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Скорошни рецензии на TheBartenderAllieKat

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Все още никой не е оценил тази рецензия като полезна
32.1 изиграни часа (22.5 часа по време на рецензията)
Рецензия от „Ранен достъп“
80's, Guns, and Gore...Need I say more?
Публикувана 5 май 2021.
Беше ли полезна тази рецензия? Да Не Забавна Награда
24 души намериха тази рецензия за полезна
1.8 изиграни часа (0.4 часа по време на рецензията)
So first things first, I believe that Rebel Reenactment: Battle of the Wilderness has the makings to be a fine game. It is very good at its core but there are two sides to every coin. There are many aspects of the game that are great and would be superb with some polishing, there are others which seem to take away the overall effect.

The Good- A lot of effort has clearly been put into the making of this game so far

The Uniforms look superb and are actually pretty well detailed given the graphical constraints, however the graphics distance is not very far this can of course be addressed later in development. Also later in development the author may consider uniform an equipment variations among the confederate forces in particular, the addition of slouch hats and hardee hats would be a welcome cosmetic change. The confederate forces could have all sorts of uniform variations so I would suggest for gameplay purposes five variations.

Confederate Forces Variations
1. The current with a mixture of kepis and slouch hats, packs and/or blanket rolls
2. Butternut uniform,
3. Gray tunic and sky blue trousers
4. Butternut tunic with sky blue trousers
5. Butternut with gray trousers

Union Forces Variations (with possible cosmetic additions of blanket rolls or packs
1. Current Uniform
2. Uniform with Slouch hat
3. Uniform with Hardee Hat

The Muzzle Loaders- It is not always an easy task to make muzzle loading weapons attractive in video games, the muskets in game are very simplistic and they do not take a long time to reload (actually may want to add a couple more steps to get it closer to the time) As it stands reload takes roughly 5 to 7 seconds and primarily shows the usage of the ramrod and cocking the hammer.

There are however many more steps like tearing the cartridge with your teeth and emptying the contents into the muzzle, then you pull out your ramrod and gently drive the powder and round down, you remove the ramrod and place it back in its place, then you reach into your cap pouch and produce your firing cap, ♥♥♥♥ the hammer back then discharge your weapon, replace the charge ready, aim, fire. Of course this process takes about 20 seconds so I will not begrudge the author for the omission of steps for game play purposes.

The main area where I think the developer should turn his focus toward is the combat itself, it seems that from the federal perspective the union troops come up to the large body of Confederates in small skirmish groups or even pickets which makes for a very long game. I think that to implement a wave system similar to Rise of Liberty would be ideal in this situation ie once a wave of troops suffers enough casualties the next wave makes ready to enter the fray. This will make for much larger scale of combat and shorter matches. I also noticed that the troops in these pickets never seemed to fire but they would catch bullets splendidly. I feel that to implement a fire by volley or fire at will would really help in this case.

The cannons controls are as of yet confusing as there really is no visual feedback for elevation (btw to new users to raise your cannon press Q to lower your cannon press E)

The final issue is rag doll and corpses I feel as if the corpses and rag doll are somewhat lackluster as far as things go but I understand that this game is in very early development. It would be nice to be able to toggle corpses to stay on the battlefield and maybe a little enhancement of the gore system at some point down the line none of the observations on rag doll and corpses are by any means immediately urgent, they are simply a polish that can be done later in development.

The developer is trying to portray one of the most horrific and confusing battles of the American Civil War, it was a battle that tested the mettle of many a man and saw in it the best of mankind and the worst of mankind. A brush fire started amidst the combat and in many cases troops stopped fighting to rescue both friends and foes from the conflagration. Many wounded who could not be evacuated died from being burned to death. To this end I applaud the developer for taking on the task of illustrating this dark page in American History.

