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Global başarım istatistikleri
Bu istatistikleri kendinizinkilerle karşılaştırmak için giriş yapmalısınız.
38 başarımdan 11 tanesi kazanıldı (%29):
Kişisel Başarımlar
 

Rising House

Reach a population of 70 inhabitants
Kazanma Tarihi 7 Kas 2024 @ 23:33

Hope's Hamlet

Reach a population of 100 inhabitants
Kazanma Tarihi 8 Kas 2024 @ 0:33

First Cycle

Survive 1 Year
Kazanma Tarihi 7 Kas 2024 @ 22:08

The Return of Mastery

First time Craftsman appear in your community
Kazanma Tarihi 7 Kas 2024 @ 23:06

Acceptants

Welcome outsiders into your community
Kazanma Tarihi 7 Kas 2024 @ 21:41

A Palmful

5 new people join the community at once
Kazanma Tarihi 7 Kas 2024 @ 21:41

Rural Nest

Have 25 completed structures in settlement
Kazanma Tarihi 7 Kas 2024 @ 22:18

Town-like Density

Have 50 completed structures in settlement
Kazanma Tarihi 7 Kas 2024 @ 23:20

Awakening of Power

Generate 1,000 electricity
Kazanma Tarihi 7 Kas 2024 @ 23:27

Reflexive

Activate 1 action
Kazanma Tarihi 7 Kas 2024 @ 21:52

Old World Tradition

Trade in barter for the first time
Kazanma Tarihi 7 Kas 2024 @ 22:47



City of Second Chances

Reach a population of 200 inhabitants
114 / 200

Beacon of the Broken World

Reach a population of 350 inhabitants
114 / 350

Metropolis of Mankind's Might

Reach a population of 600 inhabitants
114 / 600

Five Years Forward

Survive 5 Years
3 / 5

Ten Years of Fortitude

Survive 10 Years
3 / 10

Persistence Symbol

Survive 15 Years
3 / 15

Cement Roots

Survive 20 Years
3 / 20

Quarter-Century Mortar

Survive 25 Years
3 / 25

Say No to Death

Go 3 years without anyone dying
1 / 3

Muted Mortality

Go 5 years without anyone dying
1 / 5

Post Academia

First time Specialists appear in your community

Iron Horse

Produce your first locomotive

Non-modern Expansionism

Settled in a regional for the first time

One Squad

10 new people join the community at once
9 / 10

High ratio

15 new people join the community at once
9 / 15

Cauldron of Attraction

20 new people join the community at once
9 / 20

A Center of Rebirth

Have 100 completed structures in settlement
75 / 100

Where All Roads Lead

Have 200 completed structures in settlement
75 / 200

Dynamo

Generate 5,000 electricity
2,710 / 5,000

Bringer of light

Generate 20,000 electricity
2,710 / 20,000

Core Power

Generate 40,000 electricity
2,710 / 40,000

Regular interventionist

Activate 10 actions
3 / 10

Belter

Complete Conveyor System development

Extra Limbs

Complete Basic Machinery development
+3

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