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Mainboard: Audi 100 C4 2,5 Diesel
GPU: Suzuki GSX-R 600 K4
CPU: Kymco CK1 125
He is just a poor ♥♥♥♥♥♥ with no chance by women and he earns 1000 USD for his trash job.
He had never sex and he will always stay virgin, perhaps he was trying to talk to my ex too and got refused no woman wants such losers with ugly faces.
Munitions are used for artillery and anti-tank gun shells as well as enabling the Commander to drop "supplies" on a chosen position. SL's can use these supplies to build nodes, garrisons or just to fortify a chosen area (engineers can build sandbags etc with supplies, anti-tank can build AT-guns), manpower decreases respawn time while fuel enables the Commander to spawn in tanks, and
Infantry are the main source of aggression and defence in the game, they push the objectives, protect your tanks and cap points while also defending positions while other squads attack the point. You are awarded points when you are in enemy and friendly territory so staying back and defending captured positions nets you just as much points as attacking while also allowing you to have the defenders advantage of the enemy pushing right infront of your gun.
My personal favourite is Armor, you play as a 3 man squad (Driver, Gunner and Spotter) it is your task to eliminate enemy tanks and support the infantry, it is adrenaline filled fun and hugely exciting.
You can either play as Infantry, Armour, Recon or Commander.
Infantry are the main source of aggression and defence in the game, they push the objectives, protect your tanks and cap points while also defending positions while other squads attack the point. You are awarded points when you are in enemy and friendly territory so staying back and defending captured positions nets you just as much points as attacking while also allowing you to have the defenders advantage of the enemy pushing right infront of your gun.