5
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171
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Recent reviews by Jimothy

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
146.1 hrs on record (21.0 hrs at review time)
Early Access Review
If you have played a lot of regular Don't Starve, which I have, and played the reign of giants DLC then you will definitely want to purchase this brilliant new addition. Whilst this is seperate from ROG and the maingame, the launcher and setup is incredibly easy (I'm not sure if thats Klei or Steam knowing exactly what players want). I was worried about a DayZ style multiplayer where friends would be scattered and lost without ever managing to work together and build a base. But I was really pleased by the decisions made by Klei to keep the game simple and the focus on the namegoal: Not Starving!

The spawn portal was a really nice addition giving players a point of origin and a landmark to meet ("go to the portal, I'll show you where the base is" has become so common for me to say I might make a hotkey). This does however show one failing, if you see it as a failing; miscommunication and lack of teamwork. Like the forementioned DayZ, players sometimes struggle to trust others to not waste or damage the resources or items in a camp. This is also the case when, in survival mode (where dying means you become a haunting ghost that drains sanity) players will often do harm to the rest of the server by following therm around as a ghost and constantly asking to be revived (acheived through a players sacrificing their own health/sanity to make a 'Telltale heart'). The 'noobs' of Don't Starve don't ruin the game, far from it, but it does prove that a game like this is susceptible to becoming a Rust-like chaos game; with Wilsons and Willows running around burning trees shouting "NEED FOOD" and "SANITY LOW" whilst setting alight berry bushes and scaring away precious rabbits. But the game gives hosts the tools to defend from game-ruiners and 'noobs' by kicking and banning, as well as being able to whitelist the server by friendlist or by password.

The way that the game was made originally meant that making a long term base required hard work and maintaining of food/wood/grass/twigs sources as well as preparing for things like winter or the evergrowing hound packs. With DST they kept this, people will say in chat "hounds coming" and people gather, passing spears to one another and grouping (although running around in panic whilst beefalo save you also works). In my by no means extended period of playing I have rarely seen someone actually destory a base, people are often unthinking and take an unneccesary 4 meatballs from an icebox only to disconnect or die, but there is a general 'unspoken law' that what someone earns, they keep; to say, I gather the resources to make a science machine and some farms, another surivivor can by all means use the machine, grow something in the farmplot or add to the base without my permission, especially if it is at spawn (the normal place for a starting camp). But a player who decides it is ok to take from my twigs supply without asking or chop down all my trees only to make a base of their own is seen as, with most survival games; an anchor to moving forward.

The game is very enjoyable, even if you are just playing with one extra person. And with the introduction of mods to DST I have hope that this will become a well developed and constantly improving game. If you enjoy games like DayZ, Rust, Minecraft, Terraria, etc... then you should really enjoy what I see as an original take on a newly remade genre, you wont see zombies or creepers, but you will see hounds, treeguards, clockwerk machines and the dreaded deerclops. All of this within a brilliant art style, great music and sound effects and a delightful sense of humour and unlimited witty comments for every object and player.

Have fun!
Posted 29 December, 2014. Last edited 29 December, 2014.
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No one has rated this review as helpful yet
34.7 hrs on record (13.5 hrs at review time)
This Fun and easy to play Indie title lets you create and develop games and platforms like you've always imagined, except you dont have to know the first thing about coding!

Make a game in almost any genre, on any of the oddly close to real consoles or just make it for plain old PC, Enjoy!
Posted 20 December, 2013.
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1 person found this review helpful
10.4 hrs on record (7.5 hrs at review time)
If you've grown tired of fighting against the law in a Rockstar game, then LA Noire is the answer. Catch petty crooks and major mob bosses in one of my favourite games!

The main feature you've probably heard about is the interview system, decide from truth, doubt or lie when questionning witnesses or suspects, the results of those decisions changing the case and Cole Phelps' career.

Go from beat cop to traffic detective, up through homicde and into the dangerous world of arson and vice, clean the streets whilst driving carefully (if thats even possibly in a rockstar game) to crimescenes and sweep areas to find evidence that could crack the case wide open.

The game doesnt just allow you to interview suspects and search through trashcans, you will definitely get into a few brawls and gunfights along the way, whether you be tackling the mob, or just stopping a robbery, you wont feel the need for more excitement in Rockstars L.A. Noire.
Posted 19 December, 2013.
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7 people found this review helpful
1 person found this review funny
99.9 hrs on record (84.8 hrs at review time)
I have put many hours into Bethesdas latest Elder Scrolls game and I can confidently say its great! Explore the vast wilderness of the Nordic homeland or relax in one of the many populated holds the game offers. Complete quests in a variety of ways resulting in great value, just create another character (yes you have to play through the same helgen part over and over again) and set forth on your quest...

The amount of choice in the game is spectacular for open world RPG lovers, change your characters eyebrows and ears to degrees of precision that I never thought possible. Many of the larger questlines have a set path for you to follow with smaller choices along the way whilst side quests let you choose (usually from 2 options) which path to take.

Mods are a great way to keep things interesting, not only can you change the game in ways that give it a whole new feel, but you can just tweak things like textures or weapon appearance.

For a relatively small amount you can add in Solstheim or Fort dawnguard to your world and enjoy the new threats and adventures the world holds, or give up your dragon fighting ways, hang up your daedric armour and start a family, giving Skyrim a new generation of Dragonborn (if it is genetic)
Posted 17 December, 2013. Last edited 29 December, 2014.
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4 people found this review helpful
98.2 hrs on record (70.0 hrs at review time)
This Great Wilderness survival has grown a lot in the past few months, at first we were told that we needed to collect food as to not die, but we slowly learned through regular and exciting updates that the games 'badguy' maxwell has a few secrets.

Play through the adventure mode learning who maxwell is, what the island is and how you got there, imagine Lost but in a slightly dark cartoon style.

I prefer just simply trying to survive in a hostile environment containing vicous hounds, terrifying nightmare monsters, deep and dark caves and a whole world of nasties that want you dead!
Posted 17 December, 2013.
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Showing 1-5 of 5 entries