Mi
-console -novid -high -dxlevel 81 -nod3d9ex -heapsize 1900000
dota_force_right_click_attack 1
dota_disable_range_finder 0
dota_minimap_hero_size 1100
dota_apm
net_graph 1
net_graphheight 64
net_graphinsetbottom 422
net_graphinsetleft 0
net_graphinsetright -130
net_graphpos 1
net_graphproportionalfont 0
net_graphtext 1
Bind F11 "exec autoexec.cfg"
bind A "mc_attack; +sixense_left_click; -sixense_left_click"
alias "quick_courier" "dota_courier_deliver; dota_courier_burst; say_team I'm using courier. Wait please!"
bind "F3" "quick_courier"

/////////////////////////
// Multicore Rendering //
/////////////////////////
// WARNING : Delete this section completely if your running on a single core CPU.
r_threaded_shadow_clip 1
r_queued_decals 1
r_queued_post_processing 1
mat_queue_mode 2
cl_threaded_bone_setup 1
cl_threaded_init 1
snd_mix_async 1



//////////////////////////////////
// System / Performance Related //
//////////////////////////////////
// Currently set to Performance Friendly mode.
// Change values to given defaults if you suffer crashes.
//
// Settings that can be changed in game are not listed here!
//
// HD mode for high end users : set all values to default values and r_lod "0".

r_deferred_simple_light 0 // Optimal : 0 // Default : 1 // Does improve FPS if you disable(0) it. However, the game looks ugly. Disable this if you really need extra fps.
r_deferred_simple_projections 0 // Optimal : 0 // Default : 1 // No idea. Better FPS with 0.
r_renderoverlayfragment 0 // Optimal : 0 // Default : 1 // Enable/disable texture rendering over another texture.
r_lod "-1" // Optimal : -1 // High quality textures : 0 // Default is -1.
engine_no_focus_sleep 100

sv_forcepreload 1 // Optimal : 1 // Default : 0
// Theoretically, this command forces game server to preload the assets for you. Ma

engine_no_focus_sleep 100

mem_level 0 // Optimal : 3 // Dota Default : 2 // Values in the previous version : 1 // Previous Optimal : 0
gpu_level 0 // Optimal : 3 // Dota Default : 3 // Values in the previous version : 0 // Previous Optimal : 0
gpu_mem_level 0 // Optimal : 3 // Dota Default : 2 // Values in the previous version : 2 // Previous Optimal : 0
cpu_level 0 // Optimal : 3 // Dota Default : 2 // Values in the previous version : 0 // Previous Optimal : 0


//////////////////////////
// Client Side Settings //
//////////////////////////
cl_interp_ratio 2 // Interp modifier. Although there are debates about 1 vs 2, Keep it 2 since we all play Dota 2 in official Valve server.
cl_interp 0.02 // cl_interp_ratio / cl_updaterate. Please do edit this if you have altered interpratio or updaterate
cl_cmdrate 40 // 40 is maximum for Dota 2. Higher the better most of the time.
cl_updaterate 40 // 40 is maximum for Dota 2. Higher the better most of the time.
cl_smooth 0 // Disabled smooth view/eye origin after prediction errors. Incase Dota 2 has prediction system..!
cl_smoothtime 0 // Smooth client's view after prdiciton error over this may seconds. If you plan to use smooth, play around with this.
cl_lagcompensation 1 // Perform server side lag compensation. Keep this 1.
cl_pred_optimize 2 // Optimize for not copying data if the client didn't receive network update. 2 default.
cl_forcepreload 1 // Preload assests on your computer, longer inital loadings, faster loading afterwards. Optimized.
rate 80000 // Max bytes/sec host can recieve data from server. This is maximum for Dota 2
net_maxcleartime 0 // Max # of seconds we can wait for next packets to be sent based on rate setting.
dota_embers 0 // Enables(1) background animation at main menu. Disable(0) it for better performance.
-console -novid -high -dxlevel 81 -nod3d9ex -heapsize 1900000
dota_force_right_click_attack 1
dota_disable_range_finder 0
dota_minimap_hero_size 1100
dota_apm
net_graph 1
net_graphheight 64
net_graphinsetbottom 422
net_graphinsetleft 0
net_graphinsetright -130
net_graphpos 1
net_graphproportionalfont 0
net_graphtext 1
Bind F11 "exec autoexec.cfg"
bind A "mc_attack; +sixense_left_click; -sixense_left_click"
alias "quick_courier" "dota_courier_deliver; dota_courier_burst; say_team I'm using courier. Wait please!"
bind "F3" "quick_courier"

