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Recent reviews by Grant

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Showing 1-10 of 11 entries
1 person found this review helpful
1 person found this review funny
1.8 hrs on record
Early Access Review
I rated this as 6/10.
Positive:
Graphic is decent.
Love the sound designs.
Good map.
Fun dinos.

Negative:
The main big thing is stamina. If real life dinosaurs have the stamina like in the game, even a out of shape person like me can literally out jog them. For roughly one minute of run time, it takes over 3 minutes to regain it all back.
It won't be as horrible if it wasn't for the fast drain rate of hunger and thirst. In one of my three lives, I spawned at the coastline and tried to get to a fresh water source. My dino died before I could even get close to a lake I detected with my food/water sense.
Posted 8 January.
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1 person found this review helpful
3.7 hrs on record (3.0 hrs at review time)
I think the game may be fun when it first came out or if you have a team full of friends, but it is not for any new players whatsoever. The game doesn't seem to have ranking system, so you get throw against players with powerful perks and etc.
Posted 27 May, 2023.
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7 people found this review helpful
0.0 hrs on record
Game is great, but for the love of the Godirs, the developers need to use a better page design in the future.

Archmage Attire
The Wizards of Magehaven dress to impress, representing their grand personalities and ambitions. This outfit pack unlocks a new set of clothing you can wear as a whole or mix and match with other items.

Instant, exclusive access when buying the Expansion Pass

Age of Wonders 4: Dragon Dawn
Embrace the power of the Ancient Dragon Lords, in the Age of Wonders 4: Dragon Dawn Content Pack. From your Dragon Throne, forge empires inhabited by reptilian minions and use draconic magic to evolve your people into dragon hybrids. Includes a new Dragon Ruler type, a Reptilian Form, and New Tomes.

Included in Expansion Pass
Release: Q3 2023
(Stand alone price: $9.99)

Age of Wonders 4: Empires and Ashes
The empires of mortals resurge after the devastation brought forth by the Wizard Kings. In the Age of Wonders 4: Empires and Ashes Expansion, players fuse Magic and Steel to unleash devastating war machines to drive the Godir back into the Astral Sea. Includes a new Culture, Tomes, Empire Building options and Story Realm.

Next time it will be better if they did something like this:

Included in Expansion Pass
Release: Q3 2023
(Stand alone price: $9.99)

Age of Wonders 4: Dragon Dawn

The current design make it seem like the Dragon DLC is already out for Season Pass buyers.
Posted 6 May, 2023.
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2 people found this review helpful
1.9 hrs on record
In the first few minutes of playing, the game seems decent to me, but then I ran into a perm crash bug that makes it impossible for me to advance. If a games make players go looking for fixes to even play it, it isn't worth recommending to others.
Posted 30 December, 2020.
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14 people found this review helpful
32.8 hrs on record (13.8 hrs at review time)
I give Metro Exodus a 8/10.
Metro Exodus has a lot of improvements, since the first two games. Sadly, the game had some downfalls and especially one which it shares with the previous games.
Good:
1. A semi-open map, therefore allowing the players to experience a limited vision of the Metro world.
2. A lot more attachment options for weapons, and allowing the player to carry up to three weapons.
3. Bringing back the harsh reality of a post-nuclear world filled with mutants and destruction that drove many humans mad. In this world, even the best soldiers are test in every situations.
Neutral:
1. While some praised the story telling, I found it to be decent at best. It also didn't help the weird interactions between the Spartans (the constant high fives, weird animations during cut scene, and some other minor stuffs).
Con:
1. Now, the main reason why I give Metro a 8 instead of a 9 is due to Metro's tendency to make it extreme hard to get the good ending. Unlike in Witcher 3 and other games with moral-based story line, Metro require players to accomplish the most hidden of objectives to get good moral points. It is easy to try to sneak past enemies (avoid killing "innocents") or spare surrendering enemies. However, it is beyond stupid to force players to do something that the games offer no hints about whatsoever to achieve a good ending. Also, I hate Metro's sense of morality. I get not killing people who are unarmed, but somehow killing someone is trying to kill you is a bad thing, especially when those peoples are religious zealots who killed plenty of innocent people.
2. Another issue is the lack of regular mutant species. The game at its core have only 6 base mutants (I pretty much bunch up the Lurkers, Nos, and Watchmen into one).
Posted 17 February, 2020.
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1 person found this review helpful
882.7 hrs on record (10.4 hrs at review time)
A good game, but it is annoying as hell to learn. The game provides no clear instructions for simple manners, forcing players to rely on each other for basic but necessary information.
Pro:
1. Detailed maps and armies in Army General.
2. While not realistic, armored are streamlined to ensure in-game balance. [Example: Soviet tanks like their main T-34 have poor gun depression, so if modeled in, it is easy to beat Soviet armors using reverse slope defense.]
3. Great show of infantry weapon different capabilities. In Wargame, infantry weapons rarely varied in their capability within the same case. In SD2, Soviet Psh will outperform the German MP40, but the Germany make it up for long range with the MG-42 which is superior to the Soviet light mg.
4. Supply trucks are far more useful, as compare to Wargame.
5. Differences in recon ability. Pure recons have better optics compare to artillery observer but the observer provide accuracy buff to long-range artillery.
Cons:
1. Again, lack of instructions forcing players to send hours searching for answers from communities, when the developers could have easier provide clear tutorials that would only take tens of minutes to learn.
2. With a step back from Wargame, airplane recon are op (especially the armored Soviet recon plane). They can spot anything hiding in thick woods from a distance, so AA can hardly counter them before they spot the infantries which is usually shelled to death. They should kept the Wargame air recon system, where air recon excelled at spotting units in the open, but cannot see enemies in thick woods until effectively on top of them.
Posted 1 July, 2019.
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31 people found this review helpful
13 people found this review funny
185.6 hrs on record (41.2 hrs at review time)
I played Endless Space 2 for months now, so I decide to try Stellaris.
While I find Endless Space 2 much easier to get into, Stellaris for me shown already that it can be played repeatedly without getitng boring which Endless Space 2 fail to do. For example, in Endless Space 2, you have only established factions including the minor factions so you know how to react to each faction by the end of your first succesful campagin. Meanwhile, in Stellaris, the AI factions are randomly generate so you always have to be on your toe.
In my first 2 hours of playing as the United Nation aka Earth, I have the luck of trying to learn the mechanics of the game and being an idiot I am I didn't pause the game (at the fastest speed too) as much as I should have. So, with my luck in Paradox games, the first AI faction I met were lovely insectiods who adore slavery and war. Let say my meager fleet of just 5 corvtes couldn't stop humanity from being enslaved only after their first fifty years in interspace travel.
Posted 21 December, 2018.
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No one has rated this review as helpful yet
3 people found this review funny
1.7 hrs on record
I had to return the game after realizing the game doesn't even give attackers the option to back out of an attack.
Also, while many claim the graphic is quite good, it wasn't for me even after turning everything on high. Basically, my eye hurt after looking at it for more than 2 minutes.
Posted 3 August, 2018.
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1 person found this review helpful
1 person found this review funny
0.4 hrs on record
I haven't even play the game yet, but I have to say at this point I am siding with the negative reviewers. Seriously, while Steam does it part in telling you the game requires a 3rd EULA, ED developer take it to the next level in which the players have to jump so many loops just to simply log in. I own games from the same company as ED, yet they don't require such steps.
Posted 24 June, 2018.
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No one has rated this review as helpful yet
86.1 hrs on record (25.2 hrs at review time)
3.5 of 5: If you love open-world rpg and have no other games to play, I say buy it. However, if you do, I say wait until the game is better patched.
Pros:
Skills- You are not Dragonborn with the ability to wield bows and swords like a master at the very start. Nor, can you built a bunch of perk points just by running around like an idiot, cough *Oblivion* cough, so you can use them for another skill tree. You will only learn perk points specifically for the skill you are leveling up. Also, you have different branches within each skill set as well. For example: You can either choose to specialize in short-swords or longswords in the Sword skill.

