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Recent reviews by Snap

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
236.4 hrs on record (55.8 hrs at review time)
I was pleasantly surprised by this game. Hopefully they will add more content soon.

9/10
Posted 14 February, 2018.
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1 person found this review helpful
1,104.4 hrs on record (984.9 hrs at review time)
Early Access Review
So hard to stop playing.
Posted 23 November, 2017.
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30 people found this review helpful
3 people found this review funny
174.7 hrs on record (114.5 hrs at review time)
8.0/10

Liking it so far, some normal release bugs, not impressed or disappointed I knew what I was getting myself into. As a free game though it's definately worth a try if you enjoy anime or mmorpgs.

Graphics: 8 (I run Fullscreen 1920x1080 with everything maxed, solid so far no issues. I wasn't impressed or disappointed.)
Audio: 8 (Nothing unexpected or new, but nothing terrible and cringeworthy. Japanese with English subtitle translations have that awkward anime feel. I have a minor in Japanese so I enjoyed the audio more.)
System: 8 (I haven't experienced any unexpected crashes as of yet. Latency issues only twice so far, very briefly, low pop. channels.)
Quests: 6.5* (MMO style, cookie cutter archetypes with lower required kills in area map and are generally quick and close. Main quest chain is good so far. World map daily quests cap at 10 and have varied outcomes and cutscenes with no voice. The score killer here was a lack of an effective quest reset. Abandoning and reaquiring a quest did not resolve a main questline issue, very likely my fault for logging out at a bad time. Had to eventually re-install the game. That aside, completing certain quests for the first time gives you permanant stats bonuses.)
Crafting: 9 (Multi-layered and robust you can craft various useful equipable objects and home decor. Materials are everywhere, and can afk farm at nodes. Not imputing commands for rarer finds doesn't break node channel. Various crafting levels in all professions give permanent stats boosts and other various useful bonuses.)
Achievements: 9 (Semi-meaningful and gives useful permanant stat. unlocks. Titles from achievements also give small stat increases, finding a matching pre/suffix combo is interesting. Lots of titles to choose from.)
Dungeons: 7.5* (A little short for my taste, several difficulties with dailies involved. Must complete solo first in main quest chain to unlock party functions. Everything as far as mechanics in the dungeon seem to be spot on as far as I can tell. Loot system is rewarding and click-looting is non-existant, everything goes straight to your bags.)

*=subject to change as content is explored

My favorite thing about this game so far is the fact that if you click anywhere on the map or mini-map, you automatically travel there. Convenient if you go afk for a snack or something. This includes clicking on the quest objective themselves to travel to where the objectives are located!

Currently exploring and liking it, may update this review as I explore.
Posted 2 September, 2017. Last edited 4 September, 2017.
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No one has rated this review as helpful yet
142.2 hrs on record (77.6 hrs at review time)
Early Access Review
8.5/10

Summary: Addictive and grindy, placement and ship component configurations matter when you build your own ships etc. If it gets more attention from the devs and they stick to it, it can be a really great game. Especially in multiplayer. Lots here to do as it is and have already seen two patches. That being said expect bugs and glitches as an EA game.
Posted 28 January, 2017.
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2 people found this review helpful
73.1 hrs on record (64.9 hrs at review time)
Early Access Review
-update: pending patching for servers to come online

Summary 7.2/10
9.1/10 if everything were to run like designed.

-Graphics 8.5/10, good
-Story 6/10, no story yet, but dieties make their own
-Controls 7/10, some screen do not have close or back buttons or minor glitches. production mechanics for your buildings seems to work well.
-Combat -/10, didn't get far enough into it to judge, but probably like most other recent space RTSs. content release pending.
-Buildings 9/10, lots so far and expect to make multiples on a planet to get your production set properly. If you like numbers you'll like this.
-Bugs 7/10, Devs are always working on it and trying to hash things out.

-Choose your own starting planet/s and system in whicever reagion of space you choose, except the void and crux regions.
-Literally create planets from asteroid belts surrounding stars with a neat minigame to mix just the right amount of gas/metal/life to a world. Careful though minigame is hard to spot if you aren't zoomed in close enough. Started by clicking an asteroid belt and choosing acretion (I think i spelled it right) option.
-Building system is intuitive and complex, whole planets are used (360 degrees on x,y,z).
-Game continues when you aren't playing.

Other elements borrowed from various other space genre games. Reminescent of Sins of a Solar Empire and management sims yet different, in a good way.

Honestly I would write a better review but I only got into a little bit.

It's free to play to harm in trying it. Unless you don't handle error frustration well.

