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Denna recension har tagits bort av en Steam-moderator på grund av brott mot Steams användaravtal. Den kan inte ändras av recensenten.
Ingen har angett att denna recension är hjälpsam ännu
24.4 timmar totalt (5.8 timmar när recensionen skrevs)
Early Access-recension
(Recension dold)
Upplagd 18 september 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
19.3 timmar totalt (14.2 timmar när recensionen skrevs)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME.
Upplagd 18 september 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Denna recension har tagits bort av en Steam-moderator på grund av brott mot Steams användaravtal. Den kan inte ändras av recensenten.
1 person tyckte att denna recension var hjälpsam
8.5 timmar totalt (2.2 timmar när recensionen skrevs)
(Recension dold)
Upplagd 18 september 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
17.1 timmar totalt
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME.
Upplagd 18 september 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
7.7 timmar totalt (6.3 timmar när recensionen skrevs)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME
Upplagd 27 mars 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
22.9 timmar totalt (9.6 timmar när recensionen skrevs)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME
Upplagd 27 mars 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
1 person tyckte att denna recension var rolig
1.2 timmar totalt (0.7 timmar när recensionen skrevs)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME
Upplagd 27 mars 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
29.9 timmar totalt (28.1 timmar när recensionen skrevs)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
KILL THYSELF
Upplagd 27 mars 2018. Senast ändrad 18 september 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
253.9 timmar totalt (104.7 timmar när recensionen skrevs)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME
Upplagd 27 mars 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
171.0 timmar totalt (52.6 timmar när recensionen skrevs)
Dustforce truly is a work of art. I don't mean that lightly. The way it's animated plus its music gives it that title in my book. I can find myself playing one level for an hour, maybe even hours at a time. The frustration of losing levels is filled with relaxation and calmness because of the ambient music. The way the levels are crafted is truly mindblowing. They had a system in which you had to perfect a level to earn a key, and you would use that key to earn more levels. In layman's terms, to earn more levels, you had to perfect current levels. They ditched that and added an XP system in which you gain more XP to earn a key the more levels you play and perfect. I'm very glad they added this system and was skeptical about buying it. But now that I did buy it, I do not regret it even for a second. One thing I really love about this game is how you don't have to unlock base levels. In a sense, this game is open world. That sense is that many levels are available to you, and you can choose whether you want to advance into more challenging levels, or stay where you're at. To get an S in completion, you have to sweep up EVERY leaf, and to get an S in Finesse, you have to maintain your combo throughout an entire level.

Another thing I absolutely enjoy about Dustforce is its expasive community. There are lots of Community Workshop maps for you to sharpen your skills on, and lots of people who can set a good example. I'm sure most of the people who get best times on all the levels have a Youtube channel, so you can probably catch them there. The community may or not be active, but it sure is good and friendly.

Overall, in terms of gameplay, music, artstyle, animation, and difficulty (it's not an easy game, but it's not that hard of a game either. It just depends on how much you want to play it), I rate this game:

10/10
BUY THIS GAME
Upplagd 27 mars 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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