Armor truly matters:-No longer will players be butt nake in their armors. For example: I am wearing a padded shirt under chainmail, which is under a padded jacket. Under my helmet, I have a padded hood on top of chainmail. I have an steel arm guard to provide additional protection for my arm/shoulder and harden leather gloves to protect my hands. Then, I have a knee guard on top of chainmail on top of my pant. As for my foot, I just have old boots. Noted, the type of equipment you have also affect how NPCs react to you.

A lot of choices-You can either be a lone warrior fighting most of your enemies alone, or act as a regular soldier within the army aka leading or working with others to defeat your enemies. Or you can take up hunting, blacksmithing, or etc (no farming though since historically you have to ask a local lord to farm on his land).
A big open-world: The world of Kingdom De is pretty big with a lot of interesting and historical places to explore.

Decisions do matter-The choices players make truly does impact how their story pays out. Fail a mission, and others will have a lower view of you.

Neutral:
Saving- While I understand why the game developers decide to limit savings, it sucks when it is due to a game bug that forces me having to waste almost half an hour to reach my current process. For example: After fighting for 10 minutes against 4 enemies (on top of the 10 minutes riding to the place, I had to restart the mission twice because the enemy leader's bodies keep despawning (have to loot an item from him) because I am push away from his body by his underlings. So I had to waste one of my few precious saving poitions for a mission that ulimately didn't cover my expenses (repairs, potions/food, getting arrows). After wasting an hour on the missoin, I didn't feel like loading an older save to avoid the mission in the first place. In other words, include more checkpoints for all the missions.

Negative:
AI High Combat Level: Now I have no problem with the Cumans or Castle Guards being able to pound me into an early grave, it is the common bandits and even civilians the are the problems. Historically, most European bandits were peasants who flee the army or their villager with weapons and decide to resort to a life of crimes. In other words, bandits shouldn't be able to fight like they are freaking Jedi masters nor should every town drunkards I face have the boxing skills/abilities of Mike Tyson. I have seen away too many civilians take a combo from me (with steel-plated gauntlets) but contiune to fight like they aren't even injury. Also, note, all the NPCs have better stamina than the players for much of the game. While level 20 players can typically attack 5 tmes before running out of stamina i.e. can no longer block, a village drunk can launch 8-10 combos with ease and still having the stamina to block all the players attack.
Posted 15 February, 2018.
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Showing 1-10 of 11 entries