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Recente recensies door Nuclearspartan

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1-10 van 27 items weergegeven
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
98.5 uur in totaal (91.2 uur op moment van beoordeling)
One of the best RPGs of all time
Geplaatst 23 december 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
55.0 uur in totaal
Embarrassingly buggy. Hackers are rampant on official servers and unofficial servers skip 90% of the maps so the game gets old very fast. Fun though.
Geplaatst 8 oktober 2024. Laatst gewijzigd 14 oktober 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
10.1 uur in totaal (3.6 uur op moment van beoordeling)
Great campaign. Get it on sale.
Geplaatst 25 augustus 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
11 mensen vonden deze recensie nuttig
10.8 uur in totaal (2.0 uur op moment van beoordeling)
Awful buggy port. Don't buy this version even on sale. Get the original, it works way better and is cheaper.
Geplaatst 22 augustus 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
3 mensen vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
30.6 uur in totaal
Game literally doesn't launch anymore. This is a common issue. Do not waste your money.
Geplaatst 15 augustus 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
98.0 uur in totaal (67.8 uur op moment van beoordeling)
Basically just the sims but with violence, incest, conquering, and eugenics. Ignore the dlc none of them are worth it and the base game has plenty to offer.
Geplaatst 23 juli 2024. Laatst gewijzigd 14 augustus 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
74.5 uur in totaal (69.0 uur op moment van beoordeling)
u click the banana
Geplaatst 19 juli 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
111.5 uur in totaal (109.2 uur op moment van beoordeling)
Story mode alone is worth it imo
Geplaatst 18 mei 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
8.9 uur in totaal (3.2 uur op moment van beoordeling)
Solid game
Geplaatst 16 maart 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
7 mensen vonden deze recensie nuttig
59.5 uur in totaal
All spoiler tags contain spoilers, just FYI

This is the most distilled experience of an RPG. It feels like Bethesda tried really hard to purge everything that might have been even a little unsatisfying to a mass audience. This sounds like a good thing, but it leaves the game with little to make it stand out.

The mechanics are dull and as simplified as possible. You point, you shoot, you loot. The environment is completely static, and gameplay is almost identical to Fallout 4, minus VATS. Speaking of which, Bethesda seems to have this idea that their games need a specific combat gimmick in order to make up for the lack of combat depth. VATS has been around forever, but has never really worked in my opinion. Skyrim had Shouts, which were actually pretty cool for a while. Then there's Starfield, which has... Shouts. Again. Many of the "powers" you get function identically to Skyrim, so there's no excitement unlocking new ones, not to mention the fact that unlocking new powers is the biggest chore in the entire game.

Speaking of chores, let's talk about outpost building. Have you ever played Satisfactory? Imagine that, but with only two machines. You place the extractor down, it generates material, you funnel that into either a container or a machine to make one other part, and that's it. You can have your companions live at the outposts, but I don't think they actually do anything, other than maybe some of them generating slightly more material. Remember how Fallout 4 had you creatively building little cities to attract people to live and work in? Well, in Starfield, you instead have the option to fly around between all the systems looking for people to buy in order to send to ♥♥♥♥♥♥ little outposts to hang out and do nothing.

Then there's ship building. It's fun for a little bit, until you realize that you're limited by the tiny part selection you get. You can also look up specific places you can get different styles of parts, but they don't fit with each other at all, so you're generally going to only be using one specific brand. It feels half-baked, like it's a simplified mechanic from another, better game.

Oh, but did you hear you can land anywhere on a planet? That's right, but get ready to clear the exact same dungeon over and over and over again, and I mean the EXACT same dungeon, down to where specific objects, corpses, weapons, etc. spawn. And your reward for clearing it? One pretty good weapon and a magazine that buffs one of your skills by like 2%. Again, it feels like a simplified mechanic taken from a better game. Noticing a pattern?

Okay, so the gameplay isn't great, but that's to be expected from a Bethesda game. Bethesda games thrive on their stories and worlds that you can get lost in, right? Well... The universe is the most generic Sci-Fi I've ever seen in my life. Fallout is a post-apocalypse in a 1950s futuristic universe with an atmosphere so dark and yet so simultaneously comical that you'll suspend your disbelief without even noticing. Elder Scrolls is a fantasy universe with believable characters and politics, as well as some of the deepest world building ever designed, utilizing real world principles like comparative mythology in order to, again, suspend your disbelief in order to immersive you in the universe. The way that characters act in both Fallout and Elder Scrolls feels so believable, that it encourages you to role play, you know, since they're RPGs. Starfield, on the other hand, has no nuance whatsoever. I can't remember how many times I rolled my eyes when a character referred to the major powers at play as "The Factions." Imagine if someone referred to The United States, Russia, and China as "The Factions." You'd think they were some kind of NPC in a video game. Now compare that to a game like Morrowind or even Skyrim, where the competing factions actually felt like political entities with depth and motivation.

Speaking of factions, there's like four of them: The United Colonies, the Freestar Collective, the Crimson Fleet, and House Va'ruun. One of those isn't even ♥♥♥♥♥♥♥ joinable. Coincidentally, it's the same amount of major factions as Fallout 4 before DLC. Just another indicator that Bethesda is delving into a set formula. Did I mention that you, single handedly, can destroy one of those factions? talk about believable.

And now, the moment you've been waiting for, the story...
It's ass.
You want to know what your reward is for completing the main quest, which is really just the longest series of fetch quests in Bethesda's history? The entire world, including your companions, ships outposts, and all quest progress, is deleted, and you get to play the ♥♥♥♥♥♥ ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ worthless main quest, and every other quest, all over again. I don't think I've ever played a game with such an insulting and meaningless ending.

So, what is Starfield? In my opinion, it's the most simplified gaming experience that is possible to make. But the worst part is: It's super addicting. I found myself not wanting to stop, but I never found it fun. So do yourself a favor: avoid this game like the plague.
Geplaatst 30 september 2023. Laatst gewijzigd 12 oktober 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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1-10 van 27 items weergegeven