27
Products
reviewed
283
Products
in account

Recent reviews by Natsume

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Showing 1-10 of 27 entries
11 people found this review helpful
1 person found this review funny
0.0 hrs on record
IDK how people are buying this thinking its the DLC it clearly says Annual Pass Upgrade.
Posted 27 November, 2024.
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1 person found this review helpful
0.0 hrs on record
Modern games today ignore one key thing, that guns, gore and violence will always be fun. Trepang 2 itself was awesome, but the DLC adds a lot more to the game even though it is quite short. The sword is very fun to mess around with and the revolver feels really nice especially the reload animation. I feel like if the devs keep adding DLC or create a new title to continue the universe I will be very invested in the lore of this game. From the operatives at the task force to 106 and the other versions of him I will fork over as much cash as needed to get a story that goes full circle on answers.

I found the oil rig mission to be concerning at first as it seems like the lighting for this mission was weird. Maybe the floor textures were low quality? That is seriously my only complaint. The oil rig mission at first seems like another classic "strike the compound and kill the priority target" mission but then you get blind sided with whats under the rig itself. This mission was long too so I enjoyed it a lot. The 2nd mission you are trying to rescue 6-2 squad and well....106 is forced to follow some very cruel orders, actually made me feel bad for them.

I think this game would be perfect for an SCP like mission. I know the main game had that creature in the bio-lab which was very close to feeling like it, but if there was a DLC where 106 is just tasked with re-containing or eliminating an entity with anomalous properties, I would die happy.

If the devs are reading this at all I will buy any DLC you put out as long as it gives me
A. More lore
B. At least 2 new story mission
C. A hard on from new weapons
Posted 16 November, 2024.
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35 people found this review helpful
1 person found this review funny
3
1
5.9 hrs on record (3.4 hrs at review time)
Early Access Review
Some of the earlier reviews I read were not being fair to this game. You cant try a day one alpha build and says its bad. (especially when you only play .5 hours) I personally think it plays very well and is very good for being in alpha. Now I will share some of my thoughts.

Positive Notes:
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HAND HOLDING:
I really love how this game does not hold your hand. You just have a red marker on your map , the rest is up to you to figure out. Crafting, survival, items, day and night strategy are all on you and I love that. I cannot stand when games give me 30 tutorials rather than just let me figure it out. Pine Harbor respects the player enough to treat them like they are independent.
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INTRO:
The introduction was well done and though it lacked music to set the mood I am sure that is on the to-do list.
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ATMOSPHERE:
This game gives me strong Silent Hill vibes which is a plus, I do think the atmosphere could be set better if it has some ambiance or subtle background music.
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GRAPHICS AND DESIGN:
I think this game look really good visually especially for it being in alpha.
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LORE:
There is not much yet, but there are some newspaper articles in your fathers office at the house that I found interesting, the introduction also gave a good bit of lore from the bus driver. The mine also provides some point of view experiences.
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GUNPLAY:
I think the gun play is very nice, its simple but man does the shotgun feel good when you pop one of the creatures heads off. I like the handgun too especially for longer ranged encounters. The game provides you with enough ammo to kill an enemy but also makes it risky if you miss to many shots. If you miss one shot it is most likely no big deal, but 2 or more and you are taking damage or possible dying if you panic. I really think the gun play is spot on for risk/reward.
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END OF PART ONE: I really like the idea that the first part ended with, the lore dump and change of the plot was actually really good and makes me excited to see where the story goes.

Negative Notes:
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ENEMY PATHING:
I do notice that enemies find it hard to get to the player on certain terrain, and will sometimes just pull a 180 and run away. Sometimes this occurs inside the house when defending for the night. While this is not game breaking or even that important it takes the threat of the night away in certain moment when enemies bunch up on each other or run away even though they spotted me.
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DAY AND NIGHT CYCLE: (THIS HAS BEEN FIXED IN NEWEST PATCH)
I feel that the day is just a little to short to get enough done, I think it is manageable and not a large issue if the aim is for difficulty, but I found myself only having time to run over to the church, looting a few things and getting back to the house for night fall. I don't think this needs to change if this is the developers intention, but I figured I would put it out there. Night time seems to last to long, that or the hordes of enemy's occur way to constantly, I think either the night should be shorter, and enemy count be increased, or keep the nights the same duration and lower the enemy amount or space apart the time between each horde to give the player a little more down time.
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ROAMING ENEMIES:
I like how enemies roam Pine Harbor and can run into the player, but I feel there may not be enough, the threat of the night is always present but I feel as if the day time brings no more than 2 or 3 roaming creatures. Maybe in the future this game will have buildings that can be entered and this may cause an increase of enemies to come naturally but currently it seems like walking around in the day time does not bring many threats.
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BUILDINGS:
Hinging off my last point, I would love to see the town of Pine Harbor actually be more than boarded up buildings that you cant enter. The only building I found I could enter is the little market, I am sure more will become accessible in the future but currently you can only enter the house and the market through an alley access door. (correct me if I am wrong)
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WATCH ALARM:
BEEP BEEP BEEP BEEP BEEP BEEP
I think the alarm is helpful and I love that I get a sound effect to know when I have to go back home but by the time the watch goes off I am already aware that it is dark out. Maybe an earlier alarm would be more efficient, to tell me when the sun is nearly down rather than when I already have my flashlight on.
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CURBS: (THIS SEEMS TO HAVE BEEN RESOLVED IN NEWEST PATCH)
Sometimes I cant get my character over a curb to get on the sidewalk, I think its like a pixel to tall for my feet to get over or something, I haven't gotten stuck anywhere yet due to this problem but it feels strange when I am trying to hop from one side walk to another and have to use the cross walk instead to be able to go over a street.
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END OF PART ONE: I wont spoil anything but the enemy at the end of part one seems to have much to low of HP, I think I "killed" it with a few shotgun shots, while its design and plot relevance are interesting I think this fight should have a bit more tension or last a bit longer, also some music would go well with the fight, but I am sure that's already be addressed.

