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Análises recentes de Prussian

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Exibindo entradas 11–20 de 46
Ninguém achou esta análise útil até agora
2.8 horas registradas
Really enjoyable and quick VN. Been a while since I last played one because very few are actually decent. This one is definitely one of the good ones. The voice acting is great, the characters are fantastic, and the story is really good. Chances that you'll get the good ending on your first go are pretty slim so you'll almost certainly experience a few. I wish it was longer but I guess they went for the quality over quantity approach which was the right choice. Can't wait to see what this developer has in store for the future!
Publicada em 15 de julho de 2021. Última edição em 15 de julho de 2021.
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Ninguém achou esta análise útil até agora
63.5 horas registradas (63.3 horas no momento da análise)
One of the best games for the Steam Deck.
Publicada em 8 de fevereiro de 2021. Última edição em 29 de outubro de 2022.
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6.4 horas registradas (0.4 horas no momento da análise)
Horrific port. I want to review how the game is but I can barely even play it! The gameplay is stuck at a max of 25 FPS at any graphical setting and the cutscenes are completely broken. The sound is at least 15 seconds ahead of the video. I'm actually disapointed since I have been looking at this game for a while. I don't know what else I was expecting from EA.
Publicada em 29 de novembro de 2020.
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2 pessoas acharam esta análise útil
6.5 horas registradas (2.0 horas no momento da análise)
This game is a disappointment to say the least. My main issue with this game is lag and lack of commands. Most matches I play are very laggy which takes away the whole purpose of a game where you watch the action unfold; not to mention the fact that playing with more than two teams is practically unplayable. With the lack of literally any commands this is all the game is; just watch units kill each other while taking control every now and again with very bad feeling targeting for tanks and such. The game actually had commands in the demos but they were stripped out for "points of interest" which don't even really work. It has potential but I really don't feel like waiting for yet another game to "get good" after the launch which I've already been waiting a while for. They stripped it down to its bare essentials which made it worse than the demos weirdly enough and I wonder if this was an attempt at a quick cash grab so the devs can move onto other games. I refunded it and probably won't be keeping an eye on it for the future.
Publicada em 20 de maio de 2020. Última edição em 20 de maio de 2020.
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Um desenvolvedor respondeu em 21/mai./2020 às 6:03 (ver resposta)
Ninguém achou esta análise útil até agora
240.4 horas registradas (15.0 horas no momento da análise)
Análise de acesso antecipado
I've been waiting for this game for ages like everyone else but I can't help but feel that they should've waited. Many parts of the game are unfinished or otherwise a bit buggy. Nothing game breaking but the unbalanced and random nature of this game can become too much to handle.

I played as a female character with full realism difficulty and it was pretty hard to progress unless I fought exclusively looters. Even bandits half my size gave me significant issues and I had a seriously hard time recovering from losses monetarily. But once I became a vassal the game became exceptionally easy.

I joined Vlandia after being a mercenary for the Southern Empire and I was suprised that I could. I didn't have any relations with them, never even met them and they instantly gave me vassal status. As a female character I didn't even experience sexism that would be expected from this time period. The renown didn't seem to matter either as I only had around 200. After a few days I was granted the castle of Seonon and all its villages without the game notifying me of this at all. I was a bit confused but enjoyed the daily +1500 income, the thing was that I was gaining 20k+ plus a day for no reason effectively putting the game on super easy mode. After about another few weeks (now at 940k denars) I lost the castle out of nowhere, to a faction we were at peace with? Again the game didn't notify me at all I had to figure it out myself.

I love this game, its a ton of fun but it needs a ton of work even after 8 years. I'm going to recommend it because I can tell a lot of passion has gone into it and I know it'll get finished eventually.
Publicada em 1 de abril de 2020.
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14.8 horas registradas (9.8 horas no momento da análise)
The game is a bit clunky but overall very enjoyable if you love WW2 era tanks.
Publicada em 20 de fevereiro de 2020. Última edição em 3 de março de 2020.
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Um desenvolvedor respondeu em 21/fev./2020 às 5:06 (ver resposta)
1 pessoa achou esta análise útil
4.2 horas registradas (3.0 horas no momento da análise)
Análise de acesso antecipado
Very fun,difficult and has unique mechanics. The only downsides are that the dialogue can feel a bit off and its not completely finished yet. Overrall its a fun and quick experience for $3.99.
Publicada em 12 de janeiro de 2020.
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117.1 horas registradas (11.4 horas no momento da análise)
The hardest challenge in gaming history has got to be starting out a wanderer and destroying a faction without reloading a save.
Publicada em 27 de dezembro de 2019.
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0.0 horas registradas
Lets make this quick because its a already established game. Very few bugs that have to do with mainly with sound being off, no forge yet which is a bummer but will be coming soon, wildly unfair aim assist that breaks game modes like SWAT and infection, great campaign. Most of the problems can be fixed and they're far and few between but there is one MASSIVE disappointment and that's the armor unlocking system. Its so shallow and I can no longer get what I want with a credit system but instead have to go down a linear path of helmet after helmet after helmet before I get anything else. But overrall I'm just happy Reach is on PC.
Publicada em 4 de dezembro de 2019.
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Ninguém achou esta análise útil até agora
326.6 horas registradas (9.1 horas no momento da análise)
Its a Halo game what else is there to say??
Publicada em 3 de dezembro de 2019. Última edição em 3 de dezembro de 2019.
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Exibindo entradas 11–20 de 46