45
ผลิตภัณฑ์
ที่คุณวิจารณ์แล้ว
814
ผลิตภัณฑ์
ในบัญชี

บทวิจารณ์ล่าสุดโดย Frozen

< 1  2  3  4  5 >
กำลังแสดง 11-20 จาก 45 รายการ
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
24.9 ชม. ในบันทึก
God I wish a horny fridge would murder me in cold blood.
โพสต์ 4 มีนาคม 2023
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
10.8 ชม. ในบันทึก
There are usually two questions you need to answer if you want to know if you should buy a "comedy game" or not. Do you find it funny? If not, is the gameplay good enough to offset how much you dislike the humor? For me at least, the game just wasn't funny. As for the gameplay? it's almost non-existent, calling it a walking sim would be an insult to walking sims. You auto-walk through the game and press space bar. The 4 different styles are never utilized outside of whatever one you like the sound of, the charged shot is required sparsely, and the four different lead-in skills are just used to give you meter for the charge shot if you for some reason decided to use it where it's not required. You could honestly get the same experience from just watching a walkthrough, let's play, or stream of the game and for free, that is how little gameplay is offered.
โพสต์ 26 กุมภาพันธ์ 2023
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
10.4 ชม. ในบันทึก
A fairly average, if linear, 3D platformer. It isn't really a collect-a-thon, having more of a straight forward "get to the goal" level design (think more in the vein of a Spark the Electric Jester 2/3 or a 3D Sonic game over something like Mario 64, A Hat in Time, or Battle for Bikini Bottom). Sure there are things to collect, but they aren't really necessary or of consequence. Everything you collect with the exception of two health upgrades is purely for cosmetic (costume) or achievement reasons. You could walk past every collectable and not miss out on anything at all. You don't get to skip levels or go out of order if you get a bunch of side objectives and hidden collectables, you go firmly on the path the game sets for you. This is fine by itself but if you, like a lot of people, were hoping that it will be BfBB 2 or fill that nostalgia for it you may be slightly be disappointed. If you are fine with it not being BfBB it is a perfectly serviceable game on its own merits.
โพสต์ 6 กุมภาพันธ์ 2023
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
141 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
13 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
6
2
3
2
3
2
2
2
18
0.4 ชม. ในบันทึก
Male power fantasy
โพสต์ 30 มกราคม 2023
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
31.7 ชม. ในบันทึก
Probably one of the most generic forgettable games I have ever played. It's not even bad, just so average that I don't think I'll remember or even think about this game ever again.
โพสต์ 7 มกราคม 2023
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
0.7 ชม. ในบันทึก
Fun gameplay, but extremely short. Short as in I was able to 100% it in about 42~ minutes casually, so if $3 for a really short but fun 3d platformer isn't for you than probably skip or wait on a sale.
โพสต์ 25 ธันวาคม 2022
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
11.4 ชม. ในบันทึก
"Peak stealth gameplay!" -Michael
โพสต์ 15 ธันวาคม 2022
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
3 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
112.0 ชม. ในบันทึก (97.0 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Persona, but the dungeons aren't ♥♥♥♥.
โพสต์ 15 ธันวาคม 2022
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
1 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
12.4 ชม. ในบันทึก
You know those simple fishing mini-games in games like Harvest Moon or Animal Crossing? Well if you think one of the simpler, and honestly worse, incarnations of them can carry an entire game then this might be the game for you. If not and a cast of relatively boring characters you get very few interesting interactions with before you are done their part of the story and you maybe get one line out of them in future group cutscenes can't carry the game for you either then this probably isn't the game for you.

The game starts off more of a challenge of how esoteric the mechanics for fighting fish is, but it quickly devolves into brute forcing it as you level up Tension. I never failed to catch a fish outside the first few minutes of the game, once you get a few levels in Tension it just becomes a game of toss your line at the appropriate distance, get a fish on the line, and hold X to win. Occasionally you'll hit a bottleneck where you need to level up Charm or Throw to get fish to actually bite or to be able to reach them respectively, maybe you'll want to level Big Hunter to get a higher rank version of a fish for quests easier, and that's it. The fishing itself becomes no more of a challenge, and Stamina levels are almost completely worthless when you have a high Tension. Even the "final boss" fish that decides stop "holding back" got caught by me in about second of gameplay after I hooked him. The "challenge" comes from the grind of the game, even then its mostly sped up if you bother doing the "side-story" missions which give plenty of money and you are going to do anyway because they end up being required to complete the game.

Honestly my main problem with this game isn't that it's a grind, it's that it's a mindless grind. If I am fishing in Stardew Valley I actually have to pay attention to the challenging mini-game. If I am fishing in Animal Crossing I actively have to actively look for fish and sometimes figure out their gimmick. If I play SEGA Bass Fishing or even Sonic Adventure 1 Big's Story I actually have some kind of arcade-y style challenge to pay attention to. Even the Dredge demo had much more going for it and their fishing mini-game is a glorified quick-time event and a major part of the gameplay. While playing this game? Towards the end I just turned down the music, left the sound effects on, and watched videos on a second monitor while just repeating the same motions over and over again while still being able to 100% the entire thing.
โพสต์ 26 พฤศจิกายน 2022
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
2 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
19.4 ชม. ในบันทึก
Actually ♥♥♥♥♥♥♥ awful, but it has a fishing mini-game so I am obligated to say it is good.













TL;DR it's bad. Awful even, but the Sonic fanbase is in a Stockholm Syndrome love with it since it's… I was going to say a not terrible Sonic game but it's still pretty mediocre even by Sonic standards.

The movement is terrible. Sonic, even with his max ring boost, feels sluggish. He also stops on a dime the moment the controller goes into neutral even while boosting, which one could argue is for the new focus on platforming. This falls apart when you realize that the stomp has performed that function just fine in past games and would have done so here as well. Most of the time it feels like he is physically attached to the ground, god forbid you accidentally go off any ledge that isn't a 90 degree angle or you'll be boosting into a kill zone. Running on an open field? Don't worry you are sure to just trip over a random rock and get sent flying in a random direction, usually backwards. Or hit a boost pad or spring that will send you into a on-rails section that it locks you into and proceeds to send you off in some random direction. You might think to jump to avoid these things and retain your speed, but you lose almost all momentum while in the air even while boosting. The only time the movement feels slightly wieldy is the on-rails sections where the game plays itself for you with your only input being boost, switch rails, or homing attack. Even then I found myself transfering rails while boosting to only occasionally sent flying backwards. The homing attacks lock on is flighty as well, you would think changing it to only lock on to what is on the screen would make it easier, but it still struggles when there are two or more options to hit. For some reason they made it so your boost, double jump, and most bafflingly stomp are only refreshed on the ground or certain objects, so if you double jump before homing attack an enemy hope you didn't plan to do that again. Air boost into a spring? Well, I hope you don't need to do that again. Want to use the Stomp for some precision landings in the line of vertical launch rings? Get ♥♥♥♥♥♥.

Next is the combat. It is slow and overly showy. I want to blast through basic enemies at sonic speeds, not homing attack them once and go through a whole combo while using unwieldy special attacks. When I see a big ass overworld boss that I have to run up the side of to hit their weak point I want to homing attack it once, get knocked off and run up again for the other two. Not go through a whole song and dance routine for all 3 of them. I can accept it during the boss battles, but half of those boil down to waiting to use the parry, then mashing once they hit you. Oh yeah, parrying is brain dead too, it isn't timing based like you'd think. Just hold it down and you are basically invincible for an attack before you get slow-mo and either rush in for the kill or hold it down if the game decides that's not how you beat this specific enemy so you better not get any ideas. My favorite move is the homing shot, which uses boost and homing attack so better hope you don't need to use the homing attack after boosting or you'll find that 9 times out of 10 you'll be left sitting in the air over a pit while your homing attack target dies and you no longer have a target to homing attack to.

