Bob Ross
Jack J. Bankshaft   Watertown, New York, United States
 
 
Alcohol connoisseur and ch0de drawing enthusiast
Currently In-Game
Arma 3
Screenshot Showcase
Jeb starts to feel really small.
Rarest Achievement Showcase
Review Showcase
84 Hours played
Update 12/21/2023; TLDR, Still no surprise overall it's still a broken buggy mess, sold on BS and hype.

The (still) Bad:
-FPS lag spikes.
-Aimbot bad guys.
-Enemy AI will prioritize shooting the player over friendly AI because you can still play with downed officers, but if you get whacked that's it.
-Still unable to use tablet or helmet cam view to issue orders, so forget simultaneous breaches, you have to be looking at whatever you want to order your guys to do. It is important to note, SWAT4 came out almost 20 years ago (2005) and had these features.
-Good guy AI breaching backwards into the room.
-Good guy AI getting stuck and doing nothing when commanded to do something, or just wandering off on a spirit journey around the map
-No sprint, only old lady jog back to cover if you get caught in the danger zone.
-Terrible hair textures.
-Awful voice acting. Along with several other examples, the girl hiding in the first mission sounds like a man pretending to be a little girl and regardless of the mission or backstory, the mission often starts with the same "NEGOTIATIONS HAVE FAILED!!"
-No reflection in glass or mirrors.
-jacked up menus, such as the loadout screen often having an extra spot for JHP but no difference between it and the other JHP
-whack animations like friendly AI putting their hands through vertical grips, shoes being below the pavement / floor and sometimes officers phasing inside one another.
-Long and janky loading screens, 0 for several minutes, then 27% for a second, then 100%
-Often in multiplayer, your friends are dressed the same as host even after selecting their own cosmetics.
-Map is pretty much useless, you can reference it but there's no point in planning waypoints, there is no way to set go codes or even make the teams do anything but follow you and (sometimes) follow orders. Keep in mind Tom Clancy's Rainbow Six came out in 1998 and had these features.
-If you clear a room with a dead body, evidence and a surrendering suspect, the friendly AI will prioritize bagging evidence, zipcuffing the body and then move onto the surrendering suspect which usually results in him attempting to attack and subseqently eating half a mag from each officer in the team
-Plenty of AI artwork within the world because they were too cheap to hire real artists for in game pictures and other props
-Officer names and avatars are often repeated, at one point I had four Alex Chens
-No Cordon and no Sniper, which allows the enemy AI to do some absolutely wild and dumb stuff. My favorite was scouring the data center, room to room for 20 minutes to discover the final bad guy standing out by the spawn facing away from us, oblivious.
-Amount of AI and behavior doesn't fit the scenarios. A yoked out drug addict is going to charge head first into fire like a trained soldier in an attempt to kill me so he can keep the 200 bucks he swiped from a register? A furry has that many friends? not buying it

The Good:
-Nods look better
-The customization is plentiful and gives the player an incentive to do well on missions to unlock more GI joe goodies.
-the ability to customize the cosmetics of AI team members can help in visually identifying which team they are on. I color code Red Team in black fatigues and Blue team in green.
-If you complete all the missions you can unlock the pinnacle of tactical drip, 90's SWAT.
-The mini tablet for briefings and checking objectives is a nice addition that is kinda fun and they added some cool little extras like CCTV snapshots, media coverage etc etc.
-Civilians seem to have figured out that if they don't comply or run into crossfire they are likely to catch lead, and as a result are much more realistic as they act with self preservation in mind.
-The helmet cams look dope, especially in spectator mode.
-A decent variety of weapons and equipment to use.
-When the AI rolls well and does what it's supposed to, it feels awesome
-You have a map for most raids, albeit not really useful
-C2 blast effects are cool, although the door sometimes does some interesting things