(will update later as game is fixed and updated)
Posted 12 December, 2016. Last edited 18 December, 2016.
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2 people found this review helpful
30.4 hrs on record (28.6 hrs at review time)
Solid table top/TCG/RPG hybrid
8.5/10

My biggest grip is the title is a misnomer you don't hunt for cards, you grind against the rng for items that have cards attached to them permanently.

Pros
-Table-Top/TCG/RPG/Strategy/Turn-based all rolled into one neat little 190 MB package
-Addictive
-Lots of loot
-Challenging campaign with semi-funny npc convos
-Reading the text prior to battle gives you a sense of the dev's love for D&D (lots of references in npc convos)
-Good music and visuals for what it is
-Easy to learn
-Multiplayer with leaderboards and tourneys

Cons
-While not altogether not P2W since most items you will use can be found through battles. There are some features that can be accessed solely through purchasing additional in-game currency, namely the treasure dungeons in the campaign (11 total) and some cosmetic features
-needs more cowbell


Posted 14 July, 2015.
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355 people found this review helpful
27 people found this review funny
145.8 hrs on record (43.9 hrs at review time)
Good game 8.5/10

Pros
-Endless worlds and dungeons of various difficulties to explore
-You start with a mount, and eventually get ships, wings, and mag carts later on
-Can build your own POH and can deploy it wherever you go and see a hotspot
-Tons of loot, which you can destroy to gain it's appearance and mastery points
-Crafting system works well, later tiers will have you grinding a lot of mats though
-Seemless class switching
-Not P2W (everything can be bought with in game currency except for a few exlusives and cash shop cosmetics)
-Very addictive
-Admin team, keeps users updated frequently and in a timely manner, quickly responding to issues
-Can instantly teleport to other players currently fighting, this includes people in your club and your friends
-Loot is not shared, what you see drop is for you, hitting a monster at least once grants items/xp
-If you are close enough ore mined is shared with everyone nearby

Cons
-Can get repetitive, if u play in large doses
-Lacks viable trading platform, i.e. auction/trading system, but you can still trade person to person or at a trading post
-Long que times, but be honest what MMO after launch doesn't have this issue with a sharp increase in user base
-Minor bugs causing a disconnect and reconnect issues, rare and admins are aware of it
-Class skills are limited
Posted 11 July, 2015. Last edited 12 July, 2015.
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No one has rated this review as helpful yet
578.2 hrs on record (553.0 hrs at review time)
I was skeptical at first from the limited screenshots and videos, as well as other reviews. However, once I watched the series in it's available entirety I had an idea of what class i wanted to play and what each could do (for the most part). It's inter-governmental and ecological systems are but deep and intuitive. It plays like Final Fantasy Tactics, being a turn based 3rd person strategy game. It's skill and professions system keeps you grinding hour after hour. It's quests although limited really come to life in late game. You can have all kinds of pets, mounts, and sidekicks (party members you can equip and level). It's for the most part a F2P game seeing as how all the cool items bought in the in game shop can easily be found on the open market between nations. Major benefits that members receive are increased xp and item gains and the ability to vote and hold office in the elections every few weeks. It's been around for a couple years and is slightly reminiscent of Dofus, but designed and executed way better. If you like rpg's, turn-based, with an in depth crafting and leveling system (max lvl 160) you'll play, love it, and not look back.
Posted 18 November, 2014.
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No one has rated this review as helpful yet
53.2 hrs on record (35.1 hrs at review time)
This game is visually pleasing, the item variety from the beginning is diverse if not overwhelming. The cut scenes give it that comic book feel before or after a mission. A multitude of heroes and some villans to choose from with a total char lvl per account over 2000+ lvls. At first I was very skeptical at this obviously dated engine game, however it pulled it together and makes an all around fun game to play with a ton of ways to customize each of your heros.

Pros
-visually pleasing
-item diversity
-addictive gameplay
Cons
-collision bugs
-almost too easy
Posted 30 June, 2014.
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No one has rated this review as helpful yet
410.5 hrs on record (391.7 hrs at review time)
Good card game, not quite as enthralling as the old Yu-Gi-Oh TGC on the ps2 i think it was, but none-the-less, an excellent game for what it is. And for those of us out there who enjoy this genre of game believe me when i say that this game is definately worth playing if you're willing to work towards it.

Pros
- Tons of cards
- Very dynamic combat system/tactics
- Tourneys, Campaign, PvP
Cons
- Game timeout issues still
- Crashes during deck editing
Posted 20 December, 2013. Last edited 22 December, 2014.
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Showing 1-10 of 10 entries