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I simply cannot comprehend how the same team that made a gem of a game in HK could spend 7 years and put together a sequel so flawed, frustrating and anti-fun.

IMO here is a list of Disastrous designs I've seen in this game (9 hrs in):
1. The difficulty curve is out of control. HK was a difficult game, but it was never as frustrating. The early game levels that requires you to master the diagonal down slash were down right anger-invoking.
2. The absolute absence of positive feedback upon doing anything - mainly after beating bosses. After trying dozens of times beating a boss, what do I get out of it? NOTHING. LITERALLY NOTHING.
3. Why does everything cost beads? I overcame so many challenges to get to a bench, probably died a couple times or lost all my beads - now finally I found a bench/teleport point and it takes 60/80 beads just to activate them? This is ♥♥♥♥♥♥♥♥ design only to kick me when I'm already down, simply infuriating.
4. Edit to add another point - there's no point in making the road from spawn points to Boss rooms so damn long, or even filled with mobs/traps. Those designs have long been abolished by almost every souls-like games in the recent years, and was one of the major complaints from HK. I do not understand why anyone would double down on that design - it adds nothing to the game except deliberately trying to waste player's time.

Simply put, If Silksong was released as a DLC to HK a year or two after the prequel, I'd still rate it highly despite its flaws (just as I'd still rate Shadow of the Erdtree highly despite a couple major complaints). However, it is unacceptable to me that Team Cherry spent 7 years making such a backsliding product. I hope voices can be heard and changes can be made, because I always loved Hollow Knight as a franchise and as a creative inspiration.
Publicada em 7 de setembro. Última edição em 8 de setembro.
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315.4 horas registradas (283.6 horas no momento da análise)
Game of my life.
即使它有着再多的缺陷,《赛博朋克2077》仍然是对我来说拥有无可替代的意义的一款作品。
换到2020年以前,我未曾想过,一款开放性别/外观自定义的游戏居然能让我对它的主角产生如此强烈的情感链接。我替V做出着种种选择,而V的一言一行又反过来令我触动。我想,自己之所以会与V如此共情,大概是因为他/她和我心底的理想如此相通:盼望成为“大人物”——不是贪图虚名——而是渴望被尊重、被景仰、乃至被敬畏。
往日之影新增的本篇结局又再次击中了我的内心,它揭示了最令我恐惧的未来:碌碌无为,隐入尘烟,知晓自己追逐的自由和梦想终成泡影。对比在腐朽的高塔凝视下苟活的结局,自毁式的浪漫主义成为了生命唯一的答案。
燃我残躯,化作烈火——永远不要放弃战斗,V。
Publicada em 1 de outubro de 2023.
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