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ColorOfViolets 最近的评测

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总时数 84.9 小时 (评测时 10.2 小时)
RPGs often are heartfelt but have the horrid mechanic of simply choosing menu options, which can get very boring after a time. Undertale shakes that up by adding in bullet hell dodging mechanics. The story is really where it's at.

A great game that is proof that a game can have excellent mechanics and a great story.
发布于 2016 年 6 月 16 日。
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总时数 16.3 小时 (评测时 6.9 小时)
Nothing sounds like a worse idea for a game than Papers, Please. The sales pitch had to have gone something like this:
Dev: Ok, I've got an excellent idea for a game here.
CEO: Ok, shoot.
Dev: The player lives in a dysytopian country...
CEO: AND SHOOTS ZOMBIES!
Dev: No.
CEO: Oh, ok, continue.
Dev: So he sits in an office...
CEO: AND THEN GOES ON AN EPIC SHOOTING ADVENTURE!
Dev: No.
CEO: Oh, ok, continue.
Dev: And stamps passports.
CEO:...
Dev: But!
CEO: Good, I was about to fire you.
Dev: He has a family that he gets money for rent, food, heat, and medicine...
CEO: AND HIS SON IS ACTUALLY THE PROTAGONIST AND GOES ON AN EPIC SHOOTUMUP TO SAVE HIS DAD!
Dev: No.
CEO: Oh, ok, continue.
Dev: And money is only given to the player when he...
CEO: SHOOTS THE...!
Dev: NO! LET ME FINISH!
CEO:...
Dev: (sigh) when he correctly assigns either a Aproved stamp or a Denied Stamp. The game gets progressivly harder.
CEO:...
Dev: But!
CEO: Good, I was about to fire you.
Dev: And he has to make moral choices... without a morality bar.
CEO:... Briliant!
It goes without saying that this is tied for my favorite game of all time
发布于 2015 年 6 月 14 日。
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总时数 567.2 小时 (评测时 69.9 小时)
It's good if you like strategy games with lots of complexity.
发布于 2015 年 3 月 23 日。 最后编辑于 2015 年 5 月 6 日。
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