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4.4 h en tout (3.1 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
Great for a Early Access Game.
Pro for now:
Build your own ship. No longer are players restrict to certain classes. Want a massive cargo ship with the firepower of a capital ship? Go ahead and build it.
Lost your main ship? No worry, all your money and build resources are safety protected in a tiny drone equipped with a endless interdimensional storage.
Weapons and lots of them. Players can choose from bombarding a enemy from afar or getting up close and personal with powerful laser cutters (salvage turret).
Realistic ship damage. In most space games I played, space-crafts are treated as a single entity. Not in Avorion, players can focus fire to separate a ship from its weapons, engine, or power source.
Dymanic trading means players must deal with reality of supply and demands.
Neutral/Potential:
Massive worlds and lots of factions: There are some good things such as discovering unclaimed asteriods, starting your own faction, and etc. However, there are rooms for additional mechanics such as faction wars (players are really the only ones who can start large-scale battles using their own fleet), population (having aj impact on economy), planets exploration (so far I have seen zero planets or at least able to interact with them), and much more.
Missions: There aren't many interesting missions so far, other than we need this material or transport this material to another place.
♥♥♥:
Not a lot of players online.
AI poor ship design: Most of the pirates' ships I have seen are long stick design. Making it very easy for players to focus fire their critical parts. Also, most of the AI ships I encounter lacks firepower. They wielded mainly ballistic weapons and usually 2-3 turrets only. In other words, once players get their hands on shield generator, they can literally side-stomp most AI unless facing a ship build with far superior materials.
Évaluation publiée le 24 octobre 2017.
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