9
Products
reviewed
265
Products
in account

Recent reviews by Mewsette

Showing 1-9 of 9 entries
7 people found this review helpful
2.7 hrs on record
For all the craft and artistry the developers have put into Nikoderiko, it simply can't shake off its feeling of mediocrity and aping the many, many platformers that came before it.

Players will have déjà vu as they experience gameplay from Donkey Kong Country Returns, Crash Bandicoot 4: It's About Time, Marsupilami: Hoobadventure, New Super Lucky's Tale, and probably some other hop-and-bops I've forgot about as they venture through a game with nothing outstanding about its presentation, environments that have been traversed a hundred times before, and characters that feel more like chess pawns than meaningful players.

I'm sure there was a lot of love put into the creation of this game, but in the end the game just doesn't do enough to make itself stand out from the endless sea of animal mascot games that came before it. This game is so bland that it feels like it should be sold under Wal-Mart's store brand.
Posted 10 February.
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2 people found this review helpful
0.8 hrs on record (0.5 hrs at review time)
It's easier to just have a bunch of separate emus and using Steam ROM Manager to create shortcuts to the games you want to play, instead of hassling with bad GUIs and an overly complex menu system that's more of a slog to get through even with the recommended controllers.

The only useful function I can see with this version of RetroArch is logging Steam time but even then it's not worth the tedium.
Posted 29 November, 2024.
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1 person found this review helpful
3.0 hrs on record
This is just Candy Crush with kemono girls in the background.
Posted 15 April, 2024.
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38 people found this review helpful
3.0 hrs on record (1.7 hrs at review time)
This is, hands down, the best kart racer to come to PC in years. This isn't an exaggeration - unless you want to get your hands dirty with emulation, this is probably going to be the high watermark for a good karting game.

PROS
  • The sense of speed is unparalleled - the boost system, including drifts, tricks, reserves, and air time, can send you rocketing through tracks at breakneck speeds. On a good run you can edge up to 160% speed, and even if you're only just decent at karting games you can still get to a respectable 130% speed.
  • Customization! Aside from character costumes, kart bodies, and tires, you can actually save your preferred set-ups without any hassle.
  • Precise controls - a good amount of kart racers rarely have this level of technique in their controls, but The Karters 2 takes the formula inspired by CTR and fine-tunes it to near perfection.

CONS
  • The challenge mode is where you'll unlock most of your customized options, but it's not that much fun to go through since the challenges tend to be exactly the same, just at higher difficulties.
  • With only four characters (with four costumes each), three tracks, and a limited selection of options, you'll probably breeze through this game to 100% within three or so hours if you're skilled enough. Granted, this is only a demo, but you'll be left wanting for more once you've cleared everything.

VERDICT
If you've been looking for a kart racer that's actually fun and fast-paced, then by all means you should get this game. It blows nearly every other karting game on Steam out of the mud and may just be the best of its genre to ever hit Steam.
Posted 27 July, 2023.
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6 people found this review helpful
16.7 hrs on record (0.5 hrs at review time)
I didn't like Doom II. This isn't simply because it's a bad game - far from it - but when you compare it to Ultimate and Final Doom, it's an absolute disappointment.

Put yourself back in time to 1996. Doom had already been out for a year, it changed everything, and now there's competition: Rise Of The Triad, Marathon, Heretic, Duke Nukem, Quake... the list goes on. When you hear that the game that started this craze is getting a sequel, you're piped to the core, expecting it to blow away the competition, you grab a copy at Hastings or wherever electronical games are sold, you get it installed... and it's just more of the original Doom with a few teeny bells attached to some dulled whistles. Hope you saved the receipt.

The biggest problem with Doom II is that it offered nothing new to the series. Outside of a double-barreled shotgun and a dozen new monsters, nothing else - not the technology, not the monster behavior - has been changed. Sure, a few might say there was nothing that needed changing, but Heretic offered water, an inventory system, pushable and pushing objects, and the ability to look up and down. Surely in the span of nine months, somebody could have stopped and said "Hey, you know what our game needs? [fill in the blank]".

One other serious problem comes in the levels themselves. When it's not badly designed, they're entirely unmemorable, or they're bland as ice, or they're garishly textured (seriously, MAP01 and the game in general greets you with a fat screen of brown). I understand times were different and nobody had invented Doom Builder 2: Electric Boogaloo yet, but when every other room is the same shade of wood over and over, you might need to schedule an appointment with your local eye care clinic.