I recommend this game highly 7 out of 10

All the basics are there but it could use a little polish
You made yourself a really good game
Публикувана 31 август 2020. Последно редактирана 18 януари 2021.
Беше ли полезна тази рецензия? Да Не Забавна Награда
2 души намериха тази рецензия за полезна
17.5 изиграни часа (0.3 часа по време на рецензията)
I've played the game for a little bit while I enjoy the game play and the concept I just have one qualm about this game. Historically Jeanne d' Arc did not shed any blood in battle. She led troops into battle and inspired them but never felled a man with her sword. That historical inaccuracy aside, the game is fun and reminds me a lot of the old Koei Tecmo games which I have enjoyed for years.
Публикувана 28 януари 2020.
Беше ли полезна тази рецензия? Да Не Забавна Награда
11 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
74.9 изиграни часа (51.1 часа по време на рецензията)
I'm a sucker for the classics and this particular Call of Duty game happens to still be one of my favorite wartime shooters even after all these years.
Публикувана 18 ноември 2019.
Беше ли полезна тази рецензия? Да Не Забавна Награда
14 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
42.7 изиграни часа (18.7 часа по време на рецензията)
Рецензия от „Ранен достъп“
Its a fun little game with battles that are big and as small as you need them to be, the stylized artwork makes for an easier toll on the computer and I like the fact that its essentially an ultra-moddable paintball game. I particularly recommend Project Altirus Second Leersog War.
Публикувана 3 ноември 2019.
Беше ли полезна тази рецензия? Да Не Забавна Награда
32 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
132.6 изиграни часа (105.7 часа по време на рецензията)
As far as video games go, there are very few times where you look at a game and say its the genuine article. This game, for me has that rare quality. The Great War is a difficult subject to bring to the table in gaming. On one hand you have static trench warfare shackled to the withering corpse of Napoleon and on the other hand you have warfare at a devastating and mechanical scale. The guys at M2H put in a lot of thought and work building both of these games and I can offer them nothing but praise. The attention to detail in uniforms and kit are yet unmatched, the voice acting is in the proper languages, the horrors of war updates brought forth a gritty immersive atmosphere that can be hauntingly real. They give massive content updates for free which is a rare thing indeed. Every step forward is another step toward bringing the conflagration known as the war to end all wars back to life. As the DEV's said themselves, and as many who fought in the war observed, War in essence is tedium punctuated by brief eruptions of mortal terror. I believe the DEVs tackled the terror in between the tedium perfectly. I could not recommend either of these games enough, if you purchase be warned...you will see the unpleasantness of battle, you will see things that you would rather not, but above all you will see love of history and intricate detail sewed into the fabric of every game these gentlemen have produced and will produce.
Публикувана 8 юни 2018. Последно редактирана 24 февруари 2019.
Беше ли полезна тази рецензия? Да Не Забавна Награда
8 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
431.0 изиграни часа (327.6 часа по време на рецензията)
I wholeheartedly recommend this game for these reasons.

1. The development team has put painstaking detail into making the game as historically authentic as possible.

2. I am a major WW1 Buff and to even be able to play a good game about this subject is a rare and wonderful thing.

3. Horrors of War- this game and its developers hold back few punches when it comes to illustating the gritty reality of WW1 combat.

4. The Names of the AI- I do not know how common this is in multiplayer games but I often find myself taken aback by the use realistic names for the bots in the game. To me it is a sobering reminder that the war did happen and it did effect and kill millions. Millions of vacant chairs at the supper table, hundreds of thousands of widows and children without fathers, countless white grave markers.

5. The fact that AI is now present in the main game mode- i find this a great thing because I tend to struggle in multiplayer both with the actual gameplay and the general attitudes of some of the players. With the ability to run private matches with botfill, I can set up a historical match on a lark and not have to worry about player counts.

As far as the overall game goes from a historical standpoint, I strongly recommend it.

I am aware that this style of game may not be for everyone but I encourage everyone to at least give it a try. if you enjoy it, keep it, its only going to get better from here. If you do not then you can either return it or save it for a rainy day.
Публикувана 17 ноември 2016. Последно редактирана 1 февруари 2019.
Беше ли полезна тази рецензия? Да Не Забавна Награда
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