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Recent reviews by Shtoops

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Showing 11-20 of 44 entries
No one has rated this review as helpful yet
258.4 hrs on record (173.4 hrs at review time)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME
Posted 27 March, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
62.1 hrs on record (57.4 hrs at review time)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME
Posted 27 March, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
616.7 hrs on record (323.6 hrs at review time)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME
Posted 27 March, 2018.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
28.9 hrs on record (17.5 hrs at review time)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME.
Posted 22 November, 2017.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
0.0 hrs on record
This is a useless DLC. However the DLC bundle comes with this, so if you have that, then there's no harm. But don't buy it on its own.
Posted 1 April, 2016.
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167 people found this review helpful
35 people found this review funny
1.3 hrs on record
Early Access Review
The chicken dance plays during this game right after it acknowledges that it's a terrible game. The game is mocking me for having spent 15$ on it.
Posted 14 March, 2016.
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No one has rated this review as helpful yet
12.3 hrs on record
Got to find a reason, a reason things went wrong; Got to find a reason why my money's all gone (RIP Bradley Nowell)
Posted 26 January, 2016.
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No one has rated this review as helpful yet
11.9 hrs on record (11.1 hrs at review time)
Fallout: New Vegas meets Binding of Isaac, 10/10
Posted 26 January, 2016.
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No one has rated this review as helpful yet
3.3 hrs on record (1.9 hrs at review time)
"Sony Vegas Pro is a really freaking cool game. I don't play it much, but I'm sure it's good because everyone on YouTube uses it to make movies."
Posted 26 January, 2016.
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No one has rated this review as helpful yet
71.2 hrs on record (0.8 hrs at review time)
I should've played this game when it was good.
Posted 20 January, 2016. Last edited 22 November, 2017.
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Showing 11-20 of 44 entries