I won't say that ALL of Doom II is bad, however. The music is a welcome change of pace ("Shawn's Got The Shotgun" is a personal favorite), the new enemies deserved their reputations for better and worse, and the final boss, while the blandest idea easily broken by freelooking, is at the very least a welcome and fitting finale.

Even with those faint positives, it's hard to see why I'd play Doom II today. Final Doom offers more challenges and better level design, and I won't get into the countless fan .WADs that boggled the engine even in 1996. Ultimate Doom had already set up the bar, and Doom II is content to walk under it.
Posted 1 October, 2018. Last edited 6 October, 2018.
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1 person found this review helpful
37.8 hrs on record (35.5 hrs at review time)
First of all: get BetterSADX like every other reviewer's been nagging ya ta do.

With that said, the original Sonic Adventure, although showing dozed of scars owing to it being rushed out to meet the lauch of the Dreamcast, is still a good game that branches into 3D with a blazing optimism sadly dulled by time.

SEGA met the Y2K millenium with six different characters, each with their own playstyles: Sonic hauls ass to the goal (a gem, capsule, or some other object) as fast as humanly possible, Tails races Sonic to aforementioned goal, Knuckles goes hunting for gem fragments to save his home, Amy runs for her life, E102 commits fraticide, and Big goes fishing for a genetically altered frog. While most of the characters save Sonic only have five - eight stages each with multiple characters running through the same location, there's never any repetitiveness between each character's experience.

Speaking of levels, each stage has three different goals of ascending difficulty, such as beating a level in a certain time or performing this without doing that. The post-game Mission Mode feels like a cheap hack at times, ESPECIALLY since parts of it were never updated from the 2004 re-release (no joke, there's an advertisement for Sonic X still in the game), but it should provide a decent challenge once the regular goals are finished.

The story itself is entirely forgettable, save for the ending: "We did it Sonic, we saved the world with the power of friendship!" (camera pans over devastated city, bodies floating in water)

As for the extras, they're nothing home to write about. The Chao Garden sucks, don't let anybody tell you otherwise. The Game Gear titles, originally found on the 2004 release but removed from future versions, really have no point of being there except as a cheap bonus; not to mention, a few of them are complete dreck (Sonic Blast / G Sonic and Spinball are the worst).

In spite of everything, Sonic Adventure is... okay. It's definitely divisive, but it's not as awful as people make it out to be. Try it for yourself; if you like it, good, if not, then that's your opinion.
Posted 24 September, 2018. Last edited 24 September, 2018.
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No one has rated this review as helpful yet
37.5 hrs on record (0.7 hrs at review time)
Playing through the original on PS3 and 360, I thought the PC version would be a great upgrade. After finally getting a gaming rig that can run this baby comfortably, I can safely say that it offers pretty much the same experience as the aforementioned consoles, which is by no means a bad thing.
Posted 15 October, 2017. Last edited 18 October, 2021.
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No one has rated this review as helpful yet
0.5 hrs on record
I'm quite mixed about this product. Certainly, the throwback pack sounds like a good deal in theory, but once you play them all you see why it costs so little.

The Blake Stone games are a bland, boring experience that offers little to distinguish itself from the glut of pre-Doom shooters. The controls are inadjustable, the levels show no variety, and the NPCs might as well be cardboard with the way they act. You'd have more fun playing a sci-fi themed Wolfenstein 3D mod.

The Triad games, meanwhile, are exactly worth their price. Even today it still holds up for all the wacky ideas it crammed into the genre: where else can you fire drunken RPGs, earn high scores for destroying every decoration, and fly around the level as a yawning deity? It'd be madness to see such acts in a modern grimdark game.

My advice: grab this collection strictly for Rise of The Triad and its bonus level pack. Even with the other crap attached, it's worth buying even as just a curio.
Posted 29 June, 2017.
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74 people found this review helpful
2 people found this review funny
8.9 hrs on record
I suppose it's an alright remake, but outside of the exclusive 5th episode there's nothing here you haven't seen before. Once the content from the Megaton Edition is finally included, maybe I'll re-download this, but until then I'll stick with EDuke32.
Posted 21 June, 2017.
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Showing 1-9 of 9 entries