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0.0 uur in de afgelopen twee weken / 9.7 uur in totaal
Geplaatst: 4 apr 2019 om 7:59

Overall it is a bit rough around the edges, but the makings of a good game are there. The writing is fun, the combat is a good base, and the ideas are there. It is just held back by how tedious some of the level design and enemy design is. A lot of the level design later into the game is heavily reliant on mazes, back tracking fetch quests, and back tracking fetch quests in said mazes, and you will find yourself thinking "oh good, now that I finished this chapter I can stop dealing with these enemies that keep spewing stun balls out at me" only to realize they are in every chapter later except a different color and with a different status effect they inflict along with their stun attack that you have to mash out of, and they also brought there cousins that spew stun balls out at you before they use their powerful charge attack that you can't dodge or parry until you mash out of the stun. Hell, the only reason I tolerated using the slingshot is because of an upgrade that I went out of my way to get that actually makes it somewhat wieldy rather than the blind shots you have to do on fast flying enemies by default. I honestly got to the last chapter that had a water temple-like rising and lowering puzzle maze and I just gave up.

If you really really REALLY are starved of a Mario & Luigi/Paper Mario like game and can overlook the flaws I'd suggest waiting on sale. The potential is here, it just needs to be refined.
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