/////////////////////////
// Multicore Rendering //
/////////////////////////
// WARNING : Delete this section completely if your running on a single core CPU.
r_threaded_shadow_clip 1
r_queued_decals 1
r_queued_post_processing 1
mat_queue_mode 2
cl_threaded_bone_setup 1
cl_threaded_init 1
snd_mix_async 1



//////////////////////////////////
// System / Performance Related //
//////////////////////////////////
// Currently set to Performance Friendly mode.
// Change values to given defaults if you suffer crashes.
//
// Settings that can be changed in game are not listed here!
//
// HD mode for high end users : set all values to default values and r_lod "0".

r_deferred_simple_light 0 // Optimal : 0 // Default : 1 // Does improve FPS if you disable(0) it. However, the game looks ugly. Disable this if you really need extra fps.
r_deferred_simple_projections 0 // Optimal : 0 // Default : 1 // No idea. Better FPS with 0.
r_renderoverlayfragment 0 // Optimal : 0 // Default : 1 // Enable/disable texture rendering over another texture.
r_lod "-1" // Optimal : -1 // High quality textures : 0 // Default is -1.
engine_no_focus_sleep 100

sv_forcepreload 1 // Optimal : 1 // Default : 0
// Theoretically, this command forces game server to preload the assets for you. Ma

engine_no_focus_sleep 100

mem_level 0 // Optimal : 3 // Dota Default : 2 // Values in the previous version : 1 // Previous Optimal : 0
gpu_level 0 // Optimal : 3 // Dota Default : 3 // Values in the previous version : 0 // Previous Optimal : 0
gpu_mem_level 0 // Optimal : 3 // Dota Default : 2 // Values in the previous version : 2 // Previous Optimal : 0
cpu_level 0 // Optimal : 3 // Dota Default : 2 // Values in the previous version : 0 // Previous Optimal : 0


//////////////////////////
// Client Side Settings //
//////////////////////////
cl_interp_ratio 2 // Interp modifier. Although there are debates about 1 vs 2, Keep it 2 since we all play Dota 2 in official Valve server.
cl_interp 0.02 // cl_interp_ratio / cl_updaterate. Please do edit this if you have altered interpratio or updaterate
cl_cmdrate 40 // 40 is maximum for Dota 2. Higher the better most of the time.
cl_updaterate 40 // 40 is maximum for Dota 2. Higher the better most of the time.
cl_smooth 0 // Disabled smooth view/eye origin after prediction errors. Incase Dota 2 has prediction system..!
cl_smoothtime 0 // Smooth client's view after prdiciton error over this may seconds. If you plan to use smooth, play around with this.
cl_lagcompensation 1 // Perform server side lag compensation. Keep this 1.
cl_pred_optimize 2 // Optimize for not copying data if the client didn't receive network update. 2 default.
cl_forcepreload 1 // Preload assests on your computer, longer inital loadings, faster loading afterwards. Optimized.
rate 80000 // Max bytes/sec host can recieve data from server. This is maximum for Dota 2
net_maxcleartime 0 // Max # of seconds we can wait for next packets to be sent based on rate setting.
dota_embers 0 // Enables(1) background animation at main menu. Disable(0) it for better performance.
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