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92 people found this review helpful
4 people found this review funny
78.2 hrs on record (71.4 hrs at review time)
Early Access Review
My review will be rather lengthy for anyone passing by but hopefully the developers decide to use it to improve their game.
With 15 hours of gameplay, I totally recommend this game. Bare in mind that it is still early and clearly not a finished product.

Pros and cons of the game >:

The ai robots refuse to learn how to charge themselves. More often than not, they run out into nowhere and end up running out of energy even though I've built recharging stations (that are powered) in every location possible.

I also don't know if I just haven't figured out how to do this yet or not, but the AI refuse to travel very far from the base to collect materials from my mining facilities that are out in the distance and the same goes for resupplying turrets with ammunition. I tried a variety of something from creating a pathway filled with territory claimers, command centers, recharge stations, and other buildings to no effect.

A massive pain that I recently found was when trying to use tier 3 weapons. It appears i can't reload them even though I have the correct ammunition in my inventory while the tier 1 and 2 gear works wonderfully. However, when I re-enter the game, my tier 3 weapons have full magazines even if they were emptied the last time I played.

I also realized that at a distance, the rifle and sniper have ZERO ACCURACY. No matter how hard I try, the shots fly in every direction possible EXCEPT for where I aim. The non-moving npcs would be considerd gods on the battlefield for their ability to dodge my weapons without even moving a muscle. Another major detail for combat is the weapons don't have varying damage from mob to mob or body shot vs headshot as far as I can tell. Something to keep in mind. If this terrible accuracy from a distance is intentional, then that is quite underwhelming because it makes the sniper feel more like an average rifle. The submachine gun also appears to fire at a snail's pace when compared to the rifle, which is quite interesting to see since it is meant to be a sub-machine gun which is normally known as low-medium range and high fire rate.

As for servers go, I have no idea if this is intentional or will change but I hope the developers decide to implement private servers so I can play cooperatively with JUST MY FRIENDS. I have very little motivation to play this game by myself after having explored and crafted nearly everything currently available to me so it would be nice to bring a friend in without having to face the threat of another enemy player. (at least give us the option is all i would ask as a player)

(Another side note is that I hope that we can get more than inventory slots at our disposle. 16 slots AFTER equipping the backpack for inventory enlargement is rather underwhelming when going from node to node for mineral collection or just carrying a wide variety of materials)

Now that that is out of the way, lets talk about the fun parts.

This game have UNPARALLELED potential. It is pretty cool that a game like this came out where the players attempt to create an autonomous base that is self-sustaining. I wish more games were like this. The world is beautiful and full of wonderous surprises. The fact that the map is quite massive and certain resources are quite scare (I spent 10 hours searching for petroleum - the only resource I needed) makes the game quite challenging with the long distance adventures one must undertake. (However, perhaps the developers could add some raider BASES rather than just pirate raids - another thing to consider).

As far as equipment goes, there is a variety of armors that you can equip. There are 3 different types - worker, soldier, and stalker, followed by a tier 1-3 for each of these types. There are currently 7 slots for armor and 2 hand item slots. (only one can currently be used for weapons so I am still trying to determine the usage for the other hand).

All around, this game is fun, but by no means a finished product. Some finetuning / polishing for game mechanics, a little bit of elbow grease, and a can or two of raid to remove the bugs and I'm sure this game will become quite popular.
Posted 13 July, 2018. Last edited 13 July, 2018.
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A developer has responded on 13 Jul, 2018 @ 6:18pm (view response)
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150.1 hrs on record (85.5 hrs at review time)
Early Access Review
This is a great game for a multitude of reasons. It holds your attention for hours on end because of the duration of each map and difficulty setting which can continue to entertain you easily. You can mold the difficulty to your liking if you think it's too easy or too challenging which helps keep the feeling of needing to play for just 5 more minutes alive. This also includes the difficulties of each map individually with their own uniqe hcallenges. The only thing I found They Are Billions is lacking is the ability to play multiplayer or cooperative. I feel that if the game developers decided to implement them both then it would increase in popularity tenfold. Solo player games can be fun but are gernerally outshined by multiplayer games because people generally interacting with friends in games that they have a mutual love for. If they added cooperative, for example, a massive map with 2, 3, 4 etc players spawning in different locations and being forced to construct their own civilizations and find eachother after searching around would be a pretty cool concept. It would mostly likely mean the removal of the individual pause command but I'm sure that the players wouldn't miss it if they knew that that was the only consquence of copperative gameplay. Or maybe the developers could make it into a global pause button thus granting the players the ability to all pause at the same time as they need to depending on how they go about making the game multiplayer. Either way, the game is great and I would recommend to any of my friends that love strategy. A solid 5/5 rating from me. Spread the word, keep the game alive, and don't get infected!
Posted 21 January, 2018. Last edited 21 January, 2018.
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