? for in one life one death is absolutely certain. What's more, I have in my belly a thunderbolt for a weapon. If you eat me, you will not be able to digest that weapon. It will tear your insides into tatters and fragments and will kill you. In that case we'll both perish. That's why I'm not afraid!"

Prince Five-weapons, the reader must know, was referring to the Weapon of Knowledge that was within him. Indeed, this young hero was none other than the Future Buddha, in an earlier incarnation.

"What this youth says is true," thought the ogre, terrified with the fear of death. "From the body of this lion of a man, my stomach would not be able to digest a fragment of flesh even so small as a kidney bean. I'll let him go!" And he let Prince Five-weapons go.

The Future Buddha preached the Doctrine to him, subdued him, made him self-denying, and then transformed him into a spirit entitled to receive offerings in the forest. Having admonished the ogre to be heedful, the youth departed from the forest, and at the mouth of the forest told his story to human beings; then went his way. As a symbol of the world to which the five senses glue us, and which cannot be pressed aside by the actions of the physical organs, Sticky-hair was subdued only when the Future Buddha, no longer protected by the five weapons of his momentary name and physical character, resorted to the unnamed, invisible sixth: the divine thunderbolt of the knowledge of the transcendent principle, which is beyond the phenomenal realm of names and forms.

Therewith the situation changed. He was no longer caught, but released; for that which he now remembered himself to be is ever free. The force of the monster of phenomenality was dispelled, and he was rendered self-denying. Self-denying, he became divine—a spirit entitled to receive offerings—as is the world itself when known, not as final, but as a mere name and form of that which transcends, yet is immanent within, all names and forms.

--The message of the story is clear. Our five senses, represented by the five weapons, only serve to get us stuck to the phenomenal world. We intuitively believe they are our salvation. We see the people around us believing in them too. They believe what they can see, hear, taste, smell. and touch.
Évaluation publiée le 7 avril 2022.
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31.0 h en tout (14.1 heure(s) lors de l'évaluation)
more pacman than pokey man
Évaluation publiée le 3 avril 2022.
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2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
116.2 h en tout (114.8 heure(s) lors de l'évaluation)
It's not fun!

Pros
- Grinding? Only grinding.

♥♥♥♥
- There's no story
- The art assets are an emoji pack
- The in-game navigation is not graceful, there are way too many popups and confirmations
- The economy (xp and coins) is not balanced
- The price is too high for what the game offers
Évaluation publiée le 17 février 2022.
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2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
84.4 h en tout (15.3 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
*SQUISH*
*SQUISH*
*SQUISH*
Évaluation publiée le 19 janvier 2022.
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1 personne a trouvé cette évaluation amusante
0.2 h en tout
Avis donné pendant l'accès anticipé
There's not much of a game here...
Time will tell if that's due to the state of Early Access or just because it's a meme game with no real ideas or plan.
Évaluation publiée le 27 novembre 2021.
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0.7 h en tout
Short little proof-of-concept game. The premise of the clicking is an extremely short story revolution...in every sense of the word. It's possible to complete it in less than an hour, including all achievements. There is no 'prestige' or replay element.

Cute music, cute pixel design, but not much more content beyond what feels like a tutorial. What's next?
Évaluation publiée le 22 novembre 2021.
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45.6 h en tout
This one is like playing Path of Exile except you hold both mouse buttons down.
Évaluation publiée le 15 juillet 2021.
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4 personnes ont trouvé cette évaluation utile
12.5 h en tout
Short and sweet Indie made with RPG Maker MV -

There's farming, cooking, pets, and item crafting (through merchants) and repeatable bosses which is a nice spin on the traditional JRPG fare.

Bonus points for allowing The Dog to not only join the party, but lead it (if you put them first in the roster). You will gain multiple party members and can swap them at the beginning of a round without sacrificing an action; combined with auto battle (basic attacks only) this meant a minimal grind while also making the back benchers relevant to buff or debuff.

Love those teleporting crystals too!

Évaluation publiée le 26 mars 2021.
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58.4 h en tout (9.2 heure(s) lors de l'évaluation)
A perfect game - thank you for the dopamine drip
Évaluation publiée le 9 janvier 2021.
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Affichage des entrées 81-90 sur 93