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First Bullet: Aleph (Accelerates time on the target and appears to have them move faster than the eye can discern.) It is activated by pointing at 1 o'clock on Zafkiel.

Second Bullet: Bet (Slows down time on a target object or subject, those affected have described its affects as if they are trying to move through molasses.) It is by pointing at 2 o'clock on Zafkiel.

Third Bullet: Gimmel (Rapidly ages the target and drains them of their Time.) It is activated by Kurumi pointing her musket at 3'o clock on Zafkiel.

Fourth Bullet: Dalet (Rewinds time on a target object or subject, but notably cannot revive the dead, only heal wounds.) It is activated by pointing at 4 o'clock on Zafkiel.

Fifth Bullet: Hei (Grants Kurumi the ability to briefly see into the future, but the limits of this bullet are considerable.) It is activated by pointing at 5 o'clock on Zafkiel.

Sixth Bullet: Vav (Allows Kurumi to transfer her consciousness into a previous version of herself, and travel back in time. However, unlike the Twelfth Bullet, Vav only allows travel into the past for a few days at maximum. This bullet is incredibly taxing on Kurumi's mental state when used repeatedly, and was rendered unusable until Volume 18.) It is activated by pointing at 6 o'clock on Zafkiel.

Seventh Bullet: Zayin (Temporarily freezes time on the target, rendering them immobile. However it is shown in Date A Bullet that Zayin is able to be "shaken off" if the target's Spiritual Power is strong enough.) It is activated by pointing at 7 o'clock on Zafkiel.

Eight Bullet: Het (Creates a clone of a target. The strength of the clones are directly proportionate to how much Time Kurumi puts into each clone, hence why some of her clones are more powerful than others.) It is activated by pointing at 8 o'clock on Zafkiel.

Ninth Bullet: Tet (Allows Kurumi to share her sense with someone from a different timeline, and allows her to communicate with them provided she is focused enough.) It is activated by pointing at 9 o'clock on Zafkiel.

Tenth Bullet: Yud (Peeks into the past of a target object or subject, and transfers the memories associated with or memories of the target into Kurumi's mind.) Activated by pointing at 10 o'clock on Zafkiel, and firing the bullet at the target.

Eleventh Bullet: Yud Aleph (Sends the target into the future, though this bullet's power has not been shown in the series.) It is activated by pointing at 11 o'clock on Zafkiel.

Twelfth Bullet: Yud Bet (Allows the user to travel into the past. It is Kurumi's most taxing bullet and requires a massive amount of Time or Spirit Mana for her to use, depending on how far back she wishes to go.) It is activated by pointing at 12 o'clock on Zafkiel.
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Вітрина творчих робіт
Tokisaki Kurumi
PonosUzbeka228 25 груд. 2024 о 7:05 
+w stupid clown
uZu Che! 28 жовт. 2024 о 12:31 
♥♥♥♥♥ toxic ♥♥♥♥ with his premade. They start trolling after we say true
mode: piteсantrop 8 верес. 2024 о 7:05 
плачет сидит, ♥♥♥♥♥ сделать не может, ливайте ♥♥♥♥♥ моментально, когда играете с этим выродком
ANGELATO 6 січ. 2024 о 11:33 
clown boosted
Staubsaugernasenmann 5 листоп. 2023 о 4:05 
größter hs
-rep, laggy af
⌁𝓑𝓸𝓸𝓖𝓮𝔂𝓜 17 квіт. 2023 о 7:20 
-REP NOOB