6
Products
reviewed
155
Products
in account

Recent reviews by Deathbringer556

Showing 1-6 of 6 entries
7 people found this review helpful
1 person found this review funny
73.0 hrs on record
Early Access Review
The title gave the warning yet here you are. A painfully grindy Russian MMO which is basically a flip or fork of Stalker Online or SZone. The only way to progress at a reasonable rate seems to be either by buying things at exorbitant prices or join up with a clan who have enough capital to give you good equipment. On top of this the gameplay isn't very good.

At its core, this is a third person shooter but the third person camera is painfully bad in that it can clip through walls so you can only see the backside of said wall. Furthermore, to aiming a weapon requires a transition into first person which even then is relatively poor and this reveals how bad the models are. It is possible to shoot without aiming but the accuracy of doing so seems abysmal. On top of this, it is very difficult to get new weapons as you must do long questlines, buy them from merchants which requires trading points and currency, buy them from the player market at exorbitant prices, or buy them from the game store with real money. Even once you have a good weapon, many of the enemies are absolute bullet sponges and/or have broken hitboxes such that your shots routinely go through the model.

The quests that can be repeated often don't pay that well and have a cooldown (usually 24h). Some quests and quest lines can't be repeated and most of them still don't pay very well. Paired with this, there is a reputation system which receives input from quests but can often keep you from doing certain quests, access certain merchants, access dialogue options, and/or restrict access from certain areas as NPC guards will kill you. This would be fine if there seemed to be no limit on the amount of positive or negative standing with factions and some actions requiring upwards of 1000 reputation with a faction where quests usually give less than 100. The currency is fairly slow to gain as quests aren't very rewarding and most quests give little besides currency.

If the slow currency gain wasn't enough, the merchant system will surely put a nail in the coffin. In order to buy certain gear, such as guns, you need trading points with a given merchant. The only ways to gain trading points are by doing quests or selling certain gear items to the merchant. Quests usually give 5-10 points per run. If you somehow magically find gear to sell to a merchant, it is likely you will only get 1-10 points. Clearly this must mean the system isn't inflated, right? Wrong. For instance, it takes 350 trading points to buy an AKS74-U from a merchant in the Outskirts of Lubech. These trading points are consumed upon purchase which makes no sense in context of trading with people as doing trades usually BUILDS relationships not DEGRADE them.

Now that I am sufficiently tired of writing about this...atrocity, please look at something else. Unless you want to absolutely hate yourself please, do anything else but this. This isn't worthy even of being a "waste of time" as there are a vast number of choices to waste time that are much better than this one. In conclusion, Stay Out and away from this game, it is in your best interest.
Posted 10 April, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
218.1 hrs on record (164.1 hrs at review time)
Its a futuristic Battlefield type game where you capture territories to take over a continent. This game's free to play model makes it rather grindy and probably the most grindy F2P game I've stuck around for. People may claim Warframe or MWO is grindy but as far as I'm concerned this is leagues ahead on the grind from those two. To give you an idea, most weapons run at 1000 Certs, sure there are cheaper ones but most sit around this price. To earn a signle Cert you need 250 XP. To buy that 1000 Cert weapon you need 250K XP and to give some perspective of how long that might take, a single kill with no other bonus will net you 100 XP. So starting off on this game is going to be rough. Extremely rough. You can pay into this game with real money but Daybreak cash doesn't get you very far. That 1000 Cert weapon would probably cost you about $5 in Daybreak cash. You want a good cosmetic? $10. Long story short, don't give Daybreak your money because its a total ripoff and its probably not the only game they do this in (see H1Z1 and other Daybreak games). Its a good game to have some large scale combat in but its owned by an incredibly greedy company. If you want to critique it against other titles of similar style (most notably the Battlefield franchise), you will find that the heightened prices do not equal high quality mechanics or anything of the sort. So mechanically this game leaves a fair amount to be desired, but there isn't a lot of games of this type so Daybreak kinda has a monopoly on it.

As a note to those who might actually play it, Connery is the de facto Asian server. It may be located in US West and there is an Australian server closer to Asia than California, but the server is like 90% Asian. If you want to actually play with people located in similar longitudes as the US, use Emerald. It is the US East server that mostly consists of people from North and South America. You shouldn't experience as many Chinese zergs there. If you are outside the Americas, play on an EU server or the Aussie server, or something.
Posted 24 August, 2018.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
368.0 hrs on record (217.5 hrs at review time)
Early Access Review
Started off as a pretty good early access game when it was relatively new to Steam but the game didn't really go anywhere and it will be one of those "early access forever" games and not in a good way. The two major updates were procedurally generated asteroid fields and planets. KEEN acted like it was some kind of big deal to have a procgenned map but this has been done in many other games with more difficult things like water and actual terrain. Planets were a disappointment because they caused horrible performance issues and there was nothing to see on them as they were basically just an oversized asteroid made of 99% stone. Finding any kind of useful material on planets was rather difficult and usually not worth the time and effort. The devs never seem to add content or fix much, they just would release updates about every month with a few fixes. I have this game's news on my activity feed and I'm pretty sure over the course of a year there were either very few updates and/or they were the kind of updates that contained just a few fixes. There has been an increase in updates recently for some reason which claims to be about fixing multiplayer which they should have done three years ago. Even then it still seems incredibly minor compared to what could be done.

