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Não recomendado
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Publicada: 18/ago./2021 às 8:48
Atualizada: 18/ago./2021 às 9:48

6/10. Buy at a huge discount, during a big sale.

+ setting (vast, beautiful, can spend hours in)
+ some of the story
+ most of the characters are well written
+ maybe (maybe) the combat system, but it's on thin ice
+ mods are available to cure the game of the most annoying issues, like the inventory system or the herbalism animation

- timed quests; you either research which ones those time-sensitive ones are (which breaks immersion) OR you fail some of them because you did not know. The best approach is to only have 1 or 2 side quests active, run around the whole map trying to complete it, then pick up another quest and VISIT THE SAME PLACES again. You could easily complete several quests in one place like Sassau but because you can't be sure which ones will fail automatically after a given period, you take on just one quest to be safe. Sometimes there is an indication or it's obvious that it's time-sensitive (the NPC that gives you quest tells you so) which is tolerable but sometimes it just fails randomly out of the blue
- unfinished (and no, I don't consider it a cliffhanger, just bad management/writing/whatever - the main quest is NEVER completed in this game, you gotta wait for an imaginary game that will take years to develop to complete the MAIN PLOT of the game you have just paid your hard-earned money for)
- the main plot is actually pretty short, everything else is a filler
- some of the filler side quests are badly scripted (every quest has multiple sub-objectives and if you complete them in an order that was not intended by the devs, which is not indicated in ANY way, you will get a non-sensical and unsatisfying mess of a quest - your character already knows information he has not found out yet very very often)
- very confusing scripting in some parts. You're told to go from A to B and talk to a guy. You get there and the guy is asleep in the middle of the day. So you wait until next morning. Still asleep. Wait till midday. Asleep. Scripted to be awake for 1 hour a day, go figure out which hour that is and enjoy that detective work
- the combat is actually not that good. If your opponent looks well armed and well armored, you'd better just defend and never attack. Why? Because well armored enemies know how to riposte and if they succeed at ripostes 3 times in a row, you're finished. Just don't attack them, only wait for them to attack and do your own ripostes to take them out. That's boring and counter-intuitive, I don't want to defend only
- GRIND. grind some more. And then continue grinding. The game is pretty much just "run for your life" until you get some skills. To get skills, you need hours of grinding and even then the game can screw you over in combat
- some animations in combat just screw you over instantly. 2 enemies are attacking you, you try not to get flanked so you position yourself head on to them both. One attacks, you riposte and the riposte animation is the "position swap" so now as a reward for your perfect riposte skills you get yourself positioned with your back to one of the enemies, facing just the one enemy you have completed a riposte against - and the other enemy is free to stab you in the back
- the time-passing clock animation is annoying. If you need to skip a lot of time, especially towards the end of the game, you will spend a lot of time just looking at the same boring animation of a clock slowly turning
- hard side quests and battles, very easy combat in all main quests (I died plenty in the open world, but never once in a main mission)


The whole time I was playing I wished that at the end I could post a "neutral" review, thinking some aspects of the game are INCREDIBLY good and some are just so bad it will make you want to quit (and before you hear anybody say "just learn to do XYZ and you'll be fine", believe me I did. I took time to learn all there is to learn, how to fight, defend, archery, potions all there is to learn - I learned it.). In the end a "neutral" review is not needed, because the fact that there is no satisfying ending was the last straw, so my review is negative. It's not a cliffhanger, it's that the whole campaign you're told your main mission is to kill 2 bad guys and you get to kill NEITHER ONE. Unsatisfying. almost 110 HOURS of my time and I got no ending at all. To be concluded in a game that may or may not ever be made, or made in 5 years.

Edit: Just to further explain: Mass Effect was 3 games long (I mean only the original trilogy). At the end of Mass Effect 1, the story arc was complete but it was very much obvious it's not the end. The "small" enemy that you were fighting throut was defeated in the final battle but you knew the war was far from over. That's a satisfying ending to a game. "Wow, this was so good, I fullfilled my mission but I can see more is yet to come and I can't wait for more missions to appear in Mass Effect 2".

Kingdom Come is not like Mass Effect. The whole time you're told to do this one thing that is your DRIVING FORCE behind everything you do, you have one end goal in mind and then the ending screws you over.
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