15
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277
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Recent reviews by Megu_Meme

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
51.0 hrs on record
10/10 such an amazing space based story game. Ship breaker is essentially space capitalism where you are in indebted servitude to an mega corp called LYNX. Throughout the game you basically just break ships apart and sort the parts into 3 separate areas. However the level of detail in the way you are required to dismantle these ships makes it far more interesting than you might expect. The higher your level the higher class of ship you can dismantle. You also get points to upgrade your tools and you level also dictates what upgrades are available to you.

The sound track in this game, the theme's of it are very similar to cowboy bebop in the sense that they are very space western. It works so well for this game seeing as you, the main character are the working class and it is a bit of a work sim.

I will say, especially on the later end of the game it does get a bit grindy and repetitive. I know as well other people who got the game in early access were not as pleased as I was that it went in a more story orientated direction. But if you are looking for a cool space based fun puzzle game/job sim with a interesting and immersive story I would 100% recommend this game
Posted 5 June, 2022.
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114 people found this review helpful
2
3
4
5
62.1 hrs on record (58.8 hrs at review time)
Just Cause 4 Had so much potential, but its really bad compared to JC3 here are my pros and cons:
Pros:
- Grappling hook system is a great improvement from JC3, keeps what JC3 added and builds on it by adding new features like the balloons and jets (they were on explosives in JC3 but you had little control over them and they would blow up) and a high amount of customisablity.
- Map design: its harks back to JC2 days and is a bit goofy, but fun, adds a bunch of different biome's to play with, however it is a bit under-detailed in areas.
- Weather effects: they are pretty fun, although maybe a bit over hyped.
- NPC's: surprisingly, I actually like them more in JC4, mainly because the rebels and the black hand will just randomly be fighting all over the place, and sometimes they will have literal battlefields where they are on opposite sides fighting each other. Also in JC4 you can be chased by planes just for having a wanted level, which did not happen in JC3.

Cons:
- Graphics: I'm honestly impressed how they devolved from JC3 but they did it. it feels like it should be the game inbetween JC2 and JC3 with its mix of the two in style. but unfortunately the lighting, map detail, and water effects are pretty poor compared to jC3. The water is the worst part because JC3 had this beautiful blue, teselating water everywhere that would change depending on the location and weather, and it was really nice and fun. JC4 has flat repeating water textures with almost no water teselation.
- Vehicle design: They all look and feel like toys. JC3 did an amazing job of creating good looking vehicles that sounded and felt heavy, fast and powerful. JC4 has some of the same vehicles but they just look and feel like plastic. I do like the increased variety of vehicles, and the fact that some of the more comical design was brought back from JC2. But the textures and feel of how they work is awful. JC3 had some silly vehicles, mechs, tiny missile boats, shielded helicopters and tanks, armoured trains with missile salvos, but they all had these design principles that made them feel believeable to a small degree. JC4 does not have that. Also not to mention, in JC1, 2, and 3 all vehicles had unlimited ammo, but for some reason in JC4 they all have ammo limits??
- Wingsuit: its like a ♥♥♥♥♥♥♥♥ version of JC3 wingsuit, not even a silver lining here, its just bad. The DLC jetpack wingsuit is the same story, they kept the missles, made them into barrages, sounds good right? well they don't lock, and you don't have the minigun on it anymore, and remember in JC3 how you could pull sick manuvers by using the breaking mechanic and the boost at the same time to do sharp turns? well in JC4 that doesn't work either, turning in the wingsuit is like trying to drift in a tank. Also you can't take off from the ground or water like in JC3 and no underwater boost. Also the DLC does not add a map piece and a whole story mission line like in JC3.
-Weapons: They are not as iconic and fun in JC4, they all have secondary gimmicks that are actually alright, but they have almost no ammo and they all kinda suck in their own ways.
- Liberating: Literally what made JC3 so good was the fact that each settlement, outpost, airfield, and military base was an area you could liberate by going in and blowing it up. in JC3 you'd have all these red objects you'd go in and destroy, and once you destroyed them all you would have liberated the base. And there were also special bases that had special weapons that could destroy you (one base on the mountains literally had nukes it would shoot at the player) and you'd disable them as part of the story. also the devs understood that people loved this, so much so they added in a feature where you could Re-oppress a base, meaning you could go back and blow it up again with new toys. JC4? you liberate the settlements by doing ♥♥♥♥♥♥ challenges like "Get through these 3 hoops in a wingsuit in less than 12 seconds!" its god awful.