As for gameplay, its not all that fun. This being said I am a fan of Empyrion: Galactic Survival, No Man's Sky, and 7 Days to Die so its not like a sandbox game isn't my style, its just that there isn't much to work with. To start with, your inventory is rather small and is based on seemingly arbitrarily assigned volume values to items. On top of this, the way you build things is by shoving as many components in your inventory (which isn't many) that you think you'll need, place the frames for the blocks, and then complete the frames with the welder. This model is mostly fine but the sheer quantity of components compared to inventory size makes building even relatively simple things a chore. The welding process can also be quite slow but there are welders you can put on ships to use a larger inventory and faster welding but of course you have to start by doing it by hand. As for things to do, you can build and explore in the procedural asteroid field or you can sit on a planet and scrounge enough resources to build thrusters strong enough to get off the planet. So this game can get old fast due to lack of anything to keep a player interested as the only thing you really can do is gather more resources and build. There are a few items that might be suitable for combat but they simply aren't very good or useful in PVP combat. There is some PVE fighting against robotic dogs and spiders but both seem to just be bullet sponges and don't seem to be a challenge otherwise but apart from that, there really isn't any AI to fight. Sure you could spice it up with mods and make it a modding platform of sorts but that's just a pain in the ass and it usually turns out to be about the same experience.

Long story short this is an incredibly shallow dead end game that hasn't really seen much in the way of additions, optimizations, fixes, etc. over the course of its existence.
Posted 24 August, 2018.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
8.5 hrs on record (0.3 hrs at review time)
Early Access Review
I would have liked to recommend this game but there is one glaring problem that prevents me from enjoying it and playing it properly and that is the controls. On the store page, it claims to have "full controller support" which should mean that a joystick, being a controller, should work just fine. This is not the case with this game as the only controller that seems to be supported is an Xbox360 wired controller or other generics that can use Xinput like one. So I had tried to set up the controls with my joystick but, being tailored to an Xbox360 controller, none of the axes were recognized. I tried keyboard only controls which in a racing game is already bad but in a Wipeout style game is absolutely horrible. There are also no offerings for using the mouse to control steering and as for pitch, that can be digital input and it wouldn't really matter too much but steering is the important part. My plans originally to play this with friends but that will not be happening until controller support is improved because most of them use controllers that would most likely not be recognized. I am sure this game is enjoyable if there is some kind of recognized controller available for use but I feel that many people would have controllers that aren't recognized and that would bar them from having a good experience.
Posted 23 May, 2017.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
8.9 hrs on record (4.0 hrs at review time)
This is the game that will bring popularity back to the 6DOF genre. This playable teaser gives a feeling that the game has been tested in the way of gameplay because the gampleay feels smooth and challenging but not impossible. This is going to be the successor to Descent and by this teaser it is already obvious that it will turn out better than the current installment of Mechwarrior. This game also doesn't stray too far from the style of Descent and shows it in this teaser where you have 3 enemy types, four maps, five primary weapons, and four missile types. The primary weapons are comparable to those in Descent:
  1. Impulse: Similar to the lasers but as of now there are no damage or quad upgrades
  2. Driller: Similar to the Gauss Cannon of Descent 2. Probably one of my favorite weapons
  3. Flak Cannon: This one isn't similar to any Descent weapons but could be closest to the Vulcan but it seems to be a very close range ballistic weapon with high spread and fire rate.
  4. Vortex: Similar to the Spreadpulse. Shoots three bolts in a rotating line.
  5. Thunderbolt: This is identical to the Fusion Cannon. Charge it up and deal a lot of damage.
And for the missiles you have:
  1. Falcons: These are basically concussion missiles, a basic dumbfire missile.
  2. Hunters: The name might be incorrect but they are homing missiles that fire in pairs.
  3. Creepers: These are like Smart Mines, if smart mines moved to enemies and had shot velocity.
  4. Devastator: Closest to the Mega missile but doesn't seem to have as large of a blast radius.
So now that the weapons are covered let's talk about the graphics

The game runs in Unity 5 and uses DirectX 11 which by hearing Unity a person could expect lackluster graphics or a really bad framerate. When I first looked at the youtube video of this game it looked like they were using the Unreal Engine but to my surpirse Unity is used and it runs well while still looking great. With my GTX650Ti I can get 40-60 fps with max graphics and only turning ambient occlusion off. So the graphics are great, the game runs great, and the level design is very reminiscent of Descent 1 except the rock faces don't have to be blocky due to better technology and whatnot.

In conclusion, this game is likely to turn out to be very, very good and the only move regarding the way people are able to support the project that could be made to better the popularity and possibly increase support is to make it possible to pay for it through Steam. If this change was made, I believe that more funding would come by people seeing it on steam, having money in their steam wallet, and thinking "why not."
Posted 27 June, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
871.6 hrs on record (115.4 hrs at review time)
This is a sidescroller sandbox with high detail and diverse weapondry. It has much more than the standard sandbox game: an objective. It also inspires creativity due to the fact that it is a sandbox game and there are epic boss battles.
Posted 28 November, 2013.
Was this review helpful? Yes No Funny Award
Showing 1-6 of 6 entries