End Notes:
I think the devs are doing a fantastic job if this is what their release of an alpha looks like, it doesn't crash, fps may drop here and there but it is playable and enjoyable. I am excited to see what this game turns into, and as an avid horror game fan who is very picky, I like this game already. You got the base formula of the game down and it works, and that more than a lot of games can say especially in today's market.

I am going to keep updating this review as time goes on. I will add any new negatives or positives that I find while playing and update them if they are resolved from my experience.

Keep up the good work!
Posted 25 April, 2024. Last edited 27 April, 2024.
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No one has rated this review as helpful yet
16.0 hrs on record (5.7 hrs at review time)
Ive been playing the demo for months and to finally play the game all the way through I am super happy with how it turned out. I think everything is done well. I very much enjoy that the story is very open ended so they were able to go anywhere with it. Mutant virus causing zombie infection? Lets go. Crazy cultists using themselves as fire bombs to kill you? Sick. Aliens?!?!?! Yes Please. BACKROOMS IN THE FINAL LEVEL?????? Hell yeah!

Overall I love how the game turned out. I do think some of the main areas of the game were a little short as I finished the campaign at about 6 hours. I think if there was about 2 more story missions I would be satisfied but if by chance a DLC is ever in the works I will for sure buy it as the price of 30 dollars is very reasonable for the quality of the game they made
I would pay another 30 dollars if they added more story missions.
Posted 27 June, 2023.
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No one has rated this review as helpful yet
2.3 hrs on record (2.3 hrs at review time)
Cant currently play the game, I played for 2 hours in total. I tried launching the game today and my PC blue screens every time. I've been working on fixing it for the past 7 hours and I have tried every solution to fix it but no matter what I do it ends up blue screening my computer, giving me IRQL_NOT_LESS_OR_EQUAL error everytime. Apparently this is a driver error, and I have completely uninstalled and reinstalled drivers with DDU, as well as rolling back to previous ones that were said to be compatible with MW2, and also tried all sorts of other solutions for possible causes for this error but it is just unfixable and I am out of ideas, and I dont think factory resetting my PC is worth doing to play a new COD title and I doubt it would even work. I have made sure all my hardware is performing in reasonable speeds and clocks and not overheating, so its not a hardware issue.

If anyone has any ideas as to how to fix this im open to trying them but im probably going to refund the game shortly if I cant find a solution because I am more than done with this ♥♥♥♥♥♥♥ game and all its problems.
Posted 17 December, 2022.
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3 people found this review helpful
1 person found this review funny
26.2 hrs on record (3.2 hrs at review time)
Early Access Review
you guys nailed the environment and sound design but Jesus Christ, after level 3 once you get to the party backrooms it just became utter frustration, me and my friend died probably 300 times trying to even beat one level, the AI is not immersive or balanced at all, some of the mechanical skill needed to not die in this game is just so high that it takes all the horror out of the backrooms and just left me and my friend frustrated asf, and the last room with the staircase made me wanna kill myself IRL until I realized that the actual goal of the infinite stairs is to actually jump off them. First 3 levels and the pool room is cool, rest of the game is just frustrating garbage. But on god, we went from being excited to play to wanting it to be over after an hour in, the only reason we beat it is cuz we wanted to see all the rooms and never touch the game again.
Posted 18 August, 2022. Last edited 18 August, 2022.
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No one has rated this review as helpful yet
2 people found this review funny
15.8 hrs on record (11.6 hrs at review time)
well it ran fine yesterday, they updated it today and now it can actually suck my left nut, runs like hot garbage now. FIX THE GAME.

Also this game blows massive gritz, dont get it, its like a ♥♥♥♥♥♥ fortnight with ragdoll physics and the gunplay of a disabled school shooter.
Posted 12 January, 2021.
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52 people found this review helpful
0.0 hrs on record
Rachel was just the missing girl we found in LiS, but this game shows us why she meant so much to Chloe. Love it
Posted 25 October, 2017.
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No one has rated this review as helpful yet
18.4 hrs on record (18.1 hrs at review time)
Loved this game and its story. I always come back to it after a while. Replayed it about 3 times
Posted 3 September, 2017.
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No one has rated this review as helpful yet
1,532.0 hrs on record (1,158.4 hrs at review time)
CS:GO Review
Dont play it. I warned you
Posted 3 September, 2017.
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Showing 1-10 of 27 entries