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Stickbite 最近的评测

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1 人觉得这篇评测有价值
总时数 37.1 小时
An excellent hybrid strategy/puzzle game in the vein of Into the Breach, but with extra layers of narrative, deep and relatable characters, and hilarious writing. You can ignore the optional objectives if you prefer to concentrate on strategy over puzzles, but they help you learn the fun combos you can setup using various abilities. That interaction between abilities is what really sets this game apart. The design is extremely tight and the difficulty progression felt very well thought out. It's hard not to love a game where knocking enemies out of windows is a major mechanic.
发布于 1 月 1 日。
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总时数 6.8 小时
It's like Breath of the Wild if Ganon just wanted to give you a big hug.
发布于 2023 年 11 月 22 日。
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总时数 44.5 小时
I had a lot of fun with this one. You can find some great combos, but the levels require you to mix it up and constantly try out new power combinations. Highly recommended!
发布于 2022 年 11 月 23 日。
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总时数 247.4 小时 (评测时 210.4 小时)
What can I say that hasn't already been said? The savage difficulty rarely feels unfair, given the tight controls and freedom over builds and approaches. Whenever I die, it's because I wasn't worthy of living. I don't regret a single moment of the time I spent clawing my way up to BSC 5 to punch the final boss in the nose, assuming he even has one. This may be the most fun you'll ever have losing repeatedly.
发布于 2020 年 11 月 26 日。
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有 1 人觉得这篇评测很欢乐
总时数 0.3 小时
What an amazing idea for a game! It's very short, but the ending is quite unexpected. You will have to find out for yourself!
发布于 2016 年 12 月 27 日。
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有 4 人觉得这篇评测有价值
总时数 8.9 小时 (评测时 7.5 小时)
With a name like Amanita Design, you know these developers are taking plenty of hallucinogens. This game is a crazy, imaginative, psychedelic experience. Buy the game, and enjoy the contact high.
发布于 2016 年 11 月 25 日。
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