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Recent reviews by Opeck

Showing 1-9 of 9 entries
6 people found this review helpful
50.4 hrs on record
Early Access Review
Fantastic Game! I wanted to hold out on a review because I wanted to see what the devs do after the release of early access and wow these guys are putting in the work and really trying to polish this gem of a game. If you are into survival/colony sim you will love this game its been the best variation of its type I have played so far.
Posted 27 June.
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No one has rated this review as helpful yet
37.4 hrs on record (20.9 hrs at review time)
Early Access Review
This is the best take on a roguelike I have played so far. Super fun! The only thing wrong is lack of content but there is enough to get your moneys worth for sure. Looking forward to another play through after a couple major updates.
Posted 4 July, 2023.
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2 people found this review helpful
18.8 hrs on record (13.9 hrs at review time)
Early Access Review
Decided to give this another go seeing it's getting a lot of content creators to make videos about it.

With in the first 15 minutes of playing. I found a speed bug when holding the suitcase that makes you run at increasing speeds.
10 minutes in you are faced with the mist STRAIGHT AWAY with 0 information about what to do what to craft where to go nothing... So of course I died. After reloading my save I lost my suitcase when spawning in.
Died again and fell though the ground when respawning at my tent. Now I have to make a new game. Lucky I was only 15 minutes in!!

Ultra-wide Monitors will give you motion sickness when playing at 3440x1440 as the screen stretches out or something weird. If you have an ultra-wide and still wanted to give the game a go I would suggest changing it to 2560x1440 but you have to make it windowed to force the resolution for some reason...

This is a horrible way introduce anyone to the game. I don't understand why developers in survival games leave it up to the community to post videos and information about how to do the basics. It's incredibly frustrating. Not to mention the fact that you have to sift though the 90% of crap content creators until you find one that is actually helpful.

All in all after 10 minutes of rage as the first 5 minutes was me running around I give it a 1/10
Posted 3 August, 2022.
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13 people found this review helpful
2 people found this review funny
9.0 hrs on record
Early Access Review
I can't recommend this game if you are expecting to get your bang for buck in its current state because I pretty much completed what the game had to offer in 9 hours. That being said I did enjoy the time I spent in this game. I will be coming back for another play through once there has been a few more major updates.

If you do decide to purchase it I recommend playing on medium if you want a more balanced play through due to easy being a walk in the park. the main reason for this is I didn't get enough materials to craft the armor before i finished the story. I think this could possibly be due to earthquakes not happening when inside a building which causes the enemies to not spawn.

I feel like the game needs a little more direction for progression as you can wonder into a place that gives end game materials and basically skip a chunk of progression quite easily.

- Some POIs around the map feel a little too close and not spread around well enough.
- The sword was quite buggy and underwhelming on hits. Not sure if this could be fixed with a better hitbox or not but when swinging away at an enemy 50% of the hits would land. Possibly a hit animation bug but not sure.
- Coconuts are op! Mabe reducing the stack amount might fix the issue as coconuts were all i needed to survive as there are plenty around and give you both a lot of water and decent food. Could be fine in medium/hard tho.

Looking forward to a final release. Good job so far Dev's
Posted 27 June, 2022.
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3 people found this review helpful
10.7 hrs on record (3.9 hrs at review time)
No OCE server. The combat needs good ping to feel smooth.
Posted 11 August, 2021.
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86 people found this review helpful
3.5 hrs on record (2.7 hrs at review time)
Reading the reviews i saw a lot of people saying that they didn't like it with 2 hours on record and I thought surely that's not enough time to give something accurate feedback but it is. Unfortunately I have run into a LOT of bugs/issues that simply ruin the whole fun of an RTS and completely turned me off playing it.

Bugs/Pathfinding
- The most simple of right-click attacks can cause your units to just run in all directions
- Archers sometimes run at the unit you clicked and start attacking when they are face to face.
- The attack area command doesn't seem to work correctly, the units just stand idle.
- Sometimes units just run at the target and don't attack.
- Skipping steps in the campaign causes it to bug out and you will be stuck and need to restart.
- Placing buildings on units causes them to be placed on top of the building making them unable to control.
- Random unit's placed on a castle wall would become uncontrollable.
- attacking AI that are attacking your castle wall will cause some of your units to leave the fight and run around the other side of the wall.

These are some of the ones that I have found.

If you are thinking about purchasing I would avoid for now and wait until things are better.
Posted 9 March, 2021.
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No one has rated this review as helpful yet
53.5 hrs on record (10.5 hrs at review time)
Early Access Review
Outstanding start to an early access game, having a blast!!! Straight up setting an example for how an early access games should be released.

Thank you dev's
Posted 4 February, 2021.
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No one has rated this review as helpful yet
29.7 hrs on record (28.3 hrs at review time)
If you are from AUS don't bother, the game is dead and there is no region change for some reason according to google.
Posted 2 November, 2020.
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1 person found this review helpful
14.6 hrs on record (7.9 hrs at review time)
I have been on the fence for a while with this one due to the mixed reviews and lack of decent content on youtube. At the moment it is free and I would like to thank the Dev's for giving people a chance to check out what they have created. I have finally had time to give it a solid crack and here is what I thought.

I'll start with the positives. This game has huge potential to be up there with the top Survival Horror games (If you've played survival games you know which ones i'm talking about). From what I have played so far it has been super fun and challenging. Creating new ways to kill by setting up traps with fuel canisters and having a skill shot on their body just makes strategic kills so much more satisfying and rewarding, and not to mention the little critter robots giving a solid jump scare here and there getting the adrenaline pumping. All in all the base and idea behind this game is awesome.

Now for the Cons.
After getting a little frustrated with the inventory system I did some research online because I heard they had updated it and wanted to see what it was like previously. I was quiet shocked to see they took something that was easy to understand and super functional to something that is way over complicated and just messy. Having said that I am assuming there was a reason for the change whether it was bugs they couldn't fix or a system that could be easily updated. I'm sure plenty of other gamers would agree this needs to change not only for the people who already play this game but for the new players coming in. A lot of people would get instantly turned off by it and for the future of the game it is a huge element that needs attention.
Apart from that I ran into a few bugs and model issues but it didn't really take away from the core of the game and I was happy overall.

MESSAGE FOR THE DEVELOPERS (If they ever see it)
We complain about games due to frustration because we want them to succeed. What you have created is unique don't ever forget that and be proud of what you have achieved so far. Keep it up guys big <3 and thanks again for letting me try it out. I will be back 100%

Things that I think might improve the game. I understand that you are a small team so no stress just some ideas for later down the track.

WEAPONS, WEAPONS, and more WEAPONS. There is no better feeling then running into a fight with some badass guns, there is so much room for creativity here like a bow that you can shoot EMPs or explosives with the arrows or a net gun that traps or electrocutes enemies. Just a couple of ideas but you get the point.

The crafting system needs a lot of love, again plenty of room for creativity.

All the best <3
Posted 29 April, 2020.
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Showing 1-9 of 9 entries