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Nessuno ha ancora trovato utile questa recensione
65.7 ore in totale (18.7 ore al momento della recensione)
Edit: Devs seem active in wanting to implement new features, so that may mitigates some of the concerns later in this review. However, as of current build they still apply. Been having fun, torment is indeed a step up.

Void War is a very solid FTL descendant. I don't want to say FTL over and over but this is clearly what this product is going for, so comparisons are inevitable.

One of the most standout differences in the formula here is that crew tend to have much more complexity and impact. Between hp, special abilities, and equipment you can collect, your crew can adopt a wide variety of roles and enemy encounters can turn tricky. Boarding is frequently front and center in this game. All the items also add a nice sense of power scaling -- it's both thrilling and satisfying.

In terms of atmosphere Void War features stellar design in line with its setting. For fans of all the grimdark, this game delivers. Here, though, it's worth talking about one of the first things that somewhat mutes my enthusiasm. As of release flavor and event variety seem to be low. Text and more "neutral" events seem in shorter supply than I am used to for this type of game. As one example I pledged myself to a blood god but I hardly experienced any change in events or special options; it was just a way to encounter blood vessels more frequently. Well, it is a Void "War" but nevertheless this game feels like it's trying very hard to streamline the experience into pure fighting as opposed to some of the storytelling and "moral" choices FTL went with. Of course, it's also probably true that this is a more pure expression of the player since even in FTL it was usually most optimal to kill everything and generally be a scumbag. Void War takes this opportunistic nihilism to its zenith -- I deem this as some good, some bad.

Speaking of the streamlining, this game has taken what's now fashionable in FTL-likes and removed most of the complexity in sector pathing. I see this common change as another side-grade. Without a fuel mechanic, a pursuing fleet, or really much decision in where you're going that side of a game like this has been stripped down. On the one hand, this does remove the hassle and learning curve that comes with more complex pathing. I take this as making the game more accommodating for newcomers, effectively making the game easier to pick up than FTL. On the other hand, as a veteran of these types of games I find this change as making the experience much more barebones. Indeed, the fleet pursuit in FTL gave a sense of urgency and the strategies you would figure out for optimal scrap (money) gain added a layer that's important for any game: Fun. I find dumbing it down like this pushes the other areas of the game to carry much more weight, which they can do, though it's still a cost. I believe this area is also responsible for making encounters a bit less "epic" or "exciting." Put it like this: If FTL was a marathon, this feels more like a jog.

I believe this leads into another through line, difficulty. The base difficulty here is not very high, though I'm told it gets much harder on the higher "Torments." My guess is that even if you're not super experienced but have a decent head on your shoulders you could win your first run maybe 50% of the time. Though I can appreciate that the difficulty does scale, I do think there is something here for the overall experience. Once again, this relatively lower starting difficulty (and less chance to get screwed by RNG) is going to give noobs a more graceful time. And, once again, as a vet it's not really a direction I needed. Give me suffering, give me pain, and give me a sense of accomplishment when I overcome the odds. Many people took many runes to win the first time in FTL even on easy and I think there's something to that. The systems here seem more friendly, forgiving of sub optimal play. I sure made a ton of simple mistakes, though on balance they didn't necessarily doom my runs when I think they perhaps should have. Again this isn't a deal breaker but it stands out to me especially if people are going to call this the "new FTL," or some kind of perfected system.

One last minor gripe, the fights seem a bit less readable and responsive, often enemies would fire upon me and only after I got hit I'd go, "Huh? They shot me?" Weapons both in color and design seem much more indistinguishable at a glance and barring a few more eccentric ones don't stand out too much in the soundscape. Though there are nice quality of life features like being able to see exactly what those enemy weapons are and their stats.

Those are my issues with this game, I only critique because I enjoyed it but see some areas that could be more to my liking. I'd recommend this to anyone though if you came here having played a lot of these roguelike/lites I'd say temper your expectations a bit.
Pubblicata in data 2 giugno. Ultima modifica in data 15 giugno.
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1 persona ha trovato utile questa recensione
0.2 ore in totale
Stylish morsel of an experience
Pubblicata in data 12 maggio.
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Nessuno ha ancora trovato utile questa recensione
447.3 ore in totale (55.9 ore al momento della recensione)
This is an autobattler with a fun leveling system.