Overall: JC4 has a small handful of features I'd call good, but overall its a huge disappointment and pales in comparison to JC3, its just not as fun, doesn't look as good, and generally forgot to add/develop some of the best parts of any JC game...

TL;DR:
Don't buy this game, get Just Cause 3 instead, its more fun and looks better.

Posted 11 September, 2021.
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8 people found this review helpful
0.0 hrs on record
There has been so much missed potential in this update, but the executives at FDEV have absolutely ♥♥♥♥♥♥ it by insisting the devs push out this half baked rip-off update filled with PAYED COSMETICS in a FULL PRICED EXPANSION IN A ALREADY FULL PRICED GAME. The utter disgust and dissapointment I have in FDEV for this move is immeasureable, but lets break this down.

Pros:
- The scale is amazing, while I think being on the floor of a hanger doesn't convey the scale of your ship as well as it could, I was pleasantly surprised when I landed my federal corvette on a settlements landing pad and stood in aw of the amazing scale this majestic ship had put into a little person perspective and landscape. also the new details on the ships textures and the addition of collision lights is a really nice touch, along with also audio upgrades for cockpits of a larger variety adding a bit of echo for the ship voice, emphasising the size of the bridge of some ships.

- The FPS, while not amazing, is passable and relatively playable, however I do believe its missing the "Sphere of combat" that FDEV talk about, but I'll put that in the cons...

- settlements: They look really nice and have a lot of intractability, and despite the ridiculousness of the grind I do love the way you go through and seek out ALL THE LOOT and use various tools to achieve this goal, they also have a decent amount of variation and all in all look pretty nice
Sadly enough that's all the good things I can really think of for this update. so here are some of the major things...

Cons:
- The lack of any kind of ship interior. It was an absolute slap in the face to the fan base of this game for FDEV to not even consider adding ship interiors to odyssey and act surprised when the community got mad about it. The thing is, I understand not having FULL interiors, but why not a solution like what is in X4: Foundations? in that game all ships have walkable cockpits. In this game the way they manage interiors is that they have "teleporters" inside ships that seamlessly transfer the player from the cockpit to the airlock where they can leave the ship on foot, so you can walk around the quite large cockpits and take in the views and then go to PHYSICALLY GET OFF THE SHIP, instead of being ♥♥♥♥♥♥♥ TELEPORTED ONTO THE GROUND THROUGH A FADE TO BLACK CUT-SCENE. For ED Odyssey this was especially offensive when the marketing team went on about players being able to have an ARMSTRONG MOMENT when discovering a new planet, even though YOU DON'T ACTUALLY TAKE THAT FIRST STEP OFF YOUR SHIP, YOU GET UNCEREMONIOUSLY MATERIALISED ONTO THE SURFACE OF THE PLANET.

- Barely any station interior differences: Station interiors are only different for the different categories of station, that being, land, engineer, space large, space small, and detention mega ship. that is it, unlike most stations that have a variety of different models of both the outside and inside of the stations depending on the system allegiances and economies, walkable station interiors have a filter and slight colour change, that is it. Surely there could be say, a certain number of set pieces that fit each station types aesthetic? and then have modules that could arranged in slightly different ways for each station?? but no, nothing like that, just a barely noticeable colour change and filter change...

- Cut Base building features: from data mining and playing the alpha of EDO there has been plenty of evidence about the cut base building feature. I would have LOVED TO SEE THIS FEATURE as a part of this expansion, it could have been such a great cheaper and more practical option that the stupid multi-billion credit Fleet carriers that we got in ED beyond that are a money sink and have barely justifiable uses for exploration for large player groups. it would have also been such a great way to create passive income for player, say you make a base that creates and sells agricultural commodities, or mining, industrial etc. and also this could've been great for player driven content, Players could band together to create these bases for their orgs, and then perform raids on other orgs bases in order to increase control over specific regions of space. this could also be led by limits on the amount of bases one planet could house, so it could be like players fighting for plots of land of resourceful planets in order to increase org profits. SO MUCH POTENTIAL, but because EXECUTIVES AT FDEV GOT GREEDY AND WANTED TO REALISE EDO BEFORE IT WAS READY, THIS FEATURE WAS INEVITABLY CUT.

