cookies.cream
Spain
Currently Offline
Jam 26 Aug, 2021 @ 6:06pm 
Booting up Cruelty Squad for the first time took courage. I mean, look at this thing. The menus, the border around the screen, the massive blob of a health bar, and the brown note soundscape do everything in their power to grate on your senses. Dialogue sounds like something out of an Animal Crossing creepypasta, everyone is obsessed with Chunkopops and Gorbino's Quest, I could go on and on. Cruelty Squad is a deeply, profoundly ugly game; that's a strength, not a weakness.
Jam 26 Aug, 2021 @ 6:06pm 
However, that feeling the sci-fi gloss often imparts can contradict with the real problems that the cyberpunk genre seeks to reveal. All the grit doesn't keep you from thinking, "I want to live there, or at least see it." A lot of cyberpunk fiction falls flat as a cautionary tale for this reason.
m3 26 Aug, 2021 @ 6:06pm 
Jam 26 Aug, 2021 @ 6:06pm 
This is where that aforementioned problem begins. I've recently been consuming a lot of cyberpunk media: the titular Cyberpunk 2077, Neon Giant's The Ascent, and Star Wars Bad Batch, which dabbles in some cyberpunk ideas from time to time. These works transport you to detailed, lived-in, ridiculously beautiful tech wastelands. The lights, the spaceships, the seas of people, and the constant sense of dynamic adventure are all there in many cyberpunk works.