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Recent reviews by Rickyel™

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Showing 41-44 of 44 entries
4 people found this review helpful
0.6 hrs on record
I do not recommend to waste your money, also it was on sale for € 1.
Silly. The purpose is to collect the "materials" that are in the ground, going around the various horizontal-scroll scenes, materials/money that you'll need to buy ammunition, medipack, and barriers to protect the bunker.
Barriers fall within three seconds under the hits of the endless hordes of zombies ... totally useless ... and ugly.
The difficulty is unbalanced, since the third night (wave) becomes difficult, the zombies come in industrial quantities and at breakneck speed. An horrible tower-defense, in every sense.
The initial explanations for understand the game mechanics are badly made, I tell you right away that for understand something you'll have to guess almost everything by yourself, playing and .... dying & dying.
Total absence of controller support.

Silly. Keep a safe distance.

4/10
Posted 24 October, 2014. Last edited 5 March, 2016.
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7 people found this review helpful
92.8 hrs on record (89.6 hrs at review time)
A word to start: the game is WONDERFUL. It 'packed with goodies and various things that only masterpieces have.
There are plenty of things to find, exciting and never repetitive in the events.

The forest is alive, wraps you in its vibrancy and dynamism, as well as for all areas of the game.
Everything about the graphics and amazing DX11 here that are exploited and above all very well. So the game is not overly burdened by this, as they did with Batman Arkham City, just as an example.
The tesselation here makes a difference, and have it turned on makes the environment and all those rocks (and there are many) really fantastic, deep and realistic, so in this game like few others the tessellation just beautifies the whole, and it seen.
Unlike games like Deus Ex Human Revolution, where he perceives even a minimum, take away tessellation here, and you immediately realize the change in the negative.
An outstanding job.

Even the AO (ambient occlusion), here is implemented very well in my opinion.
When Lara approaches to a climbing wall or climbing and putting upward leg reaches the top, you realize how important it is to the AO and perfect in this case. He manages to make very real lighting which also determines the space between the surface and the character.
The static AO is not excessive, as is the case for Far Cry 3.

In short, graphically is really something extraordinary, I did not expect, and instead I was literally surprised.
The game entertains and engages you to continue the adventure by passing the hours without one noticing.
About the choice of the movements a little awkward, at least initially, I personally think that the "style" proposed (not so decided, a bit uncertain and somehow even a little uncoordinated) is integrated very well into what is the actual "being" of the protagonist, or a helpless that he finds himself in an unknown and largest of its capacity.
Imagine that this is the beginning of everything (mostly referring to those who know Lara from the beginning, but not limited to), and that she has become what was to be a result of this "prologue" .... it becomes even more exciting.

The affected enemies fall to the ground in many ways, and especially in believable ways, there is a meticulous work for that too. Another point in favor, because remember, it is not a shooter.
When he lit the torch in his hand and turning the camera around (near) Lara passes the light from the opposite side.
That's nice.
It seems that she reacts to every environmental event (even minimal) .... as she passes, it always turns to look at whether there is a bas-relief, or at least if there is something to look at, walk near the fire and raises his hand to shelter from the heat, falling into the water and she has a small gesture of "anger" because she's wet .... in short, is full of these goodies that make you closer and closer to the protagonist, considering it "alive" than ever before.

Ultimately, this game was a big surprise, because it stand out from all the others, putting a lot of quality from all points of view.

If someone would define it as a masterpiece, it would be a label that would not large at all.

8.5/10
Posted 20 August, 2014. Last edited 5 March, 2016.
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5 people found this review helpful
174.4 hrs on record (161.2 hrs at review time)
First of all: this game in terms of gameplay, it has absolutely nothing to do with the first two Sacred. NOTHING.
This important premise goes done, because it can help you a lot to not judge the game negatively from the begin, without any reason particularly founded.
I wanted to give it a chance, after having read the users assaults in the forums, a hatred which, however, was almost always motivated only by the fact that "this isn't Sacred".

Said that, I like the game. From begin I have found friends to play co-op, and also in single objectives to achieve allow you to play for many hours.
In co-op is great fun, the locations of the missions are very varied and graphically detailed, a nice isometric game that sometimes offers beautiful panoramic views.
The interactivity with the map is quite varied, you can break any small object, even if it has no utility except for the energy or health orbs.
Each weapon has its own power and skill tree to upgrade, although the RPG elements are few.

The replay value is very good, after the "normal" level there are two levels of high difficulty, and the map of the world starts from the beginning, even if you can go in all the main missions.

Sacred 3 can give you many hours of carefree fun.
The online system works well, and play in co-op (especially 4) is really fun, and it is this that matters.

If you can disinterest that has nothing to do with the previous chapters, and you can catalog it in a completely different genre, then you can definitely like Sacred 3.
However, if you expect a game similar to Sacred 1 or 2, I do not recommend it, because you will be disappointed.

7.3/10
Posted 14 August, 2014. Last edited 5 March, 2016.
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28 people found this review helpful
33.0 hrs on record (29.5 hrs at review time)
Renegade Ops is a unique piece, a truly rare gem.
Initially, skepticism is justified, because controlling a car and shoot requires exceptional maneuverability, but that's the beauty of the game: everything is blended to perfection. For the type of game, the physics of the vehicle is made very well and besides shoot must be careful to "drive" as well as possible in order to best avoid the enemy's shots.
Everything is rich in details, the attention to detail is obsessive and makes the game a delight for the eyes, especially if carried at maximum graphics options and full-hd.
But what makes the game great is the wonderful experience to play online in 4 co-op. You must try, because it is just great!
Recommended for sessions on the hard difficulty setting.
I really appreciated the character of Gordon (Half Life 2) and his antlions tricks.

To note that, unfortunately, the game does not have achievements for online play.

I would absolutely recommend it to everyone, because it really deserves to be in your library. Can give you many hours of fun! :)))


8/10
Posted 12 July, 2014. Last edited 21 November, 2018.
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Showing 41-44 of 44 entries