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Raportează o problemă de traducere
I had this problem as well, you can get a Exe file online, which gets rid of the launcher.
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You might want to read the download page, I have more information listed there,
it is a complex Submarine, and unfortunately while I was making it I was learning, so some stuff are not as good as they could have been.
To answer your questions:
The Weapons Locker has a security bug, I need to fix this, if I can figure out how to reupload I will, your not missing much though, it has 1 revolver, 1 shotgun and 1 smg with 1 Storage container for each carrying ammo.
The second one is with the !help
As I mentioned I was learning while building this sub, sorry :S
You actually need to look at the Text Display.
So write !help and then exit the terminal and it will show you the commands on Computer Text Display right in front of you, not the most elegant solution I know.
So the self destruct, I think I made an error, so you need to write it as:
!SelfDestruct
With both the Self and the Destruct first letters being capitalised.
Oh I see :D
Those doors are remote controlled only.
You need to go to the Control Room, very top of the Submarine, there you will find a Computer Terminal.
Enter it and type in !d followed by the door you want to open. You must write Open or Close at the end as well to of course open or close it.
Here is a list of doors:
Fore
Dive
Emergency
Ballast
Weapons
To open say the Armoury, you would type:
!dWeaponsOpen
To Close it:
!dWeaponsClose
The door between the Armoury is called Fore.
So you probably understand how it works now but I will write a few more examples just to be sure, to open that door you would write:
!dForeOpen
!dForeClose to close it.
A quick way to open/close all doors:
!dAllOpen
!dAllClose
These doors are made this way for security, only those in the command room would be able to open or close them to prevent a maniac going into the weapons storage room and then blasting everyone haha.
Glad you been enjoying it otherwise
hey, the locked doors/hatches have a button right next to them, usually followed by a red light indicator.
Only the Captain has clearance to open these doors.
Of the top of my head there is 1 locked door the to Captains Room, which is right at the door itself, the 3 hatches, one at the very top which is the docking port, one which is between the gunnery and central passage and one at the very bottom, which is the emergency exist hatch.
All these hatches have the usual open/close button, and the lock button should be located next to it or near it.
Hope this helps and I hope you been enjoying the submarine otherwise.
Working one a new one as of now actually :)