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Évaluation publiée le 3 janv. à 3h55
Mis à jour : 30 juil. à 14h47

Chaos, Demon-Forged Destiny

Shin Megami Tensei III: Nocturne plunges you into the Vortex World, a post-apocalyptic Tokyo where demons reign and humanity’s remnants cling to survival. As a demon under the Demi-fiend’s command, I’m bound to this half-human, half-demon protagonist, navigating a shattered reality shaped by cosmic upheaval. This JRPG weaves a dark narrative of choice and consequence, blending existential themes with brutal combat. Its haunting atmosphere and moral ambiguity set it apart, demanding strategic cunning to thrive.


Dance of Demonic Allegiance

Combat unfolds as a turn-based affair, where the Demi-fiend and his recruited demons, like myself, exploit enemy weaknesses to gain extra actions via the Press Turn system. Recruiting demons involves tense negotiations, offering items or flattery to sway creatures ranging from mischievous pixies to ancient deities. Exploration centers on the Vortex World’s desolate landscapes, with interconnected areas filled with random encounters and hidden treasures. Party management requires fusing demons to create stronger allies, balancing skills and attributes to survive punishing battles. Dungeons, often labyrinthine, challenge navigation with teleporters and traps, while the overworld offers limited reprieve through save points and healing fountains. Every choice—whether aligning with Law, Chaos, or Neutral factions—shapes the story’s outcome, tying gameplay to narrative depth.


Strengths Forged in Ruin

Navigating the Vortex World feels like a masterclass in atmosphere, with its desolate, otherworldly aesthetic painting a hauntingly beautiful backdrop of a broken Tokyo. Combat’s Press Turn system rewards meticulous strategy, turning each battle into a chess match where exploiting weaknesses feels immensely satisfying. Demon fusion offers endless experimentation, letting you craft allies with unique skill sets that evolve with your journey. Story branches tied to philosophical alignments—Law, Chaos, or Neutral—deliver replayability, as each path unveils distinct endings and character motivations. Soundtrack, a blend of eerie ambiance and pulsating battle themes, amplifies the game’s tone, much like Persona 5’s jazzy flair enhances its vibe. Challenge level keeps you on edge, demanding respect for every encounter, unlike the more forgiving Persona 3. Art direction, with its surreal demon designs by Tetsuya Nomura, breathes life into the roster, making each recruit visually striking. Depth of moral choices ensures your decisions carry weight, creating a narrative that lingers long after the credits roll.


Shadows of the Vortex

Difficulty spikes can feel relentless, with some battles punishing unprepared parties with unforgiving one-shots that demand grinding or luck. Demon negotiations, while flavorful, often hinge on random outcomes, leading to frustration when a desired ally slips away despite your efforts. Vortex World’s exploration can drag, with repetitive environments and random encounters that wear thin over long play sessions. Lack of a robust tutorial leaves newcomers grappling with complex systems. Pacing falters in the mid-game, where story progression slows, bogged down by extended dungeon crawls without narrative payoff. Minimal character development for the Demi-fiend and supporting cast creates a disconnect, especially compared to the rich social dynamics of later Persona titles.


Verdict of the Abyss

Shin Megami Tensei III: Nocturne delivers a raw, uncompromising JRPG experience that thrives on its dark atmosphere and strategic depth. Its Vortex World is a haunting playground for demon recruitment and moral dilemmas, though it stumbles with uneven pacing and brutal difficulty. Combat and fusion systems shine, offering a rewarding challenge for those who embrace its complexity. As a demon in the Demi-fiend’s service, I found purpose in its chaos, but newcomers may find its demands daunting.


Grade

8/10 - Score reflects Nocturne’s brilliant blend of strategy and atmosphere, tempered by punishing difficulty and sparse character depth that may not suit everyone.


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Prince Vegeta 3 janv. à 4h30 
:bluegem: :steamthumbsup: :bluegem: