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I understand that the game is meant to be more of a walking storybook, and that the player is not supposed to have control over the actual events or outcome of the story in the game. Still, it feels more like you are witnessing the story taking place, rather than uncovering it or solving any mystery, so most of the plot points aren't as satisfying to come across as they might have been if the player had to work to help the story unfold. I will say that I'm glad that the story didn't have the more clichéd ending that it could have, I just wish that it felt like I'd worked my way to the ending, not just stumbled upon it.
Publisert 10. oktober 2017.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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