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Recent reviews by camerson1313

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4 people found this review helpful
1 person found this review funny
140.7 hrs on record (26.2 hrs at review time)
Released 13 years after the previous installment. The perfect number, and a perfect game to go along with it. We will have to rethink Portal: Crossover to account for this reality-shattering plot twist.
Posted 16 April, 2020.
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57 people found this review helpful
15 people found this review funny
5,976.2 hrs on record (3,342.4 hrs at review time)
Posted: April 17, 2011

The highest rated game on Steam, the best puzzle game ever fathomed, the 2nd best game ever created, and #1 worst dev moderation in history.

A game with limitless potential, with a limited ability to reach it.

A game with so much nostalgia, that it's players become forever stuck in 2011.

A game with such good comedy, that people mistake it for a sitcom instead of a puzzle game.

A puzzle game whose players don't like solving puzzles.

A game full of paradoxes (literally).

A game full of sarcasm. ;)

Really and truly, there is no other game like Portal 2 in existence, because there has never been another game that comes close to Portal 2's sheer amount of wasted potential. If only Valve would add a level editor and workshop, people would be able to play free, high quality puzzles indefinitely and never have to buy another game in their life. With the community in charge of creating content, there would be THOUSANDS of new maps for people to play and test their brains with every week! If I were to make predictions, this level editor should contain:

1. All Portal 2 test elements (including reflection gel and sendificators).

2. All the extra, Valve-made fizzler variants (not used in the main campaign for some odd reason).

3. All test elements from Portal 1, including cube deflectors, flux fields, positron orbs, and lifeform sensors.

4. The ability to choose between Portal 2's aesthetic styles (maybe even Portal 1), with matching element variants.

5. The ability to add custom background music from either game (I especially love "Halted Production" and "Sin").

6. An easy, resizable grid system for more complex and puzzle-relevant architecture.

7. An efficient brush compiler with optimized entity instances.

8. The ability to add custom music and screenshots.

9. Other cool and unique options for different test elements.

It's amazing how VALVe came up with all these cool new ideas; thank you so much for all your work! We can't wait to participate in all the future mapping competitions you'll hold! As for workshop integration, the only problem I foresee is people posting unsolvable puzzles on it. But if they just add a mechanic like Mario Maker where you have to beat your own level before publishing it, that should fix the issue. Oh wait, you say Mario Maker won't be released until 2015, and I just violated our NDA (no dissenters allowed) contract? Welp, guess I better change my identity and make a new account. See you in court, mate.
Posted 16 January, 2020.
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Showing 1-2 of 2 entries