1 người thấy bài đánh giá này hữu ích
Tích cực
0.0 tiếng trong hai tuần trước / 982.7 giờ được ghi nhận (879.4 giờ vào lúc đánh giá)
Đăng ngày: 31 Thg07, 2017 @ 4:05am
Đã cập nhật ngày: 21 Thg11, 2018 @ 4:02pm

These days, shooters compete to have the most "stuff". Weather it be the most game modes, the biggest campaign, or a wide variety of guns. Then there's Killing Floor 2, unconcerned about running that race. Its lack of modes and bosses in its current state will turn away some players. However, its foundation is so fun and solid that, even if you only plan on playing with your friends, there’s plenty of content here to enjoy.

Thanks to Killing Floor’s superb sound and graphics, weapons are satisfying to use. This is crucial because most classes start with tiny guns and spend their Dosh every round for bigger toys, like a grenade launcher or a bigger machine gun. They’re well designed, loud, and their bullets have a huge impact on their target. Depending on your choice of weapon enemies can blasted apart or flail wildly as you tear into them with a flamethrower. While I’m not a big fan of rock or metal music, the sound tracks fit the action well, and firing an auto-shotty into an endless horde while hearing music that sounds like it came straight out of DOOM feels oddly satisfying.


The gameplay is solid. You will have 10 classes/perks to choose from before you enter a game. Each class is distinct and fun to play, and putting a good team together has a huge impact in weather you and your team will succeed. One class that really hooked me was the Field Medic, which passively gain armor and movement speed, uses weapons that has a secondary fire that shoots healng darts to heal players at range, and gains health while healing others. As a Field Medic, I feel like I am a powerful and useful asset in the game, just like all the other classes given enough time to level them up and unlock abilities.


All the classes become fun and useful eventually, but the biggest problem is that they don’t begin to feel different until level five when you unlock your first special perk, which can easily take two to three hours of play. Until then, you’re really only working with your passive bonuses which haven’t yet scaled well because of your low level. However, once you do find a few classes you like, you can really dive into what Killing Floor is all about: killing stuff with your friends, earning money (or “Dosh”), buying better guns and armor between rounds, and doing it all over again. Gearing up, putting together a balanced team, and seeing how well you do remains fun time after time.
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