18
已评测
产品
0
帐户内
产品

Auhmy 最近的评测

< 1  2 >
正在显示第 1 - 10 项,共 18 项条目
尚未有人觉得这篇评测有价值
总时数 53.4 小时
剧情非常好,游戏性就是平时养成游戏那样,没有挑剔的地方。不过S/L部分可以再改善,还有希望逛商店后不消耗行动点可以让我们继续休息,买个东西就消耗行动点太浪费了。

夏侯兰是真女主, 相信我 Trust me bro
发布于 6 月 20 日。 最后编辑于 6 月 20 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 169.9 小时 (评测时 7.7 小时)
I enjoyed it so much that PETA started calling me
发布于 1 月 4 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 133.0 小时 (评测时 131.4 小时)
A very relaxing game, it has multiplayer too. People who are interested in farm-sim should check this one out
发布于 2023 年 11 月 20 日。 最后编辑于 2023 年 11 月 22 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 30.0 小时 (评测时 18.7 小时)
这游戏其实不差,就是一部分拖了后腿



游戏已经做到这个阶段了,我认为改剧情,战斗系统什么的不太现实

1.我认为他们可以做的是调整时段的速度,现在进一个屋子竟然花一个时段,这世界的屋子到底有多大啊,建议出入地点不再消耗时段

我觉得每一个时段里有4个行动点,玩家每进行一次行为就消耗一个行动点,行动点也可以是时段里的4个小时段(行动点),在大地图移动一段路程后会过一个小时段(行动点)

至于行动点会怎么影响武学修炼,我举个例子:

如果是以打坐修炼的话,玩家可以选择要花多少行动点去打坐,因为是打坐的关系所以每过一个行动点,玩家可获得的修炼经验比较多(也受角色属性影响) ,可能会是450修炼经验 / 行动点

如果是普通状态修炼的话(没有打坐,在到处移动),玩家可获得的修炼经验会比打坐的少(也受角色属性影响),可能会是200修炼经验 / 行动点




2.目前玩家可以在一天内收获的非常少(武学修炼),建议调整(可以出一些丹药让玩家服下提升修炼速度,或者加快修炼进度)




3.主线的时间限制,可以再加长天数,不是很建议把时间推进换去玩家推进,毕竟游戏的简介介绍的这样的,之后的人买了又不是这一回事会让人觉得被骗了,另外一个原因是,江湖侠客不可能等一个人花几十年修炼才打算做事情的吧,多不真实

我建议作者可以做开关,让玩家决定要时间推进,还是玩家推进




4. NPC的行为不会因为玩家的行为而受影响,举个例子,方才才和一位女侠有说有笑(支线触发),下一个在另一个地方再次遇见,但是不认识我了,这方面让人的代入感瞬间消失




5. 我不喜欢打擂台换武学秘籍,这让我感觉这些武学很廉价,希望可以更改武学的获得方式
我认为寻宝是非常好的获取方式,奇遇(武侠少不了奇遇),探索险境,或者是和某NPC的好感度到达一定的数值是会赠送(不建议每个NPC都这样)

6.门派,可以加入门派~!!!!让我们选择,做一个浪客还是一个门派弟子

另一个原因是,加入门派至少为玩家提供一个基础的修炼途径,

目前的情况是武学的获取方式麻烦,不有趣但是有不能不做因为没有其他的获取途径了




7.既然玩家可以不参与主线事故,要给玩家一个理由,游戏里有什么活动是可以让玩家自愿不参与这些江湖琐事呢? 当然是一些回报高,对玩家有意义的事情,例如玩家可以加入门派的话,玩家会选择呆在门派练武,调戏师妹什么的我就不多说了

当然不止门派练武,还有其他回报高,又不麻烦的活动




8.支线希望也可以多个进行




9.希望每当进入村子/城镇,遇到事件的时候,可以让玩家选择要不要接受,因为有一次我挑战了南阳拳山庄,身体还没恢复,进了村子就遇到事件要打架了,但是我的内力还没恢复所以就被揍了