The Meh And The Why??:
-Complete rehaul of police station that only made it look like the bank from harry potter and really added nothing, no interactions with NPCs, no extra intel, nothing but a few little tokens that spawn in the evidence room after completing the mission they relate to, and seeing civilians in the interview room from the previous mission.
-Not a single cutscene, or expansion of lore. Same old spawn in PD, walk to desk, select mission and go. The tablet gives a briefing and if you are paying attention you can see how the raids intertwine and connect, but there's nothing else to add to the atmosphere and world building.
-They added an officer roster and stress management system, to put it in dummy terms, you do good, your officers are less likely to get stressed. Stress degrades performance and can cause you to lose officers due to therapist intervention, or resignation. The problem is it's impossible to give a crap about any of them. Here's a cut and paste avatar that looks suspiciously like most of the others and a little blurb about the officers perk, that assuming he doesn't get himself whacked by Navy seal methhead AI enemies, he will have unlocked in a couple of missions. Okay, Alex Chen number 4 resigned from stress, I hire a new guy and in a mission or two unlock his perk. Okay, you start the campaign with only a few officers making it hard to swap them out (you unlock more pool slots with completed missions) but that doesn't even matter. Early on I had a single officer available for a raid and when we spawned in, full team.
-I get what they were going for with the "no restart" deal, but unfortunately this results in you getting kicked back to the PD EVERY SINGLE TIME you fail, having to go back, re-select the mission and then load in. It just comes off annoying and makes you look at the lame loading screens as punishment for doing a bad job. Why not just add an option to swap out dead officers and go again, why waste the time?
-Why do I have to carry a secondary at all? why can't you just replace it with a taser?
-Why does the spare ammo slots include what's in the gun? if you remove all primary or secondary ammo from your vest, you will spawn in with the respective weapon empty. You know what's a real good spot to keep a magazine of ammo if you are going into a raid? In the mag well of the gun.
-They added tons of NPCs to the PD, but they are just props. No interaction, no voice lines, just a guy looking at the same five boxes in the legal room, just some ruffians standing in a holding cell, just detective red tie with a pristine burger on his desk, just the Chief staring at the same email that the other three dudes sitting in front of computers throughout the Harry Potter Goblin Bank are staring at. These props just add to the apathy that the player ends up feeling towards the officers.


In the end 1.0 wasn't what VOID hyped it to be, and after an entire year with absolutely no updates I honestly expected more. At this time I still think VOID is a terrible publisher, and I wish I hadn't purchased the supporter edition. I am hopeful they will start pushing hotfixes, cleaning up the game and making it better, but VOIDs history and promises of "regular updates" that never came has me cautious. I still can't recommend you spend your money on it.
If anyone from VOID reads this, why was my alias "BigUpdootSoon" not added to the credits?
Recent Activity
2,287 hrs on record
Currently In-Game
179 hrs on record
last played on 11 Dec
346 hrs on record
last played on 11 Dec
Father Christmas 20 Oct @ 7:34pm 
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(☭ ͜ʖ ☭)D'Surak 20 Oct @ 7:32pm 
Shaleshock 20 Oct @ 7:30pm 
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Shaleshock 3 Nov, 2023 @ 11:13pm 
This man is my children's godfather and a wonderful human being
Shaleshock 24 Oct, 2023 @ 3:27pm 
Arma has loads of excellent hotkeys like the CTRL-W-D for raising your firing position above your shoulder. Ctrl-Alt-Q-E will allow you to double take lean. And who could ever forget the useful CTRL-SHIFT-W-S-ALL-D hotkey for waving to a buddy, you can also add a CTRL-5-pre-hotkey modifier to change it to a slightly friendlier wave. A lesser known but still useful hotkey is the CTRL-ALT-P-Q-B-B-Q-F4 hotkey combo for staring at your battle buddy's ass that takes both the CTRL-4-H-pre-hotkey-modifier and a TAB-SHIFT-6-post-hotkey-modifier that make it gay and/or awkward respectively.
Shaleshock 18 Feb, 2023 @ 10:31pm 
A great bud. Best bud even, real good to talk to when you are having a rough night <3
<3