The overworld and levels themselves are garbage as well. We all heard the joke "SEGA actually hired the Nintendo-Hire-This-Man" but it exists for a reason. Everything in the overworld looks like a basic unity asset flip with Sonic looking completely out of place. The only place this isn't the case is the levels but 3 of the 4 level archetypes are just a Generations asset flip, with the sole exception being the vaguely generic looking city levels. In lore it was described that the reason the levels were like that was because they were going through Sonic's memories, but I guess, like SEGA, Sonic can only remember Green Hill, Chemical Plant, and Sky Sanctuary. While only vaguely remembering what I think is supposed to be City Escape? Speaking of these levels it's not only the assets that are flipped but the level design as well. If you've played past Sonic games you'll probably recognize various layouts from Adventure 2, Unleashed, and most prominently Generations. They have a different coat of paint but they are still recognizable in a 15-year old making a Sonic OC from a template sort of way. Unfortunately the levels they don't outright lift from other games tend to be absolutely no fun at all.

I guess everything else is just the smaller nitpicking stuff that slowly built up to crush my enjoyment. I hated the upgrade system, at least half of it. The defense and offense fruits weren't that bad, but the Korok- I mean Kocos that blend in with the gray rocky terrain and buildings are a pain to find. It is even more painful to turn the Kocos in for your speed and ring upgrades. For the fruits all you need to do is go to the guy, turn in all the fruits at once, and get all your levels all at once. The Kocos? You have to individually level up one at a time in a menu that delays itself by a second before it will let you interact with it. It took me 30+ minutes of nothing but this menu to get to max speed and the best part I still felt slow after getting all the Kocos I needed from fishing. Menuing in this game overall is terrible especially for ♥♥♥♥ you want to just do fast, like resetting levels or fast traveling. Oh hey, you unlocked and completed that level and you think that would give you a fast travel spot? What are you stupid? Complete all the poorly aped challenges/puzzles to get the whole map view and then we'll unlock all the level statues as quick travel whether you ever touched them or not. Oh you're clicking on the fast travel point to go there? Sorry you need to switch to the fast travel tab you idiot. I mentioned it earlier, but the puzzles all feel like poorly aped versions of Breath of the Wild puzzles copy-pasted across the map. My favorite puzzles were the night time only puzzles, where you might think "oh maybe it will have to be night to do a puzzle related to the moon and the stars, maybe a puzzle that has to do with light and darkness" if you were playing a good game. No, it's the same glowing spots that only appear at night because SEGA wants to waste your time. "Oh, so I'll just use the pass time function that all competent games with day-night cycles have to get it done now" you might say, but no. There is no quick time passing, so if you are left with only one "puzzle" left you just have to sit there for about 10 minutes afk waiting for night to fall. Special shout out to my two favorite enemies, the one that takes control of the camera to fly away leaving a balloon trail for you to go up and kill it when I just want to pass by, and the group of robot wolfs that if you get too close to will circle in a trap that you can't jump out of as they one by one come out for you to slowly counter before you can leave.

The good things?
-The fishing minigame is simple but fun and it also gives you pretty much all the collectibles. You could ignore basically everything besides purple coins and the star shower event that gives you more purple coins to do more fishing and just unlock everything with Big.
-The interactions between Sonic and his Friends are pretty nice, a lot of nice character interactions and development that I'm sure will be disregarded immediately as soon as a new game comes out.
-Shadow the Hedgehog (the game) was made canon by a Eggman log you get from fishing.
โพสต์ 18 พฤศจิกายน 2022 แก้ไขล่าสุด 27 พฤศจิกายน 2022
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
< 1  2  3  4  5 >
กำลังแสดง 11-20 จาก 45 รายการ