6
Products
reviewed
54
Products
in account

Recent reviews by Utokko

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
1.4 hrs on record
Teaches you everything NOT to do when trying to start something with someone.

BTW Emma is 10/10
Posted 30 January, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1,146.2 hrs on record (720.6 hrs at review time)
I have played too much of this game, so I'll chime in for the newer players.

Bosses:
Harder for newer players, easier for veterans comparatively to older games. Basically, dodge and punish the game. If you can get this down, you're 90% he way to beating the whole game.

Enemy placement:
Amazing as always from from software. Unlike Dark Souls 2 where I feel like im bombarded by enemies all the time, this game has a challenging and healthy balance of enemies. It will remain interesting even when you've played the game as much as I have.

Difficulty:
Like most souls games, they are what I describe as "learnable" games. Once you figure out the feels for the games and how to play them, it will be a cakewalk. But before that point, you're likely to get destroyed. This game isn't as accessible as most games on the market, but it is imo the most accessible among the entire franchise. Not overwhelmingly difficult either, and the times I felt cheesed in this game were far and few.

Multiplayer:
This game is best played solo. Unless you really can't beat the bosses, summoning other players for help should be your last ditch effort. The solo experience will give that gratification for overcoming the odds way better than anything on the market, this is present across the franchise and not exclusive to dark souls 3.

Now the game a a unique multiplayer mechanic called invasions, which is meant to balance out the fact that you have players helping you out. Essentially, the more players you have helping you out in your world, the more likely it is that another player will come to your world with the express intent of killing you. Although unlike in other games, the invader is at a significant disadvantage. The invader has less healing than you, and is usually outnumbered. Their only advantage is that pve does not attack the invader. Invasions are fun as the invader and as the host of the world as a tug of war sort of dynamic between two factions.

This game has connectivity issues. Its biggest problem is the fact that it is peer to peer, which would not be too terrible if it were not for the fact that region locking is particularly atrocious in this game. There are 2 regions in the eyes of the game, Japan, and the rest of the world. Meaning it's completely possible for two players on either side of the world to connect to each other. If you and your friend live close to each other, you'll have great connections to each other, but I cant say the same for the inevitable invader.

Swordplay:
I really enjoy the swordplay in this game. It plays like a simplified fighting game with basic mechanics such as footsies, spacing, advantage states and the likes. Hard reads are heavily rewarded in the game. Despite the fact that many people say DS3's swordplay is simplified compared to other games, I would disagree as it is surprisingly in depth as to how good you can get at the game. The power dynamic between the best players in the game are vary wildly. I wont talk about it here as it's far too lengthy to talk about.

Builds:
Melee and Spellsword builds are meta, have low skillfloors and high skill ceilings. Early game builds have very little diversity, so playing pure caster is hard at the start, as most of the materials needed for effective caster tools are for some reason extremely late game, leaving you with little of the game to play as an effective caster. As far as I know, this is a problem unique to dark souls 3.

Pure caster builds themselves have comparably much higher skillfloors than melee builds, and have almost the same skill ceiling as melee builds. Although they are very fun once mastered.

In general, making builds in this game is fun, but casters definitely will run into more resistance than melee builds. With a lot of potential for optimization.

Singleplayer (Story):
Amazing. Although many of the references are mostly from dark souls 1. So I doubt this game will hit as hard unless you've had history from dark souls 1. The music is also great. Spectacle is great as well. Overall, this is a great singleplayer game.

Summary:
The game is if you sped dark souls 1 to the level of bloodborne. Dodging and spacing is an invaluable tool in the game. I just wish build diversity is further explored and invaders were not put in such a bad disadvantage. It's an addcting as hell game and even if you just stick around for the singleplayer, it is a real experience. Have fun casuls
Posted 22 May, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
352.4 hrs on record (321.9 hrs at review time)
Played this game since 2.0 And I recently picked it up again so I could see what's new in 3.0

I gotta say, 3.0 even in beta was a very promising game, and until now, the game is STILL promising. As in, its full potential after all this time hasn't been realized.

Pros:
Gunplay is fun: Not exactly 100% polished but it's quite satisfying to decimate things with the sheer variety of weapons in the game
Game looks good: Bit of a misnomer since if you play on low, the game looks ♥♥♥♥♥♥♥ but if you play on high, oh boy are you in for a treat of really nice and simple visuals.
Strangely addicting: The gameplay loop is nice, raid a town, get stronger to raid even better locations, it's a good concept but it needs more fleshing out.
Cons:
Hardly even a survival game: The survival aspects of this game is literally only just the food and water system, and even that is ♥♥♥♥♥♥♥. Food and water is scarce, which isn't a bad thing if only the farming and the water system was actually fleshed out. Fishing is far too inefficient to be a practical food source, and base building is god awful. Base building would be better if the materials needed for base building are stackable and snap, but right now it takes ♥♥♥♥♥♥♥ forever to make any sort of base in this game, and it isn't even fun since it involves so much waiting around for trees and long building animations along with the inventory tetris.

Menuing is terrible: It's not that the ui looks bad in the game, the problem is the layout and in general how the menu feels. I'm ok with the inventory management and tbh it's pretty fun, but just the fact that the menu doesnt "feel" responsive, like there's no real feedback on what you're doing, the precision required sometimes to just put things in order, the fact that you can click outside the menu by clicking in between square units is just so weird and the crafting being way too overbearing. Please fix the menus They've been bad for too long. Also the glitch where the menu doubles the amount it sees for your crafting materials has been an issue for over 3 years now, can we have that fixed too?

Overall: It feels like a pvp game. The survival aspect of it is buried under the ground. When the game devolves into people just spawning in items just to have fun, there is a problem with that. It's not the community's fault that kits is the most popular way to play, it should be the game's responsibility to make that grind to better gear and survival more fun. Games like minecraft and terraria are examples of the survival aspect of the game being very well made, and people would *want* to play through gathering resources and building bases and all these other things that make building up to a pvp fight all the more satisfying. Flesh out the survival, fix the menus. You don't have to make a new unturned to fix these things because 3.0 is already fairly good.
Posted 8 April, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
808.0 hrs on record (125.4 hrs at review time)
I don't need a girlfriend, because this game already ♥♥♥♥♥ me every day.

10/10 would get bj from a deviljho
Posted 26 March, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
910.5 hrs on record (18.5 hrs at review time)
CS:GO Review
luv it
Posted 29 November, 2015.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1,318.0 hrs on record (233.1 hrs at review time)
luv it so much
Posted 1 August, 2015.
Was this review helpful? Yes No Funny Award
Showing 1-6 of 6 entries