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Análises recentes de Fimy

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Exibindo entradas 1–10 de 27
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27.1 horas registradas (4.8 horas no momento da análise)
This game is truly the pinnacle of everything good ATLUS has been putting into its JRPGs for the past few decades... If you are even a bit hesistant to give it a go, theres a 10 hour demo with transferable save progress because thats how confident even the devs are you'll enjoy this. Please do yourself a favour and have a go!
Publicada em 11 de outubro.
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2 pessoas acharam esta análise útil
8.2 horas registradas (3.9 horas no momento da análise)
Fate/Stay waiting 20 years for this masterpiece to be officially localised. Unlike Witch on the Holy Night, typos are few and far between, and the controls for a game pad actually feel intuitive. Could not have asked for more from a remaster.
Publicada em 8 de agosto.
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72.3 horas registradas (17.7 horas no momento da análise)
Elden ring specialises in grandness. Massive world, big cinematic bosses with multiple phases and cutscenes and voice acting. Truly expansive areas with lots to explore. Dark Souls 3 specialises in tight metroidvania-esque level design, mechanically fun and engaging bosses, less exploits and just a neater experiances that shoehorns you into where to go. Overall this is why after only 17 hours, I have to say Dark Souls 3 is just more fun to play. The game is far more challenging and enemies and bosses dont feel like cluster♥♥♥♥s. Thats not to say Elden Ring is bad, far from it. But the experiance Elden Ring provides is completely different focusing on blowing you away with the sheer amount of content. If you just want fun mechanically interesting combat system to engage in, Dark Souls 3 is far superior!
Publicada em 4 de julho.
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Poggers except phase 2 of the final boss (That was not poggers and I will never get that time back)
Publicada em 29 de junho.
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£2.49 to make the game ridiculously easy? No thanks. Luckily for deluxe owners like me you can turn this off, but still, when easy mode and even ♥♥♥♥♥♥♥♥ safety mode which basically allows you to skip grinding already exist, whats even the point in these?
Publicada em 15 de junho.
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£2.49 to make the game ridiculously easy? No thanks. Luckily for deluxe owners like me you can turn this off, but still, when easy mode and even ♥♥♥♥♥♥♥♥ safety mode which basically allows you to skip grinding already exist, whats even the point in these?
Publicada em 15 de junho.
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£2.49 to make the game ridiculously easy? No thanks. Luckily for deluxe owners like me you can turn this off, but still, when easy mode and even ♥♥♥♥♥♥♥♥ safety mode which basically allows you to skip grinding already exist, whats even the point in these?
Publicada em 15 de junho.
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Like the other starter packs except you can't buy it with multi bucks meaning it doesn't roll over from the last battle pass. Still though, if you need the battle pass for season 3, the extra goodies are a bonus and are some really clean skins!
Publicada em 13 de junho.
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Yes on the condition you get it bundled with the deluxe edition when they are on discount.
Publicada em 30 de maio.
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Adding 'I Believe', final boss music, to the dungeon roaming segments instead of 'Whims Of Fate', 'Price', or even 'A Woman' - heck I even like 'When Mother was there' - is truly one of the ATLUS moments of all Time. Like seriously why wouldn't you add more Palace themes you don't have to limit yourself to P5R there can be two P5 music packs. Also, I understand FemC is a hell of a lot of work when Makoto's story is already really good, but this was the perfect opportunity to give us P3P content in the form of its tracks, like Wiping All Out which is a classic and was even Remixed in P3Dancing.

Oh yeah, the scummy marketing decision right. TBF, I think Persona 3 Reload does provide a 60 dollar experience. Building a whole game and assets from the ground up in an entirely new engine not a single Persona game has previously been built in is a lot of work, and I can see why ATLUS would want to charge for the extra work they put into creating the answer. I wholeheartedly believe this wasn't in their original budget to create this, but realised they could make it happen half way through developing the game. The only reason the answer was bundled in with FES was because FES was an entire rerelease years later so ATLAS had extra budget to make it. But come on man, this is a DLC priced almost the same as ♥♥♥♥♥♥♥ Elden Ring DLC which is basically an entire sequel. Realistically, ATLUS probably realised Episode Aigis should only cost $15-$25, so repackaged some tracks and costumes from the base game to make it look like its worth 30. THATS the real problem here the price. Game Devs are entitled to charge for extra content they create, but when that content is paramount to the experience, beefing up the price by adding some nothing content then charging $30 is insane.
Publicada em 12 de março. Última edição em 12 de março.
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Exibindo entradas 1–10 de 27