Hard R
Yan Lin Aung (Yang)
CSGO-LMpCQ-mUth2-K27x2-RMTrb-7o2AC
CSGO-Lmp6a-uAeLW-MSjWd-XEcw7-v9GSQ

-novid -tickrate 128 -high -threads 4 +fps_max 0 +cl_showfps 1 +cl_interp 0 +cl_interp_ratio 1 +rate 128000 +cl_updaterate 128 +cl_cmdrate 128 +mat_queue_mode 2 -freq 120 -refresh 120 +cl_forcepreload 1 -nod3d9ex -nojoy

// repositions the gunmodel to mimic CSS more closely.

viewmodel_fov "68"
viewmodel_offset_x "2.5"
viewmodel_offset_y "1"
viewmodel_offset_z "-1.500000"

// removes the shifting of the arm when crouching down.

cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
m_mousespeed 0
m_mouseaccel1 0

////



// removes the bobbing of the weapon back and forth, when you run.

cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"

// scales the HUD depending on what resolution you use, 1 is max.

hud_scaling "1"

// lowers delay between sounds.

snd_mixahead "0.05"
snd_musicvolume "0"
snd_headphone_pan_exponent "2"
snd_headphone_pan_radial_weight "2
snd_pitchquality "1"
dsp_enhance_stereo "0"


// sets interpolation values.

cl_interp "0"
cl_interp_ratio "1"


// usual rate commands

cl_cmdrate "128"
cl_updaterate "128"
rate "128000"

r_drawtracers_firstperson 0


// causes the scope to move less while moving scoped and reduces bobbing effect

cl_bobcycle "2"
fps_max 0
cl_showfps 1
cl_color 4
cl_radar_scale "0.5"
cl_radar_rotate "1"
cl_forcepreload "1"
cl_showhelp 0
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
muzzleflash_light "0"
sys_antialiasing "0"
sys_aspectratio "-1"
sys_refldetail "0"
mat_queue_mode 2

////////
bind "kp_5" "buy flashbang;"
bind mwheelup +jump
bind mwheeldown +jump
bind "c" "use weapon_flashbang"
bind shift "+speed; r_cleardecals"
bind mouse4 "cl_righthand 1"
bind mouse5 "cl_righthand 0"
cl_crosshairstyle 4
cl_crosshaircolor 4
cl_crosshairsize 2
cl_crosshairdot 0
cl_crosshairgap -2
cl_crosshairalpha 250
sensitivity 1.3

cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "1"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "1"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-4.5"
CSGO-LMpCQ-mUth2-K27x2-RMTrb-7o2AC
CSGO-Lmp6a-uAeLW-MSjWd-XEcw7-v9GSQ

-novid -tickrate 128 -high -threads 4 +fps_max 0 +cl_showfps 1 +cl_interp 0 +cl_interp_ratio 1 +rate 128000 +cl_updaterate 128 +cl_cmdrate 128 +mat_queue_mode 2 -freq 120 -refresh 120 +cl_forcepreload 1 -nod3d9ex -nojoy

// repositions the gunmodel to mimic CSS more closely.

viewmodel_fov "68"
viewmodel_offset_x "2.5"
viewmodel_offset_y "1"
viewmodel_offset_z "-1.500000"

// removes the shifting of the arm when crouching down.

cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
m_mousespeed 0
m_mouseaccel1 0

////



// removes the bobbing of the weapon back and forth, when you run.

cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"

// scales the HUD depending on what resolution you use, 1 is max.

hud_scaling "1"

// lowers delay between sounds.

snd_mixahead "0.05"
snd_musicvolume "0"
snd_headphone_pan_exponent "2"
snd_headphone_pan_radial_weight "2
snd_pitchquality "1"
dsp_enhance_stereo "0"


// sets interpolation values.

cl_interp "0"
cl_interp_ratio "1"


// usual rate commands

cl_cmdrate "128"
cl_updaterate "128"
rate "128000"

r_drawtracers_firstperson 0


// causes the scope to move less while moving scoped and reduces bobbing effect

cl_bobcycle "2"
fps_max 0
cl_showfps 1
cl_color 4
cl_radar_scale "0.5"
cl_radar_rotate "1"
cl_forcepreload "1"
cl_showhelp 0
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
muzzleflash_light "0"
sys_antialiasing "0"
sys_aspectratio "-1"
sys_refldetail "0"
mat_queue_mode 2

////////
bind "kp_5" "buy flashbang;"
bind mwheelup +jump
bind mwheeldown +jump
bind "c" "use weapon_flashbang"
bind shift "+speed; r_cleardecals"
bind mouse4 "cl_righthand 1"
bind mouse5 "cl_righthand 0"
cl_crosshairstyle 4
cl_crosshaircolor 4
cl_crosshairsize 2
cl_crosshairdot 0
cl_crosshairgap -2
cl_crosshairalpha 250
sensitivity 1.3

cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "1"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "1"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-4.5"
Currently Offline
Mightweaver 31 May @ 12:11pm 
great skills
Mark suckerjerk 20 Sep, 2023 @ 12:52am 
this dog i bet still low rank myanmar dg
Mark suckerjerk 10 Sep, 2023 @ 7:22am 
trash dog smurff acount ur mom
666 10 Sep, 2023 @ 7:22am 
actuall a bot
666 10 Sep, 2023 @ 7:22am 
smurf account play like a bot
666 10 Sep, 2023 @ 7:20am 
dmg and cant aim well