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張貼於:2015 年 10 月 24 日 下午 12:10
更新於:2015 年 11 月 17 日 下午 3:02

Entire squad got wiped out on the second mission versus the crew of a light scout. Excellent! Would allow one of the local armed forces to go in and draw fire to absolutely no avail again.

Ragequit, restart one level of difficulty down. First mission. Two soldiers in a tricky suitation need some cover. Send in a shield dude to throw over a smoke grenader for cover. Confused smoke grenades for flash-bangs. Opps.

Kinda miss the cattle prod from the original X-Com. Tazering civilians to a senseless heap of jelly on the floor always seemed the most effective method of stopping them running into heavy alien plasma fire. Here you do get a a rather phallic truncheon of an object for all your stun-fun but don't try it on civies - they just die. Yep, found out the hard way. Ever if it did bring them down without taking them out I can't help but miss the double handed bovine bullier nonetheless.

In the meantime Xenonauts offers what seems to be a genuine challenge with an atomspheric sound track. More spartan and strategic than the Firaxis title this seems closer to the original in gameplay but more like Apocolypse in visual side (just exchange the retina-burning primaries for more earthy colours). Recommended, nice.
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