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Publicada: 28/nov./2015 às 22:07
Atualizada: 28/nov./2015 às 22:22

Análise de acesso antecipado
Early Access First Impressions

Promising, but obviously still needs work.

The tutorial portion seemed to be lacking. I feel like a full walkthrough of making loadouts, testing weapons, explaining all vehicle functions could be useful.

I did a solo combat mission on Errah with a full set of AI, and I found it to be functional, but I really had no idea what was going on, or how to best affect the outcome. The first time I needed to reload, I just re-deployed because it was unclear if there were ammo resupply points or support units with ammo. Later I found an ammo supply area, but I don't know how it got there, how to make one get there, etc, etc.

My loadout was a semi-auto sniper rifle in a heavy infantry suit. I had a supressor and noticed that my rifle made literally no sound when I fired it. I also found that the visual tracer of the bullet I fired didn't seem to line up with what I was able to hit. Leading targets was difficult because of that disparity.

Overall the soundscape was the most noticeable area that I believe needs work. I didn't feel like I was actually in any of the vehicles, or actually in a battle. Noises were very sparse, and didn't make me feel like I was in an environment.

Graphically, the game could use some optimization, but overall it's not too bad.

I look forward to seeing this game develop.
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