结尾:
这游戏不差,我可以感觉作者为这游戏花了不少心思,音乐美术都不错。就是很多方面的错误决定,造成游戏内容不足(我认为内容充足,但是因为种种游戏机制而引起的),玩法单调,游戏反馈不满足,引得玩家一片骂声。

很多地方感觉很敷衍,战斗虽然看似复杂但是很简单,谁的招式威力高就谁赢,这样整个游戏的战斗就会变得毫无策略可言,还有别指望可以和比你高两档以上的人打,稳输

以目前游戏的情况,是能看但是毫无娱乐感

但是,我还是认为这游戏是有潜力的,加油。
发布于 2023 年 1 月 14 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 11.6 小时 (评测时 5.9 小时)
Screw u Sigono, always make ppl cry





Good game 10/10
发布于 2022 年 8 月 7 日。 最后编辑于 2022 年 8 月 7 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 138.4 小时 (评测时 33.8 小时)
抢先体验版本评测
This game was officially released a while ago, although the devs had made changes to the game, I can't help but to think this game still has room for improvements.

The gameplay is like Heluo's previous titles, separate into two parts, managing your daily tasks and going out for missions. In Management section, You can choose to train yourself to become stronger, or bond with your friends. In Mission section, you can go out to stuff like , you know, missions.Or maybe not to do anything at all, just chill. Each action takes time, but grants different benefits, so it is up to the players to decide what to do.

Combat is turned -based, like previous games, players can use all the martial arts they learned to combat the enemies. And this time, the game introduces Elements system, things like Water deals more damage to Fire, Fire deals more damage to Gold etc. Players can take advantage of this system to come up with a tactics during combat. But compare to the combat in previous games, combat in this game seems a bit too easy.

There are good stuff and bad stuff about the art in this game, the illustrations of the characters are actually good imo. The anime style take on Wuxia world is quite refreshing , I hope to see more Wuxia games with anime art style in the future. On the other hand , the character models don't match the quality of the illustration these characters have. It doesn't have to be like Genshin Impact level , but they should have at least given these models More Polygons.

As for the story, the plot in Year 1 and Year 2 exceeded my expectation, yes the story is predictable but the atmosphere ,the emotion, the buildup, I actually felt these. But somehow, the plot fell flat in Year 3, the ending felt rushed, the logic didn't make any sense, even though the devs had put more extra scenes, endings. Still, the story in Year 3 left a lot to be desired.

Despite the flaws I pointed out above, I would still recommended Path of Wuxia to anyone who is interested in playing a Wuxia game. I know game development isn't easy, and I hope Heluo studio will learned from the mistakes, get their act together and make more Wuxia games in the future.
发布于 2022 年 1 月 31 日。 最后编辑于 2022 年 11 月 22 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 238.0 小时 (评测时 211.2 小时)
抢先体验版本评测
nice
发布于 2022 年 1 月 15 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 19.6 小时 (评测时 10.2 小时)
A very relaxing game, reminded me of my childhood, made me wanted to return to the past. The musics in this game are nicely done, would be nice if the developers decide to add more characters, stories, maybe even college stage in the future
发布于 2021 年 12 月 26 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 220.1 小时
I actually managed to finish a D&D game for the first time, the implementation of turn-based combat allowed me to understand how combat works in D&D, once I more or less grasped the rules. The game became more entertaining. I recommend first timer to play with the turn-based combat on to get used to the combat.
发布于 2021 年 11 月 25 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 31.4 小时 (评测时 4.2 小时)
An unique BR, full of action, never a dull moment.

The art style and scenery is stunning, would recommend players to install this game on a SSD but I installed this game on HDD and experienced very very few problems.

The combat is easy to learn, hard to master, you can tell the difference by playing in ranked and casual.

The characters are beautifully designed, none of them are too overpower.(Maybe Yoto Hime or Matari ultimate needs some tweaking)

Lot of monetizations, but not necessary. Most of the cosmetics in game can be earned by playing, and most of the skins are quite well designed.

In conclusion, Naraka: Bladepoint is still a very polished game, it has fast and responsive combat. Anyone who has interests in a fast paced eastern - martial art BR game, they will definitely enjoy playing this.
发布于 2021 年 8 月 15 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2 >
正在显示第 1 - 10 项,共 18 项条目