Unfortunately, a ton of the assets here seem AI generated. I'm hesitant to recommend this because it seems very exploitative, however I haven't seen a better auto battle system so despite the flaws this is very fun
Pubblicata in data 19 giugno 2024.
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1 persona ha trovato utile questa recensione
213.7 ore in totale (105.9 ore al momento della recensione)
Someone described this game as having jank as a magic system. I would say this whole game has magic in it. I remember when I tried building my first outpost in the middle of the great desert (well, it wasn't the first but we don't talk about the other time) I had gone to great lengths to rush out a meager shack, I wanted walls too in the dead of night but it wasn't long before starving looters were upon me. They weren't much trouble but my guys got a bit beat up and then Sand ninjas were upon us... while I was managing the fight with them, some giant bugs wandered in and seemed to prioritize my poor defenders over the ninjas. Things were getting bad so I sent out my fastest runner to go attack some rebel farmers, and then lure them back to the growing battlefield by my shack, Shacklefield? Some slaver manhunters saw the opportunity and jumped in too, probably the best armed of all of them and with my guys being downed I imagine they weren't curious about our origins and would surely make us chattel if they won. So I retreated most of my guys into the shack, carrying the wounded with us, and simply shut the door. We would let the desert winds blow. In the end, the manhunters barely prevailed against like 1 remaining sand ninja, a bunch of desperate farmers, starving vagrants who woke up after the first fight, and then more farmers I had to lure in to keep them all contained. Just below my doorstep was a sandy blood pit with a few limping guys in tin suits patching up and enslaving everyone. Apparently, that was enough for them and they didn't bother to knock on the door of the building with the clearly burning campfire on the inside. I suppose you could say the neighborhood wanted to give us a formal introduction that night.
This game has a unique world with a lot of love in it, and I probably haven't explored probably more than 50% of it because of escapades like that. It's a hard world, and brutal in so many ways, which is why it's so rewarding when you master the jank, level up, become strong. I was worried before I played this that the gameplay would be too daunting and obtuse, but it's really not so bad, even in the first hour of play. Of course, this game also has the "losing is fun" philosophy. Starting as a slave is probably the easiest way to play and learn this game, so I'd recommend that: Become slave.
Pubblicata in data 28 maggio 2024.
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136.2 ore in totale (41.2 ore al momento della recensione)
Mainly writing this review in regards to people calling this game pay to win, which seems like a stretch. For every unlockable suit there's a free one which you can very easily do well with if not carry, such as Sazabi, GM Sniper, DOM, or Turn A all of which are different play styles. Game's free, what do you have to lose if you're interested?

Core combat is very satisfying -- having played TF2 and OW I enjoy this in a way I wasn't able to with the other games, barely watched any Gundam before playing this as well. Also I'm relatively bad at this game.

People crashing does affect the experience since even if you're not the one crashing since ~40% of games will have a man down, for me that's still worth it
Pubblicata in data 16 ottobre 2022.
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4 persone hanno trovato utile questa recensione
1,181.2 ore in totale (168.4 ore al momento della recensione)
Me at 10 hours: This is fun but there is a lot of ♥♥♥♥♥♥♥♥ such as artillery and bombers (do damage without taking it back)
Me at current hours: Wow there are way more layers to it
Haven't paid a cent or taken decks off sites and reached top rank. In comparison to other card games like Hearthstone, it feels like there is a good variety of decks that can be at least somewhat competitive. It was very easy to get creative making new decks without feeling overwhelmed. In addition, there's a lot of common cards that perform very well and I never felt like it was a slog getting "elite" (legendary) cards.
This is great for history lovers and the card art is nice. You can also do cursed combinations such as Japanese Zeroes fighting alongside US marines, or if you want to do a Man in the High Castle reenactment there's that. The community can have an ego so expect WaffenHeinrichHimmlerSS to spam taunts at you after board clearing you with one card but that's the kind of people who play these games.
Pubblicata in data 30 maggio 2022.
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2 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
5.5 ore in totale
Style as strong as Primordium, and a little easier without a guide, the art and atmosphere here is amazing.

Well worth the money despite being a little light on content, if you're hungry for a dark point and click look no further. Wouldn't recommend playing it while high.
Pubblicata in data 5 gennaio 2022.
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Uno sviluppatore ha risposto in data 5 gen 2022, ore 7:34 (mostra la risposta)
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27.5 ore in totale (22.8 ore al momento della recensione)
The presentation carries this game and as far as the core Foundation and Dune elements go what you might expect is what you get. I was worried the story would rely too much on these introductory sci fi elements (AI, humanity on a macro scale, body mods and transhumanism), and although that is a mainstay to its credit the game does manage to surpass its influences to a limited capacity. Includes a tasteful amount of mystery that goes nowhere near M Night Shyamalan territory, thankfully.
The gameplay really veers in the lite of a roguelite but for this kind of game it's satisfying and doesn't overstay it's welcome while still having enough unlocks and different playstyles to keep interest through the story. I would even say that more playstyles are viable than I expected, though there are some which waste your time less so in that respect there is a hierarchy.
I would probably recommend this more to someone who is moreso interested in sci fi than someone who is a somewhat of
a veteran of the genre but the latter will still find satisfaction. Low barrier for enjoyment, a good amount to be gained.
Pubblicata in data 7 luglio 2021.
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1 persona ha trovato questa recensione divertente
23.9 ore in totale
Fun fairly recent point-and-click. Try the first one too.
Pubblicata in data 23 novembre 2016.
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