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Ulasan terkini oleh Dax Olisia

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Tercatat 377.5 jam (Telah dimainkan 364.6 jam saat ulasan ditulis)
Better now.
Diposting pada 18 Februari. Terakhir diedit pada 22 September.
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Tercatat 2,553.2 jam (Telah dimainkan 2,402.7 jam saat ulasan ditulis)
Don't play it. Too much time gone.
Diposting pada 10 Desember 2023.
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Tercatat 34.9 jam (Telah dimainkan 32.8 jam saat ulasan ditulis)
Cruelty Squad has inspired me to maybe make my own game some day.

Perhaps I too can give people seizures.
Diposting pada 11 Juli 2023.
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Tercatat 128.4 jam (Telah dimainkan 100.7 jam saat ulasan ditulis)
TL;DR: Avoid doing jobs and never do random encounters. Stick to the story and only divert for blue side-quests. Both of which are great but all else will disappoint. Still recommend probably on sale. First game was better for what it was.

As much as I love this game, I think it lacks depth. It feels as though it comes *Just shy of becoming an immersive world, and instead becomes a slightly stagnate playground that becomes more stale the more of the story one plays.

To me, it falls short; but that could be because I want so much more than what is realistic. The combat is fluid, dynamic, and satisfying. The environments are varied and stunning. Every frame taken from any play-through would probably look good on a wall. I have some minor complaints about ship hardpoints and variety but those are secondary.

The real issue with Everspace 2 is the game-play loop. Either you play out the story (which is fun and interesting) in what feels like less than 20 hours, or you grind through jobs until you're bored. I diddn't want this game to be done but every story beat felt like the last leg of the journey which kept me in a constant state of unease. This is probably due to the episodic nature in which the game was released and it is to its detriment.

It feels like it suffers from mile-wide inch-deep syndrome, but to be fair, not as bad as No Man's Sky when it was released. This could also be due to the pedantic random encounters that only inflate the anemic playtime with meaningless and hollow hours.
Diposting pada 15 Mei 2023.
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Tercatat 20.2 jam (Telah dimainkan 18.6 jam saat ulasan ditulis)
Way too many technical issues, without them it would be fine.
Diposting pada 23 Maret 2022.
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Tercatat 670.1 jam (Telah dimainkan 232.2 jam saat ulasan ditulis)
They added private lobbies so the game is now playable.
Diposting pada 16 Maret 2022. Terakhir diedit pada 16 September 2022.
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Tercatat 627.8 jam (Telah dimainkan 450.8 jam saat ulasan ditulis)
Can someone please play this game with me....
Diposting pada 4 Januari 2022.
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Tercatat 422.0 jam (Telah dimainkan 401.9 jam saat ulasan ditulis)
This game as many uses on the social level.


Want to know what kind of person someone is? Find out what bosses they are good at or struggled with.

Want to find potential friends in a crowd of strangers? Simply yell "praise the sun" with the proper gesture. (this will also expose enemies)

Want to assert your dominance? Loudly proclaim you've beaten the game without summoning or embers. (may also remove weaker, less dominant friends)

In short, Dark souls is a more successful social media than facebook ever was.

Diposting pada 29 Desember 2021.
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Tercatat 169.4 jam (Telah dimainkan 143.0 jam saat ulasan ditulis)
Definitely worth your time.
Diposting pada 28 November 2021.
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Tercatat 1.3 jam
Not terrible, but I honestly just felt bored and frustrated during the whole experience.

Bottom line, the game isn't polished enough to warrant its own difficulty.

I honestly felt like I was playing someones' first game on game maker. And... if that's the case... good job keep trying.

Go play Celeste.
Diposting pada 22 April 2021.
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Menampilkan1-10 dari 43 kiriman