- NO New SRV's and New ships: while I'm not as bummed out about these cuts over some of the other things missing, it is still unfortunate to see ♥♥♥♥♥♥♥ NOTHING in terms of SRV's since EDH relased 6 YEARS AGO. And there have even been prototypes of the 4 new SRV variants found and shown by various fans of ED and yet these things have yet to be added to the game? what about an SRV with more cargo capacity for salvaging of lost cargo?, what about a more combat orientated or tanky SRV for land bases/settlements raids? what about SRV's better fit for exploration with specialised scanners and range? And as for ships, although I do think there are a good amount at the moment and this feature isn't hugely important. But it would have still been nice the see the panther clipper added :(.

- Planet tech: It was meant to be all revolutionary and interesting with new landable atmospheric planets and updated planet tech, however beyond the pretty hues you get in the sky and on the horizon, and the more HD textures, its either the same or in some cases, a downgrade. A lot of planets that had especially high mountains or deep colourful canyons have been downgraded to grey, brown and white muddy messes. Now EVERY PLANET IS AN ICE PLANET, and because of this, even though they are meant to be "icy" they are browns and greys and from orbit they just look ♥♥♥♥♥♥♥ greasy???? its like the whole planet has a layer of gloss over it, and it looks terrible. additionally FDEV DID NOTHING WITH ATMOSPHERIC PLANETS. beyond a pretty hue in the sky and a bit of scattered plant life, from my experience there is nothing else, no re-entry effects, no wind, not even a hint of aerodynamics, no real auditory effects, no clouds or anything, NOTHING. additionally FDEV has had made plants of which there are about 20 variants in the ENTIRE GAME??? not USE PROCEDURAL GENERATION?? just break them up into say 3 components that can be used to create unique and different variants, and greatly reducing the chance of SEEING THE SAME ♥♥♥♥?

-NPC's and Combat "Sphere": I'll give FDEV credit, they aren't terrible, but they're still not good. I think I understand the stealth now as you can actually alert a couple enemies without alerting the entire settlement. BUT the only way to do this is if you sneak into the HIGHLY GUARDED COMMAND CENTRE for the settlement and disable the alarms. Otherwise what you will find when you alert 1 enemy, is that THE ENTIRE BASE SWARMS YOUR POSITION. Either: A make it so you can disable alarms without having to go to the command centre, or B have specific enemies that can alert the base with coms. also the stealth kinda works? it seems that when you crouch you almost become invisible (75% of the time..) . AND THE COMBAT... it works... but its clunky as hell, they basically tried to port ship combat to player combat by giving everyone shields and having laser weaps destroy shields but do negligible damage to health and vice versa with ballistics. and plasma is a little op but clunky with slow projectile speeds... its the fact that you have to constantly switch weapons that just makes it not so great. OK WORD COUNT RUN OUT SO HERE ARE SOME BULLET POINTS
- FPS of 20-30 for recommended specs
- Graphic downgrades for engine effects and poor lighting
- engineering grind is ridiculous for weaps and suits and for ♥♥♥♥ upgrades
- ENDLESS MICRO TRANSACTION FOR A FULL PRICE EXPANSION OF A FULL PRICE GAME
Posted 24 May, 2021.
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No one has rated this review as helpful yet
37.0 hrs on record (34.4 hrs at review time)
its pretty rad
Posted 7 February, 2021.
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No one has rated this review as helpful yet
0.4 hrs on record
This game is about caring and appreciating those close to us and making sure they're looked after. Additionally this game has great art, nice music and its story about depression and suicide was tone death. Despite the short length of the game I felt immediately emotionally invested in the characters and ultimately managed to get the best ending. This game is short but sweet and its worth a play
Posted 28 June, 2020.
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6 people found this review helpful
0.2 hrs on record
Yeah the concept is alright and the whole asthetic is ok but the writing feels really "hey fellow kids" and I found this game very boring and kinda uninspired
Posted 23 May, 2020.
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No one has rated this review as helpful yet
0.7 hrs on record
This game is very cute and has an interesting programing based puzzle system which is interesting and fun. very cute and fuzzy vibes
Posted 23 May, 2020.
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No one has rated this review as helpful yet
39.4 hrs on record (7.9 hrs at review time)
very nice
Posted 3 May, 2020.
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No one has rated this review as helpful yet
620.7 hrs on record (294.1 hrs at review time)
good
Posted 14 November, 2019.
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No one has rated this review as helpful yet
66.5 hrs on record (30.5 hrs at review time)
big ships, fun time
Posted 6 November, 2019.
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Showing 1-10 of 15 entries